387 条留言
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Nokorom 4月16日上午9:14 
Nice ! you have to keep your loved cube with you, sometimes you let him but you have to go back , it's tour loved cube !

Excellent, il faut pour ouvrir la porte finale emmener son cube bien aimé partout et de temsp en temps le laisser derrière soit pour mieux le retrouver ensuite. Ah l'amour !
Petutski 3月11日下午2:45 
I loved this map! I don't care if a map is hard or easy, just so it captivates me and I have fun! Great Work!
幸運な 1月17日上午9:52 
There was extra buttons rooms and stuff, btw this was too easy ( i hate easy chambers)
if you want i can take a video and show you extra stuff.
Jr Gamer 2013年12月21日下午3:19 
This is a HUGE map.
PsychoBR 2013年11月8日上午5:12 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[]. Comments inside video.

Turrets highly explosive. Handle with care
psn_markm1978 2013年11月2日上午3:58 
Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map:
iX's Tunnel Vision:
iX's More Than Meets The Eye:
psn_markm1978 2013年11月1日上午12:28 
Way, way too easy. You shouldn't have made the shortcuts back to get your cube if you should neglect it, or forget to leave a portal by it. Neat looking level, but no challenge.
gotredonyou 2013年9月28日上午6:48 
Interesting test. Well done.
Jr Gamer 2013年8月12日上午8:07 
Can you add BEEMOD how it goes in this test?
Foshar 2013年6月27日下午8:45 
Loved how many rooms this one had. Good work
The Inquisitor 2013年6月16日下午5:15 
this is a nice map but with such a devistating place to get stuck in it I am suprised you got such good ratings. It is otherwise a well designed map although I did not finish it. I cant rate it untill I finish it or with that stuck point in it.
Donke 2013年6月7日下午12:31 
Very, very good map
That「Finnish」Anon 2013年5月29日上午11:50 
Some of the escape routes designed for the Companion Cube were useless since you do still hold the Handheld Portal Device and can use it to aid the cube through these situations. The chamber itself had some faults but nothing too noticable or worth mention, in an aesthetic form. I personally enjoyed the Excursion Funnel Puzzle behind the glass.

Sincerely: Prtalist
Holmes 2013年5月26日上午7:48 
Really fun level, I enjoyed it a lot.
Lord Hyperion 2013年4月9日下午6:46 
I certainly did enjoy it, however it was a little more linear that I would have prefered. There was almost always only one or two things to do at a time, and it lacked those moments where you know the tools are all there, but couldn't figure out how to piece them together. Otherwise, exceptional job!
Mandelbrot Set 2013年3月26日上午11:47 
Ahh cute little chamber! :D
Max van Straaten 2013年2月23日下午3:02 
Wonderfull, I loved it!
13 :) 2013年2月12日上午8:26 
Awesome map. One of the best that I have played. Good work.
Mitch McWiggins 2013年1月29日下午12:08 
Fun, thanks.
EvilHeavy™ 2013年1月10日下午9:38 
Spartasaurus Rex 2013年1月1日下午12:56 
good job <3
herbusmc 2012年12月17日下午9:23 
That was fun. Thank you.
Dr. Mike 2012年12月14日下午7:32 
In general a good medium difficulty map. Only thing is that some of the pedistal button + angle pannel combos weren't necessary for advancing the companion cube. A fun map other than that.
Torchiest 2012年11月18日上午10:37 
Not bad, but I don't think you really need all those pedestal buttons to go back and get the companion cube. I was able to use portals to go back and grab it.
killaskrillaforilla 2012年10月29日下午4:47 
this is an example of a map that makes mine feel inadequate. great job.
Thebiddybud 2012年10月21日上午9:06 
Mathey2009 2012年10月14日下午11:01 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff
Piranha.A 2012年10月8日下午1:58 
Very nice concept and a fun map. What I didn't like so much was that there were always doors with buttons leading back ... more elegant would have been to make the companion necessary to move on so that you can't lose it. But apart from that very well done!
Andi 2012年10月1日下午2:05 
That was quite the maze to circumvent. Not often we see a map were we must use our trusty friend the companion cube. Nice to see it again.
cyc4015 2012年9月20日下午11:35 
This was a really well executed map. good work!
Mr Fraggle (UK) 2012年9月10日上午1:13 
I enjoyed this map,first favorite of the day. Nice one.
Scirocco 2012年8月30日下午9:08 
Nice one!
Mother Gem  [作者] 2012年8月28日下午7:27 
wow shutup you DICK
Fetandrey 2012年8月23日上午6:41 
Great map! Not hard but very interesting. +1 from me.
PS Added to favorite.
Leopardo777 2012年8月20日上午11:29 
Very nice map!
The concept is very likely to the mine:
but i think the your is better! :)
mood3rd 2012年8月14日下午1:58 
good map
nice ride
the pedestal button after climbing stairs (away from reverse polarity beam)
is not needed, as placing a portal at top of stairs & near cube will do.
fun map
difficulty easy-medium
please tell me what you think of mine:
I have just subscribed to your other map: the hive.
I will rate & comment when played.
Infinite_Data 2012年8月5日上午6:20 
Nice. I like this kind of tests where you see the exit at the beginning, but to open it you have to solve several puzzles. The best part was the one with the Propulsion Gel :D
awsmness 2012年8月3日下午11:33 
great one. !! Thanks Will look out for more
AGC | Quarks @ FTB 2012年7月30日下午1:16 
this map is so awesome "unforseen consequences" would match this map :D
Meat Sleeper 2012年7月16日上午6:23 
Good job. Liked the map.
Bamny 2012年7月15日上午10:45 
Fun run through
SeKi 2012年7月14日上午1:49 
nice! Had to think pretty much. Are these Walls that open and shut in the PE?
AEon 2012年7月1日上午1:44 
AFAICT this map was created completely in the Puzzle Editor, and that is quite rare for a good map. Most top-rated maps were built in Hammer. I really respect the ingenuity that went into creating something visually and puzzle-wise interesting with PE. The blue spirals as elevator/transport shafts... giving the player a non-puzzle-related breather are nice too. Using those angled ramps to shut off and open walls, is another thing I have not seen often. The "remote controlled" room is quite nifty. Difficulty was fine, avoided getting stuck unnecessarily.

Over all you really made very clever use of the otherwise quite limited Puzzle Editor.
StIg 2012年6月30日上午8:58 
Very good. Perfect level of difficulty. Keep it up...
Quote 2012年6月29日下午3:11 
It feels like a lot of back-and-forth :\
RQ 2012年6月17日上午9:00 
Splatadude 2012年6月16日上午4:23 
Ended up with some cranial damage to my character as he came back down the corridor covered in blue gel but I think he will recover. Nice design, good lighting, liked the secton the other side of the screen.
Javik 2012年6月14日下午2:32 
Good chamber. Interesting use of channels, and the rube goldberg style cube redirection in the chamber sealed off by the glass panel was really clever.
TBJ 2012年6月14日下午12:45 
I really enjoyed this; but losing the cube is quite possible.
Trensposys 2012年6月6日下午3:46 
nice one. I finally found the meaning of the companion cube!