Portal 2

Portal 2

The Unknown Part 1
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jonny6 Jan 23, 2015 @ 11:35am 
Creat mapping! Awesome atmosphere! Mind boggling ending! Cant wait to try part 4. Hope you will continue these great maps!
(first comment I ever made on a map. so be honored ;) )
Petutski Oct 30, 2014 @ 7:11pm 
By the way, I have seen many chambers with cubes set at an angle or on thier backs. This is not a violation of portal physics. It is the evolution of a very rich platform!
Petutski Oct 30, 2014 @ 7:08pm 
Excellent map! A great logical adventure in a wonderful environment. Thanks!
EuroSong Oct 20, 2013 @ 12:34pm 
Great chamber. I loved the laser puzzle. Kept getting burned, but I got there in the end :)

If you like to think outside the box and you want a real challenge, try my chamber "Misdirection" at http://steamcommunity.com/sharedfiles/filedetails/?id=140602475
[Tom K] Sep 27, 2013 @ 8:16am 
Hi. Here is my blind play of p1 and p2. Check the video description to find your part. http://www.youtube.com/watch?v=rFHvFsFd-yY
Jmorph Sep 25, 2013 @ 5:59am 
AWESOME! How did you do that?
BigStoucheMcGee Sep 22, 2013 @ 10:59am 
ok... that ending was the creepiest ****ing thing I have ever experienced ._.
Steph Sep 21, 2013 @ 8:43am 
Nice work, it could make the history of portal 3
Earthboy Sep 18, 2013 @ 6:05pm 
On the whole, I liked it. I agree with wildgoosespeeder about it being tedious with all the crawling, and it was a little too long overall. I disagree with wildgoosespeeder and lightmare about taking advantage of the game physics. I think that is perfectly reasonable to expect the cubes to act in-game the way they would in reality. Not the same thing at all as exploiting a glitch, this is expected behavior. If players need to learn something new, so much the better!
grim1 Sep 12, 2013 @ 12:00pm 
What even happened at the end?
Zhaeo Sep 6, 2013 @ 11:21pm 
Good job! The tests were challenging... but... the ending scared the hell out of me.
Silhouette Sep 6, 2013 @ 2:19am 
Going to have to go with wildgoosespeeder on this one. :/
For those who don't already understand that things like turning the boxes on their sides , with the game not being built around those elements and those parts not normally being very apparent to the previously advanced players, it makes things overly (and maybe unneccessarily) difficult and confusing. It's kind of like building a stage around strafe-jumping or around glitching through walls or other things like that, and this only caters to a more specific group of players rather than being easier for everybody to enjoy.

It was very troubling for me because I really enjoyed the map up until this point. I'm still giving a positive vote because I know this couldn't have been particularly easy to create (as opposed to the PeTI).

Would any one like to try one of my PeTI maps?
doghome107 Sep 5, 2013 @ 4:10pm 
what happend at the end?
SuperFluffyShmoopy Sep 4, 2013 @ 8:49pm 
Endangered Thermal Pyro Sep 2, 2013 @ 7:00pm 
the end was kinda scary and it was good adn why puched me at the end
Tiff Sep 2, 2013 @ 4:31pm 
Mapmaking tip: flickering lights are always a bad idea.
MoseSchruteJr Sep 1, 2013 @ 4:34pm 
um do you need the boxes in the prison cell because I through them out the window
Mr Doom Sep 1, 2013 @ 5:32am 
This is a beautiful map, but. The "puzzles" are really poorly designed.
raycelbelmond Sep 1, 2013 @ 4:35am 
Good journey. I'll do the part 2.
mjayers1 Aug 31, 2013 @ 10:35pm 
There's a glitch in the room with all the boxes. you can't portal to the ceiling from the side crawl space. I can only get a portalf to attach dead on, but diagonally it doesn't work.
Demon Arisen Aug 31, 2013 @ 10:15am 
Hmm, I appreciate the owrk that went into this but the puzzles weren't very good to be honest....
SuperFluffyShmoopy Aug 31, 2013 @ 6:23am 
That was pretty fun
Richard L Aug 30, 2013 @ 4:55pm 
granolamatt Aug 30, 2013 @ 4:23pm 
THAT was a creepy ending
Sisko_83 [FR] Aug 30, 2013 @ 4:09pm 
WOW , good map and good job......but , logical or not ? (sorry for my very bad english) ---> http://steamcommunity.com/sharedfiles/filedetails/?id=174328868
wildgoosespeeder Aug 30, 2013 @ 3:18pm 
I'm not a very big fan of "crawling around" or "take advantage of game physics" puzzles. It just doesn't fit the Portal universe and makes for a very tedious map.

Try my map?
UFS FrostGiant Aug 30, 2013 @ 2:36am 
This is a very nice designed map,enjoyed it so much.Must see second part.Can u try my map
Paper Guy Jul 17, 2013 @ 12:41pm 
Tried to play it, but when I entered the game and clicked on this map to play it, it said "An error occurred while downloading this map!". Is there a solution to this?
Anderstein Jun 14, 2013 @ 3:12pm 
I really really loved this puzzle! I would be on the top of highscore list of workshop puzzles ;)

This is an "old" puzzle, isn´t it? Made before the PeTi-Era ...

I think there are a lots of ways solving the laser chamber. You can lead it on the portable surface on the ceiling, but I wasn´t able to place a portal on this place through the slot (from outside). I had not tried to move a cube through the slot and lead a third laser through the windows. I found this solution: screenshot Is that okay, too ;)
mausilibaer Jul 10, 2012 @ 4:38am 
The beginning is really nice and unexpected. The laser chamber takes me a lot of time because I didn't recognice that there are glass bottoms and not some invisible shields...
midknight May 28, 2012 @ 11:27am 
Omg! i love your channel on youtube! this was a great map.