Arma 3
Ares Mod - Achilles Expansion
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CreepPork_LV  [author] 2 hours ago 
There aren't any full limitations built-in into Achilles, only limitations you can enforce is the disabling of the Execute Code module and the Assign Zeus module. This is currently planned for the 0.2.0 version.
Curious 4 hours ago 
Would it be possible to call functions that are ran in this mod to disable something, such as the execCode module? I want to allow users to have alot of the ares stuff but remove stuff like that because trolls will have extended functionality.
Radium Nov 18 @ 7:43am 
@[HC] PiDor Cartman

It is clientside (only the Curator needs it), but we recommend you have it enabled on all joined players + the server.
[HC] PiDor Cartman Nov 18 @ 7:37am 
Is this mod Client Sided ?
Phenomenal Phenomenon Nov 18 @ 6:27am 
Ok. I hope you will add more animations in ner future. Good Luck!
Phenomenal Phenomenon Nov 18 @ 2:35am 
I mean to add more animations in the list, which in your mod.
CreepPork_LV  [author] Nov 17 @ 1:09pm 
@Phenomenal Phenomenon
You cannot add animations without modifying the source code.
CreepPork_LV  [author] Nov 17 @ 1:08pm 
Thank you!
CreepPork_LV  [author] Nov 17 @ 1:08pm 
Phenomenal Phenomenon Nov 17 @ 1:02pm 
How to add more animations in the list?
Dark3n Nov 16 @ 12:33pm 
Extremely important mod, A3 zeus is NOTHING without this... Long live Ares Mod (Achilles Expansion)! Keep it going and working...
Please add fire effect like smoke in Modules->Create Effect
iamhalloeen Nov 12 @ 12:45pm 
i'm having issues with paradropping
only one jumps
Downtown35 Nov 5 @ 7:25am 
Would be nice if you could at more ambiet animations! i really like it if i can place them but i am very limited with em. more would be really usefull cuz i cant do this BI animation scripting anymore
Lcpl. "Lawrence" Liru Nov 3 @ 5:59pm 
Still the best mod ever for this game :3
CreepPork_LV  [author] Nov 2 @ 8:35am 
@DazzieBoi No, it's a standalone addon but it only requires CBA.
DazzieBoi Nov 2 @ 5:19am 
hey there,
Do i need to add anything to the mission.sqm Addons to get this working and if so could you tell me what i need to add.
CreepPork_LV  [author] Oct 30 @ 11:12am 
@EtsDriver Could you try to replicate the issue without any mods?
EtsDriver Oct 29 @ 10:44am 
Last night i observed the following on the updated Achilles:
Sometimes the AI seems to start "rave"-party with the vehicle lights when the lights are forced on in Achiles, and the AI decided to stop the engine (unit was forced to "CARELESS").

Sometimes the teleport selection (multiple players inside one vehicle. ticked the include vehicles) causes the vehicle to become posessed by bad omens, and even if players get out but the vehicle still keeps teleporting around (kinda like it is selecting the centerpoints by all the players who were inside the vehicle? Have to play more around to find reliable way to reproduce.)


Still this mod helps a lot! :)

[CK]TimRambo Oct 27 @ 9:22pm 
[CK]TimRambo Oct 27 @ 9:22pm 
nvm i found another way :3
CreepPork_LV  [author] Oct 26 @ 8:48pm 
[CK]TimRambo Simple answer, no. The server admin should at least be capable to rename one folder - shouldn't he be able to do that?
CreepPork_LV  [author] Oct 26 @ 8:47pm 
@Ignition Thank you!
[CK]TimRambo Oct 26 @ 5:54pm 
pleas add _ to all the spaces as any server wont load the server thx.
Ignition Oct 25 @ 10:51am 
One of the top ten ARMA 3 mods
CreepPork_LV  [author] Oct 22 @ 8:32am 
@Lionel Messi
I'm sorry, but what are you on about?

Achilles is licensed under the same license as Ares and cannot be changed without explicit confirmation from Anton himself.

The project follows this license:
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International.

You must follow these license requirements, more info about the license is available here:
♔✟ Kings Man ✟♔ Oct 22 @ 3:29am 
To the person who made the addon - We are making addon server and clan such as low-cost life server.
But when I opened it as a test, many people answered that it is annoying because they have to download everything.
I want to use the add-ons that are used on the server as an integrated add-on. If you want to use the integrated add-on, you can listen to the rumor that you can get copyrighted and judged by the law. If you do, you will have to fill out the source in the integrated add-on explanatory column.

CreepPork_LV  [author] Oct 21 @ 1:24am 
@✝ TPM ✝
No problem! :D
[SORD] TPM Oct 20 @ 2:14pm 
Big thanks to the Dev team for helping me out with importing sounds/music into Zeus. Cheers gents.
Duke84 Oct 20 @ 9:57am 
@The gaming haribo you could try making the AI run into the enemy position ignoring fire/cover or do you want them to shoot on the run ?
First Sea Lord Kiwi Oct 20 @ 5:13am 
That was in reference to @ the game haribo
CreepPork_LV  [author] Oct 20 @ 3:16am 
@The gaming haribo
Currently there is no such feature, you can create a issue on GitHub so we can track your feature request.
CreepPork_LV  [author] Oct 20 @ 3:15am 
@First Sea Lord Kiwi
What do you mean? Can you elaborate?
First Sea Lord Kiwi Oct 19 @ 6:12pm 
Very heavy game breaking scripts
The gaming haribo Oct 19 @ 2:18pm 
how do i make ai charge like the soviets in ww2 and if there is no way could you add a feature that makes the ai charge at the enemy soviet ww2 style?
CreepPork_LV  [author] Oct 13 @ 11:31am 
@SGT.FreemⒶn Do you use any other mods than Achilles? If yes, then disable them and try again. If you don't, then list all the modules you had the issue occur with.
SGT.FreemⒶn Oct 13 @ 7:48am 
But I can name them when I disable this mod.
CreepPork_LV  [author] Oct 13 @ 7:26am 
@SGT.FreemⒶn You mean the default capture/defend objectives? If so, they are broken but BI broke it and hasn't gotten round to fixing it.
SGT.FreemⒶn Oct 13 @ 3:54am 
I can't rename objectives with this mod active. Is there an option I can change or is that a bug?
XenithZero Oct 11 @ 6:32pm 
I'm not experiencing any errors, it just refuses to load the loadout when i select the weapons in zeus.
CreepPork_LV  [author] Oct 10 @ 6:29am 
@+Viper This is a known issue and has been fixed already.
+Viper Oct 9 @ 4:47pm 
Changing the loadout of helicopters in zeus mp gives access of all weapons to the pilot and none to the gunner.
CreepPork_LV  [author] Oct 7 @ 1:59pm 
@LizardTooth It could be possible that BloodLust uses it's own init script which replaces our version. You have to report this issue to BloodLust, if it's the case as we can't change it's init script.
CreepPork_LV  [author] Oct 7 @ 1:57pm 
@XenithZero What kind of errors are you experiencing? And also try to remove your extra mods.
[SMM]LizardTooth Oct 7 @ 12:05pm 
I dont know why but some reason this mod is not compatable with the BloodLust mod.. when they both are on most of the Modules from this mod arent there.
XenithZero Oct 7 @ 10:15am 
So for whatever reason i am unable to edit loadouts of modded vehicles, and vanilla vehicles with dynamic loadouts in zeus with achillies. Am I the only one having this issue?
NarkøIsLatvian Oct 6 @ 4:08pm 
Oh sorry about that.