387 件のコメント
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Nokorom 4月16日 9時14分 
Nice ! you have to keep your loved cube with you, sometimes you let him but you have to go back , it's tour loved cube !

Excellent, il faut pour ouvrir la porte finale emmener son cube bien aimé partout et de temsp en temps le laisser derrière soit pour mieux le retrouver ensuite. Ah l'amour !
Petutski 3月11日 14時45分 
I loved this map! I don't care if a map is hard or easy, just so it captivates me and I have fun! Great Work!
幸運な 1月17日 9時52分 
There was extra buttons rooms and stuff, btw this was too easy ( i hate easy chambers)
if you want i can take a video and show you extra stuff.
Jr Gamer 2013年12月21日 15時19分 
This is a HUGE map.
PsychoBR 2013年11月8日 5時12分 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[]. Comments inside video.

Turrets highly explosive. Handle with care
psn_markm1978 2013年11月2日 3時58分 
Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map:
iX's Tunnel Vision:
iX's More Than Meets The Eye:
psn_markm1978 2013年11月1日 0時28分 
Way, way too easy. You shouldn't have made the shortcuts back to get your cube if you should neglect it, or forget to leave a portal by it. Neat looking level, but no challenge.
gotredonyou 2013年9月28日 6時48分 
Interesting test. Well done.
Jr Gamer 2013年8月12日 8時07分 
Can you add BEEMOD how it goes in this test?
Foshar 2013年6月27日 20時45分 
Loved how many rooms this one had. Good work
The Inquisitor 2013年6月16日 17時15分 
this is a nice map but with such a devistating place to get stuck in it I am suprised you got such good ratings. It is otherwise a well designed map although I did not finish it. I cant rate it untill I finish it or with that stuck point in it.
Donke 2013年6月7日 12時31分 
Very, very good map
That「Finnish」Anon 2013年5月29日 11時50分 
Some of the escape routes designed for the Companion Cube were useless since you do still hold the Handheld Portal Device and can use it to aid the cube through these situations. The chamber itself had some faults but nothing too noticable or worth mention, in an aesthetic form. I personally enjoyed the Excursion Funnel Puzzle behind the glass.

Sincerely: Prtalist
Holmes 2013年5月26日 7時48分 
Really fun level, I enjoyed it a lot.
Lord Hyperion 2013年4月9日 18時46分 
I certainly did enjoy it, however it was a little more linear that I would have prefered. There was almost always only one or two things to do at a time, and it lacked those moments where you know the tools are all there, but couldn't figure out how to piece them together. Otherwise, exceptional job!
Mandelbrot Set 2013年3月26日 11時47分 
Ahh cute little chamber! :D
Max van Straaten 2013年2月23日 15時02分 
Wonderfull, I loved it!
13 :) 2013年2月12日 8時26分 
Awesome map. One of the best that I have played. Good work.
Mitch McWiggins 2013年1月29日 12時08分 
Fun, thanks.
EvilHeavy™ 2013年1月10日 21時38分 
Spartasaurus Rex 2013年1月1日 12時56分 
good job <3
herbusmc 2012年12月17日 21時23分 
That was fun. Thank you.
Dr. Mike 2012年12月14日 19時32分 
In general a good medium difficulty map. Only thing is that some of the pedistal button + angle pannel combos weren't necessary for advancing the companion cube. A fun map other than that.
Torchiest 2012年11月18日 10時37分 
Not bad, but I don't think you really need all those pedestal buttons to go back and get the companion cube. I was able to use portals to go back and grab it.
killaskrillaforilla 2012年10月29日 16時47分 
this is an example of a map that makes mine feel inadequate. great job.
themechanic313 2012年10月21日 9時06分 
Mathey2009 2012年10月14日 23時01分 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff
Piranha.A 2012年10月8日 13時58分 
Very nice concept and a fun map. What I didn't like so much was that there were always doors with buttons leading back ... more elegant would have been to make the companion necessary to move on so that you can't lose it. But apart from that very well done!
Andi 2012年10月1日 14時05分 
That was quite the maze to circumvent. Not often we see a map were we must use our trusty friend the companion cube. Nice to see it again.
cyc4015 2012年9月20日 23時35分 
This was a really well executed map. good work!
Mr Fraggle (UK) 2012年9月10日 1時13分 
I enjoyed this map,first favorite of the day. Nice one.
Scirocco 2012年8月30日 21時08分 
Nice one!
Mother Gem  [作成者] 2012年8月28日 19時27分 
wow shutup you DICK
Fetandrey 2012年8月23日 6時41分 
Great map! Not hard but very interesting. +1 from me.
PS Added to favorite.
Leopardo777 2012年8月20日 11時29分 
Very nice map!
The concept is very likely to the mine:
but i think the your is better! :)
mood3rd 2012年8月14日 13時58分 
good map
nice ride
the pedestal button after climbing stairs (away from reverse polarity beam)
is not needed, as placing a portal at top of stairs & near cube will do.
fun map
difficulty easy-medium
please tell me what you think of mine:
I have just subscribed to your other map: the hive.
I will rate & comment when played.
Infinite_Data 2012年8月5日 6時20分 
Nice. I like this kind of tests where you see the exit at the beginning, but to open it you have to solve several puzzles. The best part was the one with the Propulsion Gel :D
awsmness 2012年8月3日 23時33分 
great one. !! Thanks Will look out for more
AGC | Quarks @ FTB 2012年7月30日 13時16分 
this map is so awesome "unforseen consequences" would match this map :D
Meat Sleeper 2012年7月16日 6時23分 
Good job. Liked the map.
Bamny 2012年7月15日 10時45分 
Fun run through
SeKi 2012年7月14日 1時49分 
nice! Had to think pretty much. Are these Walls that open and shut in the PE?
AEon 2012年7月1日 1時44分 
AFAICT this map was created completely in the Puzzle Editor, and that is quite rare for a good map. Most top-rated maps were built in Hammer. I really respect the ingenuity that went into creating something visually and puzzle-wise interesting with PE. The blue spirals as elevator/transport shafts... giving the player a non-puzzle-related breather are nice too. Using those angled ramps to shut off and open walls, is another thing I have not seen often. The "remote controlled" room is quite nifty. Difficulty was fine, avoided getting stuck unnecessarily.

Over all you really made very clever use of the otherwise quite limited Puzzle Editor.
StIg 2012年6月30日 8時58分 
Very good. Perfect level of difficulty. Keep it up...
Quote 2012年6月29日 15時11分 
It feels like a lot of back-and-forth :\
RQ 2012年6月17日 9時00分 
Splatadude 2012年6月16日 4時23分 
Ended up with some cranial damage to my character as he came back down the corridor covered in blue gel but I think he will recover. Nice design, good lighting, liked the secton the other side of the screen.
Javik 2012年6月14日 14時32分 
Good chamber. Interesting use of channels, and the rube goldberg style cube redirection in the chamber sealed off by the glass panel was really clever.
TBJ 2012年6月14日 12時45分 
I really enjoyed this; but losing the cube is quite possible.
Trensposys 2012年6月6日 15時46分 
nice one. I finally found the meaning of the companion cube!