Portal 2
Sp_custom (map 1/2)
< >
Komentarzy: 21
cochetmichel49 17 września 2016 o 7:09 
Very beautifull and clever, but the timings are too short for me.
I'll try the next. Thanks for creating !
snowowl 3 kwietnia 2015 o 16:05 
I cannot get this one to load. It always gives "error in downloading" when I try to play it. I have downloaded it twice, but it is still a no go.

Bowsakirby 16 marca 2014 o 18:14 
Excursion funnel part would have been better with "portal helpers" (knew what to do, but there was too many portal angle factors to consider), but loved the rest of the map! :D
Unowninator 2 stycznia 2014 o 11:37 
Trapped myself in the room w/ the laser & cube. Somehow the cube got offtrack so now I'm trapped between 2 doors with no way to open them.
Bayram 1 października 2013 o 10:01 
I just love your large, rambling Hammer maps. In this one, I found the placement of the reflection cube in the excursion funnel so as to raise the walkway across the goo to be a bit sensitive and frustrating. I enjoyed smashing the glass with the chair .
rob 29 kwietnia 2013 o 13:50 
Great fun but very tricky getting through the two doors in the middle.
GRIMGOR 10 marca 2013 o 0:29 
Great map I love the first part
Seji-Evan  [autor] 6 marca 2013 o 9:55 
!!!100 SUBSCRIBERS!!! =D Thanks for all of you guys who are enjoying my work.
Seji-Evan  [autor] 7 lipca 2012 o 17:02 
You can type "kill" in the console, then you will return to the first checkpoint =).. i'm working in a way to fix this without breaking the puzzle.
thiagopeixoto16 7 lipca 2012 o 16:43 
O got stuck between the two doors... Do I have to restart the level? I tried to kill myself with no success... :-(
Seji-Evan  [autor] 7 lipca 2012 o 15:42 
I've added more time to solve the puzzles, and consequently also made the map recompilation =).
Le Petit Mort 7 lipca 2012 o 13:35 
• Concise puzzles;
• Good use of campaign assets;
• Good use of GLaDOS soundclips;

• While reasonable, the reaction-based solution may not appeal to some;
• GLaDOS samples are, by nature, reused, breaking narrative;
• 'Black' glitch; map requires recompiling;
AEon 7 lipca 2012 o 13:04 
Beautiful central chamber, but too many things are too time critical and skill-related to want me to finish the map. Flinging as a solution to puzzles never was my fav in Portal to begin with. And in such a cramped map you just throw portals by "luck" and hope they hit the wall.
[SSC] DeepWade 6 lipca 2012 o 21:22 
Enjoyed your other map but this one is too finiky. Timing and acuracy is too critical. I cann't enjoy it after a long days work and a few beers. Loosen it up some please. :) And have a drink and know you made a great map.
Seji-Evan  [autor] 6 lipca 2012 o 20:44 
Oh now i get it, thanks, i will correct =).
mausilibaer 6 lipca 2012 o 16:05 
Everything works fine. Interesting map but the trap if you are to slow to push the button after the bridge over the goo is stupid because you don't know that you have to hurry.
Seji-Evan  [autor] 5 lipca 2012 o 21:23 
i'm sorry dude but is the third time i downloaded and played the map... everything works fine when i play =\.
theOfficePortal 5 lipca 2012 o 16:40 
Map is broken. Works nothing like the one in the walkthrough in the above videos. In fact there's an extra laser set that cannot be deactivated... And the tile does not incline. And you cannot push the butten at all.
Crooow 26 maja 2012 o 7:19 
no problem! I enjoyed the map! I could never do anything like this in hammer! (and your english is totally fine)
Seji-Evan  [autor] 25 maja 2012 o 21:41 
Since i've converted the map to work in here has appeared a few bugs, unfortunately can take a while for me to fix it, (you know.. work + study = time 0).
But thanks dude, I'm glad you liked the map =). i have a new one in progress, check my gallery if you wanna see some screenshots. Thanks again for playing this map, and for the feedback =).

ps: sorry for the bad english
Crooow 25 maja 2012 o 20:41 
Great but the part with the 2 laser operated dorrs is broken. The laser wont open the door and the bridge breaks. But I think your maps are awesome! The out of testing areas look spectacular and I think you did a great job on the effects like the breaking of the window! Epic! :D