Vertigo
387 Yorum
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Nokorom 16 Nis @ 9:14am 
Nice ! you have to keep your loved cube with you, sometimes you let him but you have to go back , it's tour loved cube !

Excellent, il faut pour ouvrir la porte finale emmener son cube bien aimé partout et de temsp en temps le laisser derrière soit pour mieux le retrouver ensuite. Ah l'amour !
Petutski 11 Mar @ 2:45pm 
I loved this map! I don't care if a map is hard or easy, just so it captivates me and I have fun! Great Work!
アンチセックス 17 Oca @ 9:52am 
There was extra buttons rooms and stuff, btw this was too easy ( i hate easy chambers)
if you want i can take a video and show you extra stuff.
Jr Gamer 21 Ara 2013 @ 3:19pm 
This is a HUGE map.
PsychoBR 8 Kas 2013 @ 5:12am 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
psn_markm1978 2 Kas 2013 @ 3:58am 
Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map: http://steamcommunity.com/sharedfiles/filedetails/?id=190119837
iX's Tunnel Vision: http://steamcommunity.com/sharedfiles/filedetails/?id=190453846
iX's More Than Meets The Eye: http://steamcommunity.com/sharedfiles/filedetails/?id=191319956
psn_markm1978 1 Kas 2013 @ 12:28am 
Way, way too easy. You shouldn't have made the shortcuts back to get your cube if you should neglect it, or forget to leave a portal by it. Neat looking level, but no challenge.
gotredonyou 28 Eyl 2013 @ 6:48am 
Interesting test. Well done.
Jr Gamer 12 Ağu 2013 @ 8:07am 
Can you add BEEMOD how it goes in this test?
Foshar 27 Haz 2013 @ 8:45pm 
Loved how many rooms this one had. Good work
The Inquisitor 16 Haz 2013 @ 5:15pm 
this is a nice map but with such a devistating place to get stuck in it I am suprised you got such good ratings. It is otherwise a well designed map although I did not finish it. I cant rate it untill I finish it or with that stuck point in it.
Donke 7 Haz 2013 @ 12:31pm 
Very, very good map
That「Finnish」Anon 29 May 2013 @ 11:50am 
Some of the escape routes designed for the Companion Cube were useless since you do still hold the Handheld Portal Device and can use it to aid the cube through these situations. The chamber itself had some faults but nothing too noticable or worth mention, in an aesthetic form. I personally enjoyed the Excursion Funnel Puzzle behind the glass.

Sincerely: Prtalist
Holmes 26 May 2013 @ 7:48am 
Really fun level, I enjoyed it a lot.
Lord Hyperion 9 Nis 2013 @ 6:46pm 
I certainly did enjoy it, however it was a little more linear that I would have prefered. There was almost always only one or two things to do at a time, and it lacked those moments where you know the tools are all there, but couldn't figure out how to piece them together. Otherwise, exceptional job!
Mandelbrot Set 26 Mar 2013 @ 11:47am 
Ahh cute little chamber! :D
Max van Straaten 23 Şub 2013 @ 3:02pm 
Wonderfull, I loved it!
Thanks!
13 :) 12 Şub 2013 @ 8:26am 
Awesome map. One of the best that I have played. Good work.
Mitch McWiggins 29 Oca 2013 @ 12:08pm 
Fun, thanks.
EvilHeavy™ 10 Oca 2013 @ 9:38pm 
Nice
Spartasaurus Rex 1 Oca 2013 @ 12:56pm 
good job <3
herbusmc 17 Ara 2012 @ 9:23pm 
That was fun. Thank you.
Dr. Mike 14 Ara 2012 @ 7:32pm 
In general a good medium difficulty map. Only thing is that some of the pedistal button + angle pannel combos weren't necessary for advancing the companion cube. A fun map other than that.
Torchiest 18 Kas 2012 @ 10:37am 
Not bad, but I don't think you really need all those pedestal buttons to go back and get the companion cube. I was able to use portals to go back and grab it.
killaskrillaforilla 29 Eki 2012 @ 4:47pm 
this is an example of a map that makes mine feel inadequate. great job.
themechanic313 21 Eki 2012 @ 9:06am 
woohoo
Mathey2009 14 Eki 2012 @ 11:01pm 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff
Piranha.A 8 Eki 2012 @ 1:58pm 
Very nice concept and a fun map. What I didn't like so much was that there were always doors with buttons leading back ... more elegant would have been to make the companion necessary to move on so that you can't lose it. But apart from that very well done!
Andi 1 Eki 2012 @ 2:05pm 
That was quite the maze to circumvent. Not often we see a map were we must use our trusty friend the companion cube. Nice to see it again.
cyc4015 20 Eyl 2012 @ 11:35pm 
This was a really well executed map. good work!
Mr Fraggle (UK) 10 Eyl 2012 @ 1:13am 
I enjoyed this map,first favorite of the day. Nice one.
Scirocco 30 Ağu 2012 @ 9:08pm 
Nice one!
Mother Gem  [yaratıcı] 28 Ağu 2012 @ 7:27pm 
wow shutup you DICK
Fetandrey 23 Ağu 2012 @ 6:41am 
Great map! Not hard but very interesting. +1 from me.
PS Added to favorite.
Leopardo777 20 Ağu 2012 @ 11:29am 
Very nice map!
The concept is very likely to the mine:
http://steamcommunity.com/sharedfiles/filedetails/?id=89838576
but i think the your is better! :)
mood3rd 14 Ağu 2012 @ 1:58pm 
good map
nice ride
the pedestal button after climbing stairs (away from reverse polarity beam)
is not needed, as placing a portal at top of stairs & near cube will do.
fun map
difficulty easy-medium
please tell me what you think of mine:
http://steamcommunity.com/sharedfiles/filedetails/?id=85854122
I have just subscribed to your other map: the hive.
I will rate & comment when played.
Infinite_Data 5 Ağu 2012 @ 6:20am 
Nice. I like this kind of tests where you see the exit at the beginning, but to open it you have to solve several puzzles. The best part was the one with the Propulsion Gel :D
awsmness 3 Ağu 2012 @ 11:33pm 
great one. !! Thanks Will look out for more
AGC | Quarks 30 Tem 2012 @ 1:16pm 
this map is so awesome "unforseen consequences" would match this map :D
Meat Sleeper 16 Tem 2012 @ 6:23am 
Good job. Liked the map.
Bamny 15 Tem 2012 @ 10:45am 
Fun run through
SeKi 14 Tem 2012 @ 1:49am 
nice! Had to think pretty much. Are these Walls that open and shut in the PE?
AEon 1 Tem 2012 @ 1:44am 
AFAICT this map was created completely in the Puzzle Editor, and that is quite rare for a good map. Most top-rated maps were built in Hammer. I really respect the ingenuity that went into creating something visually and puzzle-wise interesting with PE. The blue spirals as elevator/transport shafts... giving the player a non-puzzle-related breather are nice too. Using those angled ramps to shut off and open walls, is another thing I have not seen often. The "remote controlled" room is quite nifty. Difficulty was fine, avoided getting stuck unnecessarily.

Over all you really made very clever use of the otherwise quite limited Puzzle Editor.
StIg 30 Haz 2012 @ 8:58am 
Very good. Perfect level of difficulty. Keep it up...
Quote 29 Haz 2012 @ 3:11pm 
It feels like a lot of back-and-forth :\
RQ 17 Haz 2012 @ 9:00am 
Splatadude 16 Haz 2012 @ 4:23am 
Ended up with some cranial damage to my character as he came back down the corridor covered in blue gel but I think he will recover. Nice design, good lighting, liked the secton the other side of the screen.
Javik 14 Haz 2012 @ 2:32pm 
Good chamber. Interesting use of channels, and the rube goldberg style cube redirection in the chamber sealed off by the glass panel was really clever.
TBJ 14 Haz 2012 @ 12:45pm 
I really enjoyed this; but losing the cube is quite possible.
Trensposys 6 Haz 2012 @ 3:46pm 
nice one. I finally found the meaning of the companion cube!