Sapp-Eater
134 Comments
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Danilnov Nov 14, 2014 @ 1:23pm 
да
hso10 Nov 7, 2014 @ 3:13pm 
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John Fucking Zoidberg Jun 24, 2013 @ 7:53am 
+Removes sappers in 1 hit
-10%slower build speed
Avondale Napyeer Jan 2, 2013 @ 7:04pm 
Sapper-Zapper

+ Removes Sappers In 1 Hit
+ Stores 1 Crit Eevery Time You Remove A Sapper
- No Random Crits
I HATE BUTTER Dec 22, 2012 @ 4:24pm 
+Remove sapper with one hit
-50% damage
Ramen Flavored Ramen Dec 11, 2012 @ 9:59am 
Sapp-Eater? Nah, Sapper-Zapper sound better.
On Hit: Removes nearby sappers
+50% Sapper damage
-25% Damage versus players
No random critical hits
junkersapple Aug 27, 2012 @ 1:17am 
removes zapper on 1 hit.
50% faster zapper removal speed.
-33% damage
-25% building speed.
Arstotzka Aug 13, 2012 @ 12:59am 
noooo now i cant sappin sentry!!!
ron burgundy channel 4 news Jun 27, 2012 @ 6:10am 
by ten scrap i think zombiefish means ten metal for engi
Kingkodfish Jun 22, 2012 @ 2:37pm 
"1 hit to destroy sappers"
"10 scrap per sapper destroyed"
-30% damage
Buildings require 20% more scrap to repair
[Asian Intensifies] Jun 13, 2012 @ 1:00pm 
hmm
75% of getting the sapper off
25 - 50% faster
-75% damage taken away do to the fact it has a hooky thingy only used to take off sappers off your sentry... Maybe it should be able to grab someones head off due to the hooky thingy
...
[GmG] Zunic Jun 10, 2012 @ 3:02pm 
You should move faster when one of your buildings are getting sapped
ron burgundy channel 4 news May 21, 2012 @ 3:34pm 
destroys sappers 25 - 50% faster
-60% damage
Little Caprice Apr 24, 2012 @ 7:05pm 
nice
ADD NEW Derpy Whoves Apr 2, 2012 @ 1:08pm 
It's called Eater. It should obviously deal 25% less damage and get 50 (25?) metal per sapper removed.
SirToodles Mar 26, 2012 @ 7:38pm 
cool
Atak Doge Mar 23, 2012 @ 8:27pm 
should be for every sapper removed garentees a hit with fire and maybe your sentry gets weaker against fire or explosive damage :3 but cool wep.
[Mops] Prof. Meep Mar 5, 2012 @ 10:02pm 
cool just pure cool
Zeonic sales representative Feb 29, 2012 @ 3:39am 
If it's designed to make it harder for Spies to sap, then there should be a building tradeoff so that it won't completely frustrate Spies. Perhaps a reduced upgrade/repair value for the same consumption of metal?
PassiveAgressivePancake{JWC} Feb 28, 2012 @ 11:04pm 
this will be very usefull
Tyrone Feb 28, 2012 @ 6:34pm 
idk about this cause u can already remove sappers with a regular wrench so idk what the pros of this waepon would be
ST£AM_0:1:6969PENIS69 Feb 28, 2012 @ 1:40pm 
@Arrogant- Uberbro Edition Hey there!
Drone Feb 28, 2012 @ 1:28pm 
@Hagrids Nipples
And that's exactly why it's called the Sapp-Eater, sets "them" on fire
Arro that one cool guy Feb 27, 2012 @ 8:56pm 
How about: removes sappers on hit, -75 percent building repair speed
Spycrab Feb 20, 2012 @ 4:08am 
it should be if u hit someone it sets them on fire
khm8910 Feb 19, 2012 @ 6:02pm 
I agree with Arktomys
Bushwhacking loaph Feb 18, 2012 @ 8:25pm 
craft is maul jag and scrap
volkₑₓₑ Feb 17, 2012 @ 5:21pm 
eeeeee
Arktomys Feb 17, 2012 @ 1:01pm 
Good! I have a idea. Remover Sappers in one hit, 50% less damage, 35% slower building speed. And to craft it, maybe a Jag, a Eureka Effect, and a Reclaimed Metal? x3
MarkieSKII Feb 17, 2012 @ 10:14am 
removes sappers in 1 hit, swings 20% slower.
Mootoo Feb 17, 2012 @ 1:34am 
Lazlo, you might want to reconsider the Metal capacity reduction, -50% would mean only 100 (200-(200X1/2)=200-100=100) rendering the engineer incapable of building anything other than a dispenser, how about a 25% reduction in metal capacity, lowering it down to 150, making the engineer struggle to build up a base, but able to keep it safe once finished
=UPG= ๖ۣۜDalek Feb 16, 2012 @ 6:54pm 
How is the engie in the picture wearing a gunslinger and this at the same time?......
Dreamcatcher Epsilon Feb 15, 2012 @ 3:32pm 
i think that the gunslinger goes nice with it
lance Feb 14, 2012 @ 5:58pm 
Wait, where can I find the specs?
dizzylizard22 Feb 14, 2012 @ 5:11pm 
Removes Sapper in 3 Hits
On Hit: Gain +25 Metal
Speed Increases +10% When Carrying Buildings
+10% Building Health

-50% Maximum Metal Capicity
Removing Sapper Disables Building for 3 seconds
-10 Metal per Second When Building is Being sapped
Teamates cannot Upgrade your Sentry
-50% Metal Gained From Dispensers


Taffer Jack Feb 13, 2012 @ 11:48pm 
1 hit removal of sappers might make the engineer a little OP. But collecting tons of metal from them might not be a bad idea.
vernondloopy Feb 13, 2012 @ 4:29pm 
on hit sapper: gives 50 metal
removes sapper in one hit
sappers remove only half a buildings health
no random crits
all buildings can only be upgraded to level 2
|WEYK| precrime3 Feb 13, 2012 @ 1:59pm 
hate the specs but deisgn is nice
Bones6122 Feb 13, 2012 @ 1:40pm 
With the Pyro's homewrecker you can already remove sappers in one hit, combined with the degreaser's faster weapon switch it takes barely any time to remove sappers. I see no reason why the Engineer shouldn't have the option to chose a wrench that can also remove sappers in one hit.
Hippiklutor (RO) Feb 13, 2012 @ 12:46pm 
I prefere a wrench with a more powerfull sentry,but i thing is great!
[7th KGL] Old_Guard Feb 13, 2012 @ 8:55am 
Removes sappers in one hit
When you hit a spy volts of electrcity surges through him causing slight damage over time and sappers are disabbled for 12 seconds,
but can only hold 100 metal
DavidBlain Feb 13, 2012 @ 8:31am 
cool
Sea Turtle Suede Feb 12, 2012 @ 4:06pm 
omg that is so cool. tavison you have awesome ideas
tav the slav Feb 12, 2012 @ 2:51pm 
Well, the high voltage sign is self explanatory sooo:
Extra time to remove sapper
Build faster
Increased bolt capacity
Builds cool styled buildings (Just reskinned)
Sentry rockets paralyze
Sentry shoots pomson bullets
Sentry costs 200 bolts
+40% bullet vulnerability
-30% damage
I'm not asking for all of these, but I think they're good ideas.
Also, a lot of bronies here.

Indrick Boreale Feb 12, 2012 @ 9:52am 
It could get a crit,stun everytime you remove a sapper.
hoovy_woopeans Feb 12, 2012 @ 8:47am 
@Stargazer /)030(\ YES. YES. YES. YES.
[Captain] Happy Boots Feb 12, 2012 @ 8:42am 
NOM NOM NOM, OM NOM
SnakeEyes Feb 12, 2012 @ 4:50am 
Sapers on 2 hits, +30 metal on saper and -50% dmg. Thats my idea. Weapon looks realy cool - nice work.
Default_Scooter.exe Feb 11, 2012 @ 11:13pm 
@everyone who says "stop posting stats! BLAHRGLEWAHRGLEWAHRG!!!"
it's a free internet! besides, the wrap assassin got it's stats from the comments!

speaking of which...
-30% damage done
sappers removed in 1 hit
makes rainbows
on sapper remove: ur gun shots pwnies
you can't die
sound effects are :"trololololololo"
Yaomon Feb 11, 2012 @ 10:14pm 
@<SSS>Medick-Sniper
Sappers take 2 hits to remove =.=