Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
your welcome.
@8MMW i have deleted some of the spoiler screenshoots & i have narrowed down the light bridge placement.
@Mood3rd i have stopped the exploit of bypassing the light bridge.
Thanks again for your help :)
About getting to the exit - the idea is very creative and original, and as someone said, you could delete unnecesary portal surfaces (on 2nd screenshot), leaving the only one needed. And you should definitely delete the 4th spoiler screenshot! Fortunatelly I didn't look at them before playing, so I had the fun of finding the solution :)
@mood3rd Your map is on my list, can't wait to check it out!
a simple turret problem 4-rise of the machine
http://steamcommunity.com/sharedfiles/filedetails/?id=85854122
this is what I said earlier.
without the alternative spoiler solution & screenshots.
good map.
I found perplexing (hard).
then did it my way.
I put bouncy gell all over the place, but could not put the cube down, without it flying away.
so had to restart the map.
http://cloud.steampowered.com/ugc/902106354775571962/CF9C19EA5E56E090B356F2DB3623980B89CFC37E/
going accross bouncy gel to light bridge area, I fell short about 5 times & died.
interesting.
I have seen the screenshots, thankyou.
you know the unintended solution now, as well.
Pls, try any of my maps when you have the time. http://steamcommunity.com/profiles/76561197990944256/myworkshopfiles/?section=collections
The second part was good exept for the part where i wasnt able to solve it because i skipped the first part ^^
came here with #f4f, so if u like, please test one of my maps and give some feedback back
It took me a bit longer than I would've guessed to figure out that I needed to jump up to get the reflector cubes, but it was cool when I realized it. I like it when the creator of a map punishes you for assuming you're done with a certain object after you use it once.
Also, not sure about this, but I think you can bypass the first wall jump puzzle by making a portal to the far edge of the wall and making a jump for the other side, if you know what I mean. I didn't try it myself because I didn't want to die, but it looked like the jump was possible.