Tour of Duty
5 Comments
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KiraNoFutago Dec 16, 2013 @ 3:50am 
A'ight, I just like to know. :3 Large playgrounds are fun, and the aerial tour was great. (^_^)-b
Dr. Finch  [author] Dec 16, 2013 @ 3:24am 
It's a sandbox playground with multiple/ solutions, yes. I haven't updated it in forever, but seriously thanks for playing!
KiraNoFutago Dec 16, 2013 @ 2:22am 
I used the faith plate ride to shoot portals under the turrets to get rid of them, and used a long fall from a high place on the side wall (to the floor around one of the faith plates) to get a portal on top of the upper building. Then getting the light bridge from the laser beam to the wall was easy. Between the ride and the long fall I did get the reflector cube and play in the tractor beam, but since neither played any part in getting out... Is it meant to have many solutions or are the extras just for play?
Dr. Finch  [author] May 11, 2012 @ 10:40pm 
Thanks Maas. What method did you use (save spoilers)? The problem I'm having in these maps is forcing the player to travel great distances that aren't readily viewable, but I also want to keep it challenging. The "tour" is meant to be an overview of the level, like the Train Ride in Half-Life (1 and 2). It just doesn't feel complete to me. I think I might add a couple more intentional methods rather than bouncing around in a seemingly random way (it's not).

Imagine how much more disconcerting that would be if it was all blue gel?
maasinsomnia May 11, 2012 @ 9:31pm 
Fun board. Took me a little while to figure out what I had to do. Had to explore and poke around a bit to see what things did. The getting tossed around by the faith plates is disconcerting, but makes it seem harder than it was and adds a lot of dynamics to the board.