Portal 2

Portal 2

Accessible Hostility
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Andi  [author] Nov 4 @ 1:35pm 

vallibus Nov 4 @ 1:10pm 
Good grief! I scrolled through the messages and discovered I played this map back in 2014. Yowza! Anywho, still fun.
jandlml Jun 10, 2016 @ 4:24pm 
much better than mine haha
Andi  [author] Jun 10, 2016 @ 12:08am 
Thanks, this was my very first chamber.
jandlml Jun 9, 2016 @ 4:20pm 
nice simple puzzle
Andi  [author] Dec 16, 2014 @ 7:59am 
Thanks :)
GBMusicMaster Dec 15, 2014 @ 7:49pm 
I said "hi" to the Companion Cube. So fun to look back in time at your earliest map! Thumbs up!
TS_Mind_Swept Jul 11, 2014 @ 1:01pm 
Andi  [author] Jul 11, 2014 @ 12:55pm 
I don't realize I had a message, sorry.
TS_Mind_Swept Jul 11, 2014 @ 12:40pm 
why arent u responding to my messages in the ch@ box?
Andi  [author] Jul 11, 2014 @ 12:31pm 
Thanks for playing.
TS_Mind_Swept Jul 11, 2014 @ 12:12pm 
Not too hard, took me a bit to figure out there was a second reflector cube sitting up on that ledge, and even longer the get the one on top of the other that was pointing up without it falling off. That facing the entrance was not appreciated though, that's like, the one place ur safe from the test, and with it there, that's safe feeling is gone. -.- 7/10
Andi  [author] Apr 2, 2014 @ 10:49am 
Thank you very much, I'm very GLaD you liked them. I try to make my maps foolproof, making sure the player can't get trapped, with the exception of 'Naberius' Trap'. That chamber was made so the player could be trapped.

I have a new chamber about ready to go... next week prehaps.

Thanks again.
vallibus Apr 2, 2014 @ 6:10am 
And with Accessible Hostility I have completed all of your posted maps (I worked backwards from the most recently posted maps.) Some of 'em were real head scratchers. A couple of times I spent 3 hours figuring out what needed to be done. One thing in particular that I liked about your maps is you usually can't get stuck--you can back track and re-think your options. Thank you very much for all those interesting and entertaining maps (although I have to admit I called you some dirty names a couple of times, ha!)
Andi  [author] Feb 21, 2014 @ 12:55pm 
Yeah, this was my first map... not much to it. Thanks for playing.
m9so Feb 21, 2014 @ 12:03pm 
That was easy. )
Andi  [author] Jan 31, 2014 @ 11:41am 
Thanks but I'm sure that you have a chamber or two... (or three or four) that can beat this one.
Requiemsoul Jan 30, 2014 @ 5:30pm 
What? My first chamber is worse than this one.. and my last one too.. haha ! Amazing.. as usual!.
Andi  [author] Jan 29, 2014 @ 8:06am 
This is my first chamber. Funny thing is I don't usually put turrets in my maps but this one has one.
dire.fcs Jan 29, 2014 @ 12:14am 
That was an accessible hostility!
Andi  [author] Jan 10, 2014 @ 12:33pm 
Thanks for playing.
BUG Jan 10, 2014 @ 11:21am 
Nice first chamber,I learnd the same trick some time ago and used it in one of my chambers.I also like the size of your chamber,NOT TOO BIG!
Andi  [author] Dec 17, 2013 @ 1:14pm 
It is. This was my first chamber I ever made and I didn't know how to change the position of the laser catcher. So I resorted to a trick I learned about 2 years ago. Since then I’ve used it three for four times.
Sora Dec 17, 2013 @ 1:54am 
Making the reflection cube pointing towards ceiling , is that intended solution?
Andi  [author] May 13, 2013 @ 1:56am 
That's an inventive solution, I like it. Hapy toear you enjoyed it.
stormsend May 12, 2013 @ 4:07pm 
Thanks Andi. I had fun solving this one. I got lucky and killed the turret first try. With the laser. I lined the laser up on the laser catcher by putting the cube on the relay. I knew that wasn't right but I had to do something like that cause the catcher was higher on the wall. Then I started looking. Nice map. Thumbs up and see ya round the workshop .
th3gargoyl3 Feb 12, 2013 @ 9:56am 
I had to learn a brand new trick with the reflection cubes to solve this! Didnt know you could do THAT with them! Good, simple, yet puzzling test. Enjoyed it. Apart from charging the turret first time round and dying!
Andi  [author] Jan 11, 2013 @ 8:48am 
GLaD you enjoyed it.
Metroturnip Jan 9, 2013 @ 7:43pm 
haha i loved it, i have never thought of using the reflective cubes like that before
Andi  [author] Dec 3, 2012 @ 8:17am 
Gotcha. I never went that way. I would always fling behind it. What ever works.
8MMW Dec 3, 2012 @ 8:02am 
About the turret - it was shooting at me, but I was able go get behind it and trip it over without getting killed, or using any portals to get to it (I mean - it was not a big challenche to destroy it, and I think it wasn't supposed to be).
Andi  [author] Dec 2, 2012 @ 8:25pm 
No, the turret is supposed to shoot at you. It has every time I entered the chamber.

This chamber is the very first chamber I ever made so it is fairly easy. There's only one "trick" to solving this chamber, one that most everyone knows.
8MMW Dec 1, 2012 @ 9:36am 
That was a very good map. One of the best I've recently played, even though it was so simple.
I have two quiestions about it:
1. Was the turret supposed to be aproachable without any actions, (I mean was I supposed to just go towards it and trip it over?)
2. Is this the intended solution? I suppose no, I have seen this trick somewhere else, and it helped here, but I think it was not expected :)
Andi  [author] Nov 22, 2012 @ 10:58pm 
I'll be happy to try it. I'll give it a run tomorrow.
Aardvark00 Nov 22, 2012 @ 1:56am 
@Andi I should have said, yes I did enjoy it. I don't mind being baffled if I get there in the end! This is my first attempt http://steamcommunity.com/sharedfiles/filedetails/?id=100607039 if you want to try it.
Andi  [author] Nov 21, 2012 @ 6:27pm 
I hope you enjoyed it. It was my very first attempt.
Aardvark00 Nov 21, 2012 @ 7:59am 
This took me longer to work out than I'm willing to admit. Unorthodox is a good word (among others!)