Portal 2
Clean aperture 2
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29 opmerkingen
Petutski 4 feb om 8:48vm 
Very interesting and fun. Loved the music!
Mr Fraggle (UK) 15 sep 2012 om 1:45vm 
Great map.
Majicman444 30 jun 2012 om 12:49nm 
the vacuum tubes are a nice touch
http://www.youtube.com/majicman444
Lesbillionaire 6 jun 2012 om 2:41nm 
EVERY MAP should end like this!
cyron43 6 jun 2012 om 9:35vm 
Cool map. I just wish for a roller coaster ride at the end. :-D
Justus954 - The dark pope  [auteur] 3 jun 2012 om 8:56vm 
@tiagoling items being black must be something with your video settings or graphics card.
tiagoling 3 jun 2012 om 8:00vm 
Nice map. I do have a few thing to point out.
Are most if the items here black or is it lack of lighting?
Also, you should place more light strips in the area after the orange/blue gel running strip, it is very dark in there.
TechDragon 2 jun 2012 om 12:15vm 
Like the nice touch with the suction at the end.
o+= 31 mei 2012 om 5:26vm 
Difficulty 2/10
Fun 3/10

Been done before. Gimmicky more than just a challenge on this map.
PoopyBrown 30 mei 2012 om 4:49vm 
wow
Lesbillionaire 27 mei 2012 om 2:04nm 
omg i loled so hard, that i made a handstand and shat myself in da face
Rare Pepe 25 mei 2012 om 2:46nm 
sorry
Cooper Burtonburger 25 mei 2012 om 11:33vm 
Very good.
Justus954 - The dark pope  [auteur] 25 mei 2012 om 3:20vm 
@william.clark This level has been done in hammer editor. Not in simple level editor.
Rare Pepe 24 mei 2012 om 10:48nm 
that was my favourite level how do you get the sucking funnel in creater level?
turntechGnostalgic 24 mei 2012 om 6:39nm 
I think the orange portal should have been the permanent portal at the beginning. Just a nitpick.
Justus954 - The dark pope  [auteur] 24 mei 2012 om 10:36vm 
@Supreme Gamer YAY!
FutureGameDev 24 mei 2012 om 10:34vm 
I look forward to your future additions to "Clean Aperture"
Justus954 - The dark pope  [auteur] 24 mei 2012 om 10:16vm 
@Supreme Gamer Answer: You ride tube in portal 1 to another test chamber. You cannot explain that.jpg. My theory is that it's tube that should go to dropper but it's cut because it was getting connected to other tube or something :I
FutureGameDev 24 mei 2012 om 7:49vm 
Question: What did I ride in from the neuro-toxin chamber to GLaDOS's chamber? That was not a dropper.
Justus954 - The dark pope  [auteur] 24 mei 2012 om 7:38vm 
@Supreme Gamer They are not pneumatic diversity vents then. They are part of droppers. So not repurposed. Just ordinary tubes like in portal 1.
FutureGameDev 24 mei 2012 om 6:29vm 
I guess in some aspects...they did use it. Just not in testing. Those tubes are the way things are transported in Aperture, I guess they just repurposed it. But you made it feel like part of the test! 8D
Justus954 - The dark pope  [auteur] 24 mei 2012 om 6:12vm 
@Supreme Gamer Aspect was removed cause it did not make any good tests and they could not explain WHY chell did not get sucked in it. The first line was not used. It was planned to be used in turret assembly line.
FutureGameDev 23 mei 2012 om 10:29vm 
Very nice. I like that you brought back the Pneumatic Diversity Vent. I still wonder why VALVe didn't but that aspect into the game as promised...and did I hear script that was not in the game?
Portalized 21 mei 2012 om 6:50nm 
Make it longer - let's see where it goes!
Aiko-Surubanne 20 mei 2012 om 4:49vm 
Wow. Very clever.It took me one hour to figure out were the exit was!
Bad Dr. Naz 20 mei 2012 om 2:24vm 
That was extremely fun. :D
Vico [FR] 19 mei 2012 om 2:13nm 
C'est bien mais le principe n'est pas éxploité, c'est trop facile
A_Squirrel 17 mei 2012 om 8:02nm 
Woah, that was awesome.