Big Brother
21 megjegyzés
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Mr Beans 2012. dec. 11. @ de. 5:27 
nice level I like the ending. took me ages to work out the lazzer puzzle. good work #F4F
mood3rd 2012. nov. 29. @ du. 2:25 
Constantine
your welcome.
Constantine  [készítő] 2012. nov. 29. @ de. 2:06 
Thanks for the feedback.
@8MMW i have deleted some of the spoiler screenshoots & i have narrowed down the light bridge placement.
@Mood3rd i have stopped the exploit of bypassing the light bridge.
Thanks again for your help :)
8MMW 2012. nov. 28. @ de. 9:51 
That one was fun, thumbs up! I think the laser part was a bit too easy.
About getting to the exit - the idea is very creative and original, and as someone said, you could delete unnecesary portal surfaces (on 2nd screenshot), leaving the only one needed. And you should definitely delete the 4th spoiler screenshot! Fortunatelly I didn't look at them before playing, so I had the fun of finding the solution :)
mood3rd 2012. nov. 26. @ de. 10:50 
thankyou
Constantine  [készítő] 2012. nov. 25. @ du. 11:29 
@tedwilliams4808 I'm so glad you liked this map and again I look forward to playing your maps as well :)
@mood3rd Your map is on my list, can't wait to check it out!
mood3rd 2012. nov. 25. @ du. 12:56 
please play my map:
a simple turret problem 4-rise of the machine
http://steamcommunity.com/sharedfiles/filedetails/?id=85854122
stormsend 2012. nov. 25. @ de. 11:25 
Now this one I really got into. I was having so much fun I didn't want to find the exit. The wall thing was good. I've used it myself. The hidden cubes and how you had to get them was a good twist. The laser thing was no problem but at that stage you didn't need a complex laser problem. The light bridge ,,,, ha ha, Overall I'd say you did great. Now I'm stumbling through Cave Rat 3. I'll get it though.
Constantine  [készítő] 2012. nov. 22. @ du. 9:02 
@Mood3rd Thanks for the feedback :)
mood3rd 2012. nov. 22. @ du. 4:18 
Constantine.
this is what I said earlier.
without the alternative spoiler solution & screenshots.
good map.
I found perplexing (hard).
then did it my way.
I put bouncy gell all over the place, but could not put the cube down, without it flying away.
so had to restart the map.
http://cloud.steampowered.com/ugc/902106354775571962/CF9C19EA5E56E090B356F2DB3623980B89CFC37E/
going accross bouncy gel to light bridge area, I fell short about 5 times & died.
mood3rd 2012. nov. 22. @ du. 4:14 
Constantine
interesting.
I have seen the screenshots, thankyou.
you know the unintended solution now, as well.
M1kke 2012. szept. 1. @ de. 11:29 
Nice map, but too easy. I was first like this is ingenious map and wondered around for like 15min. Then I realized that I had missed 2 glass cubes (facepalm). After that is was just walking through. I had a interesting bug in this map, I'll post a screen cap of it soon. Although there is nothing you can do to fix it :)

Pls, try any of my maps when you have the time. http://steamcommunity.com/profiles/76561197990944256/myworkshopfiles/?section=collections
Constantine  [készítő] 2012. jún. 28. @ de. 12:53 
Thanks for the feedback, I appreciate it and I'll try to fix up those bits and pieces.
Rengor 2012. jún. 27. @ du. 10:53 
Good map here. That light bridge in particular was excellent, haven't quite seen that use before. Though I would say it would be nice if you could narrow down it's correct placement, if you get it too narrow or too wide it becomes frustrating, and I didn't really realize it was too narrow until I tried a different placement and realized I was no longer hitting the grating.
V-Lancer 2012. jún. 22. @ de. 4:31 
The first part is sort of skippable. U can get over the "lake" without using the button. But since i need the cube i needed to go back.
The second part was good exept for the part where i wasnt able to solve it because i skipped the first part ^^

came here with #f4f, so if u like, please test one of my maps and give some feedback back
ROTAWAY1 2012. jún. 9. @ du. 5:23 
good map, getting across to the 2nd half was tricky.
Constantine  [készítő] 2012. jún. 2. @ de. 5:32 
Thanks for your feedback, it was good to hear :) Re the last paragraph, thanks, I'm fixing it now.
Hai 2012. jún. 1. @ du. 10:59 
Nice. I liked the second half more than the first half, if only because there was more danger of death in the first part. It was all good, though.

It took me a bit longer than I would've guessed to figure out that I needed to jump up to get the reflector cubes, but it was cool when I realized it. I like it when the creator of a map punishes you for assuming you're done with a certain object after you use it once.

Also, not sure about this, but I think you can bypass the first wall jump puzzle by making a portal to the far edge of the wall and making a jump for the other side, if you know what I mean. I didn't try it myself because I didn't want to die, but it looked like the jump was possible.
| White Cloud 2012. máj. 18. @ de. 2:24 
: ) very fun. Really made think with those lasers. Good job.
Constantine  [készítő] 2012. máj. 17. @ du. 11:15 
I'm glad you like it... Thanks for the review i'm stoked.
Acunil 2012. máj. 17. @ du. 5:08 
Excellent puzzle. Took me a while because I cheated at the start so didn't notice the corridor leading to the cube. Love the way you get to the exit.