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Nokorom 2014년 4월 16일 오전 9시 14분 
Nice ! you have to keep your loved cube with you, sometimes you let him but you have to go back , it's tour loved cube !

Excellent, il faut pour ouvrir la porte finale emmener son cube bien aimé partout et de temsp en temps le laisser derrière soit pour mieux le retrouver ensuite. Ah l'amour !
Petutski 2014년 3월 11일 오후 2시 45분 
I loved this map! I don't care if a map is hard or easy, just so it captivates me and I have fun! Great Work!
幸運な 2014년 1월 17일 오전 9시 52분 
There was extra buttons rooms and stuff, btw this was too easy ( i hate easy chambers)
if you want i can take a video and show you extra stuff.
Jr Gamer 2013년 12월 21일 오후 3시 19분 
This is a HUGE map.
PsychoBR 2013년 11월 8일 오전 5시 12분 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[]. Comments inside video.

Turrets highly explosive. Handle with care
psn_markm1978 2013년 11월 2일 오전 3시 58분 
Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map:
iX's Tunnel Vision:
iX's More Than Meets The Eye:
psn_markm1978 2013년 11월 1일 오전 12시 28분 
Way, way too easy. You shouldn't have made the shortcuts back to get your cube if you should neglect it, or forget to leave a portal by it. Neat looking level, but no challenge.
gotredonyou 2013년 9월 28일 오전 6시 48분 
Interesting test. Well done.
Jr Gamer 2013년 8월 12일 오전 8시 07분 
Can you add BEEMOD how it goes in this test?
Foshar 2013년 6월 27일 오후 8시 45분 
Loved how many rooms this one had. Good work
The Inquisitor 2013년 6월 16일 오후 5시 15분 
this is a nice map but with such a devistating place to get stuck in it I am suprised you got such good ratings. It is otherwise a well designed map although I did not finish it. I cant rate it untill I finish it or with that stuck point in it.
Donke 2013년 6월 7일 오후 12시 31분 
Very, very good map
That「Finnish」Anon 2013년 5월 29일 오전 11시 50분 
Some of the escape routes designed for the Companion Cube were useless since you do still hold the Handheld Portal Device and can use it to aid the cube through these situations. The chamber itself had some faults but nothing too noticable or worth mention, in an aesthetic form. I personally enjoyed the Excursion Funnel Puzzle behind the glass.

Sincerely: Prtalist
Holmes 2013년 5월 26일 오전 7시 48분 
Really fun level, I enjoyed it a lot.
Lord Hyperion 2013년 4월 9일 오후 6시 46분 
I certainly did enjoy it, however it was a little more linear that I would have prefered. There was almost always only one or two things to do at a time, and it lacked those moments where you know the tools are all there, but couldn't figure out how to piece them together. Otherwise, exceptional job!
Mandelbrot Set 2013년 3월 26일 오전 11시 47분 
Ahh cute little chamber! :D
Max van Straaten 2013년 2월 23일 오후 3시 02분 
Wonderfull, I loved it!
13 :) 2013년 2월 12일 오전 8시 26분 
Awesome map. One of the best that I have played. Good work.
Mitch McWiggins 2013년 1월 29일 오후 12시 08분 
Fun, thanks.
EvilHeavy™ 2013년 1월 10일 오후 9시 38분 
Spartasaurus Rex 2013년 1월 1일 오후 12시 56분 
good job <3
herbusmc 2012년 12월 17일 오후 9시 23분 
That was fun. Thank you.
Dr. Mike 2012년 12월 14일 오후 7시 32분 
In general a good medium difficulty map. Only thing is that some of the pedistal button + angle pannel combos weren't necessary for advancing the companion cube. A fun map other than that.
Torchiest 2012년 11월 18일 오전 10시 37분 
Not bad, but I don't think you really need all those pedestal buttons to go back and get the companion cube. I was able to use portals to go back and grab it.
killaskrillaforilla 2012년 10월 29일 오후 4시 47분 
this is an example of a map that makes mine feel inadequate. great job.
themechanic313 2012년 10월 21일 오전 9시 06분 
Mathey2009 2012년 10월 14일 오후 11시 01분 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff
Piranha.A 2012년 10월 8일 오후 1시 58분 
Very nice concept and a fun map. What I didn't like so much was that there were always doors with buttons leading back ... more elegant would have been to make the companion necessary to move on so that you can't lose it. But apart from that very well done!
Andi 2012년 10월 1일 오후 2시 05분 
That was quite the maze to circumvent. Not often we see a map were we must use our trusty friend the companion cube. Nice to see it again.
cyc4015 2012년 9월 20일 오후 11시 35분 
This was a really well executed map. good work!
Mr Fraggle (UK) 2012년 9월 10일 오전 1시 13분 
I enjoyed this map,first favorite of the day. Nice one.
Scirocco 2012년 8월 30일 오후 9시 08분 
Nice one!
Mother Gem  [작성자] 2012년 8월 28일 오후 7시 27분 
wow shutup you DICK
Fetandrey 2012년 8월 23일 오전 6시 41분 
Great map! Not hard but very interesting. +1 from me.
PS Added to favorite.
Leopardo777 2012년 8월 20일 오전 11시 29분 
Very nice map!
The concept is very likely to the mine:
but i think the your is better! :)
mood3rd 2012년 8월 14일 오후 1시 58분 
good map
nice ride
the pedestal button after climbing stairs (away from reverse polarity beam)
is not needed, as placing a portal at top of stairs & near cube will do.
fun map
difficulty easy-medium
please tell me what you think of mine:
I have just subscribed to your other map: the hive.
I will rate & comment when played.
Infinite_Data 2012년 8월 5일 오전 6시 20분 
Nice. I like this kind of tests where you see the exit at the beginning, but to open it you have to solve several puzzles. The best part was the one with the Propulsion Gel :D
awsmness 2012년 8월 3일 오후 11시 33분 
great one. !! Thanks Will look out for more
AGC | Quarks @ FTB 2012년 7월 30일 오후 1시 16분 
this map is so awesome "unforseen consequences" would match this map :D
Meat Sleeper 2012년 7월 16일 오전 6시 23분 
Good job. Liked the map.
Bamny 2012년 7월 15일 오전 10시 45분 
Fun run through
SeKi 2012년 7월 14일 오전 1시 49분 
nice! Had to think pretty much. Are these Walls that open and shut in the PE?
AEon 2012년 7월 1일 오전 1시 44분 
AFAICT this map was created completely in the Puzzle Editor, and that is quite rare for a good map. Most top-rated maps were built in Hammer. I really respect the ingenuity that went into creating something visually and puzzle-wise interesting with PE. The blue spirals as elevator/transport shafts... giving the player a non-puzzle-related breather are nice too. Using those angled ramps to shut off and open walls, is another thing I have not seen often. The "remote controlled" room is quite nifty. Difficulty was fine, avoided getting stuck unnecessarily.

Over all you really made very clever use of the otherwise quite limited Puzzle Editor.
StIg 2012년 6월 30일 오전 8시 58분 
Very good. Perfect level of difficulty. Keep it up...
Quote 2012년 6월 29일 오후 3시 11분 
It feels like a lot of back-and-forth :\
RQ 2012년 6월 17일 오전 9시 00분 
Splatadude 2012년 6월 16일 오전 4시 23분 
Ended up with some cranial damage to my character as he came back down the corridor covered in blue gel but I think he will recover. Nice design, good lighting, liked the secton the other side of the screen.
Javik 2012년 6월 14일 오후 2시 32분 
Good chamber. Interesting use of channels, and the rube goldberg style cube redirection in the chamber sealed off by the glass panel was really clever.
TBJ 2012년 6월 14일 오후 12시 45분 
I really enjoyed this; but losing the cube is quite possible.
Trensposys 2012년 6월 6일 오후 3시 46분 
nice one. I finally found the meaning of the companion cube!