Portal 2
Fuzzy Logic
26 commentaires
bullfrog 8 nov. 2017 à 1h38 
Clever map. For me, working out how to get rid of the turret was the hardest and most satisfying bit.
maulwafer 22 sept. 2016 à 11h49 
crossing the chasm was a nice puzzle, not too difficult but getting the sentry knocked over had me stumped for several minutes Well done! :p2turret:
jandlml 20 avr. 2016 à 19h59 
i would love to see how this is done. all i can do is get the cube.
Mevious 17 sept. 2012 à 21h03 
Tough execution in places, but the puzzle was fun and challenging to figure out. You used a few ideas that I've never seen before. Thumbs up.
LPChip 17 aout 2012 à 13h00 
I think I beat the end of the map in an unintended way.
I basically respawned the cube to make it in the cage again, then portalled one there and on the ceiling above the small slope so it stayed there. Then I placed a funnel in the lowest possible spot, used the sphere as a step up to enter the funnel, then funneled myself into the cage where the cube was. With me and the cube both on that ledge, I could funnel myself to the exit with the cube.
Zapperlott 20 juil. 2012 à 9h10 
Actually i played a map where you are forced to do this
http://steamcommunity.com/sharedfiles/filedetails/?id=74828802
I highly recommend this one..
Also i´m no portal ninja , i just like to find more than one solution and i always go for the intended way - For me it is not "still having" fun, it is even more fun ;)
cheers
V-Lancer  [créateur] 20 juil. 2012 à 1h26 
Yeah, as i said i will just ignore that "solution" ^^ If players want to complete the map that way.. fine. This is not my way of playing portal but if people training for Portal2NinjaAwards still have fun with my map then so be it ^^.
Thx Yöjalka for showing this, i didnt know it was possible.
Zapperlott 19 juil. 2012 à 7h22 
Well, i´d never concider my jumping as bunnyhopping because i really suck - So, thank you :)
But you´re right, you can´t get it with just walking..
I didn´t want to point out a problem, it´s more like showing a little trick which is very useful in a lot of maps!
One thing you can do is to build the corners with glass panels - turrets only shut down when they don´t see you anymore.. But i wouldn´t change anything - it´s a great map as it is!
Geneosis 19 juil. 2012 à 3h31 
Oh, I just watched the video : The problem here is not the sleep mode, it's the fact that Yöjalka used bunny jump to reach the turret in time ^^ You can't do that with normal speed ;)
V-Lancer  [créateur] 19 juil. 2012 à 3h09 
There is a difference between what I thought sleepmode was and what he did in the video he posted ^^ my solution also requires you to walk around the turret fast enoth but his ninja-style is something else and i would consider it a bug because its just not intended
Geneosis 19 juil. 2012 à 3h07 
@RedCore : Don't think the "sleep mode" is considered as a bug ^^ This is a normal feature of the game and you have to think with it ;) Nevermind if you can ninja kill some turrets here, just think about it for your next puzzles ^^
V-Lancer  [créateur] 18 juil. 2012 à 15h22 
Nice "hack". I guess I just cant avoid a solution that tricky without remaking everything. Maybe Valve will fix the timing on the sleep mode here?!
Zapperlott 18 juil. 2012 à 12h36 
Nice chamber! Had fun with this one..
There is an easy way too..you can run to the turret when it switches to "sleep mode"
http://www.youtube.com/watch?v=kXsTJjY2Bt8&feature=youtu.be
Geneosis 29 juin 2012 à 6h59 
Nice one ^^ A good coordination needed to kill the turret, but when you have the idea, it's not too hard ;)
V-Lancer  [créateur] 21 juin 2012 à 12h59 
Thanks for your report esmo. I fixed this in the last revision.
Also i made the map a lot cleaner with the last revision.
esmo 18 juin 2012 à 6h27 
much easier now, the old version was more of a challenge, maybe this version will appeal to the masses? tipped over turret under lightbridge, didn't need to time the cube drop like before. To drop new cube placed funnel over ecube button, it wiggled the ecube enough to activate the release. portaled over new cube then funnel'd across
Gun Tech. 16 juin 2012 à 12h54 
Deceptively simple map, thumbs up!! Just one or two more P-surfaces where you can put your entry portal in the last 2 steps would be great, if possible. Maybe next to the one just before the angled glass panels?
V-Lancer  [créateur] 12 juin 2012 à 2h58 
Nice feedback that im getting here :D Thx Guys
esmo 11 juin 2012 à 22h58 
fun map @ medium diff. map leads you to the solution well, good use of a turret; ones' all you need! cheers.
Gladdyù 11 juin 2012 à 10h34 
Pretty easy to solve if you just keep thinking of all possibilities, there aren't that much.
darthclide 11 juin 2012 à 1h12 
@toncica lol. I did as you said and stood up there and realized what needed to be done
toncica 6 juin 2012 à 15h15 
Such an elegant puzzle. Marvelous. Had me thinking for several minutes. The solution seemed so near but also so vague. But when you stop thinking and take just a good look, preferably from a higher view point, the puzzle will solve itself.
Admiral Archibald 18 mai 2012 à 8h49 
Oh I don't doubt that it's solvable, I'm just lost as to how to get us both across the gap! I have a good idea about how it's done, just need to figure out how to execute it!
V-Lancer  [créateur] 17 mai 2012 à 7h47 
I promise that it is solvable ^^ Even the 2nd part where u try to get yourself AND the cube to the exit
Admiral Archibald 14 mai 2012 à 8h15 
This one has me beat. I have no idea how to get across the gap after taking the turret out.
Sentry 10 mai 2012 à 16h32 
Nice one, that was a hard one to get my head around ;)