387 commenti
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Nokorom 16 apr, ore 9:14 
Nice ! you have to keep your loved cube with you, sometimes you let him but you have to go back , it's tour loved cube !

Excellent, il faut pour ouvrir la porte finale emmener son cube bien aimé partout et de temsp en temps le laisser derrière soit pour mieux le retrouver ensuite. Ah l'amour !
Petutski 11 mar, ore 14:45 
I loved this map! I don't care if a map is hard or easy, just so it captivates me and I have fun! Great Work!
幸運な 17 gen, ore 9:52 
There was extra buttons rooms and stuff, btw this was too easy ( i hate easy chambers)
if you want i can take a video and show you extra stuff.
Jr Gamer 21 dic 2013, ore 15:19 
This is a HUGE map.
PsychoBR 8 nov 2013, ore 5:12 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[]. Comments inside video.

Turrets highly explosive. Handle with care
psn_markm1978 2 nov 2013, ore 3:58 
Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map:
iX's Tunnel Vision:
iX's More Than Meets The Eye:
psn_markm1978 1 nov 2013, ore 0:28 
Way, way too easy. You shouldn't have made the shortcuts back to get your cube if you should neglect it, or forget to leave a portal by it. Neat looking level, but no challenge.
gotredonyou 28 set 2013, ore 6:48 
Interesting test. Well done.
Jr Gamer 12 ago 2013, ore 8:07 
Can you add BEEMOD how it goes in this test?
Foshar 27 giu 2013, ore 20:45 
Loved how many rooms this one had. Good work
The Inquisitor 16 giu 2013, ore 17:15 
this is a nice map but with such a devistating place to get stuck in it I am suprised you got such good ratings. It is otherwise a well designed map although I did not finish it. I cant rate it untill I finish it or with that stuck point in it.
Donke 7 giu 2013, ore 12:31 
Very, very good map
That「Finnish」Anon 29 mag 2013, ore 11:50 
Some of the escape routes designed for the Companion Cube were useless since you do still hold the Handheld Portal Device and can use it to aid the cube through these situations. The chamber itself had some faults but nothing too noticable or worth mention, in an aesthetic form. I personally enjoyed the Excursion Funnel Puzzle behind the glass.

Sincerely: Prtalist
Holmes 26 mag 2013, ore 7:48 
Really fun level, I enjoyed it a lot.
Lord Hyperion 9 apr 2013, ore 18:46 
I certainly did enjoy it, however it was a little more linear that I would have prefered. There was almost always only one or two things to do at a time, and it lacked those moments where you know the tools are all there, but couldn't figure out how to piece them together. Otherwise, exceptional job!
Mandelbrot Set 26 mar 2013, ore 11:47 
Ahh cute little chamber! :D
Max van Straaten 23 feb 2013, ore 15:02 
Wonderfull, I loved it!
13 :) 12 feb 2013, ore 8:26 
Awesome map. One of the best that I have played. Good work.
Mitch McWiggins 29 gen 2013, ore 12:08 
Fun, thanks.
EvilHeavy™ 10 gen 2013, ore 21:38 
Spartasaurus Rex 1 gen 2013, ore 12:56 
good job <3
herbusmc 17 dic 2012, ore 21:23 
That was fun. Thank you.
Dr. Mike 14 dic 2012, ore 19:32 
In general a good medium difficulty map. Only thing is that some of the pedistal button + angle pannel combos weren't necessary for advancing the companion cube. A fun map other than that.
Torchiest 18 nov 2012, ore 10:37 
Not bad, but I don't think you really need all those pedestal buttons to go back and get the companion cube. I was able to use portals to go back and grab it.
killaskrillaforilla 29 ott 2012, ore 16:47 
this is an example of a map that makes mine feel inadequate. great job.
themechanic313 21 ott 2012, ore 9:06 
Mathey2009 14 ott 2012, ore 23:01 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff
Piranha.A 8 ott 2012, ore 13:58 
Very nice concept and a fun map. What I didn't like so much was that there were always doors with buttons leading back ... more elegant would have been to make the companion necessary to move on so that you can't lose it. But apart from that very well done!
Andi 1 ott 2012, ore 14:05 
That was quite the maze to circumvent. Not often we see a map were we must use our trusty friend the companion cube. Nice to see it again.
cyc4015 20 set 2012, ore 23:35 
This was a really well executed map. good work!
Mr Fraggle (UK) 10 set 2012, ore 1:13 
I enjoyed this map,first favorite of the day. Nice one.
Scirocco 30 ago 2012, ore 21:08 
Nice one!
Mother Gem  [autore] 28 ago 2012, ore 19:27 
wow shutup you DICK
Fetandrey 23 ago 2012, ore 6:41 
Great map! Not hard but very interesting. +1 from me.
PS Added to favorite.
Leopardo777 20 ago 2012, ore 11:29 
Very nice map!
The concept is very likely to the mine:
but i think the your is better! :)
mood3rd 14 ago 2012, ore 13:58 
good map
nice ride
the pedestal button after climbing stairs (away from reverse polarity beam)
is not needed, as placing a portal at top of stairs & near cube will do.
fun map
difficulty easy-medium
please tell me what you think of mine:
I have just subscribed to your other map: the hive.
I will rate & comment when played.
Infinite_Data 5 ago 2012, ore 6:20 
Nice. I like this kind of tests where you see the exit at the beginning, but to open it you have to solve several puzzles. The best part was the one with the Propulsion Gel :D
awsmness 3 ago 2012, ore 23:33 
great one. !! Thanks Will look out for more
AGC | Quarks @ FTB 30 lug 2012, ore 13:16 
this map is so awesome "unforseen consequences" would match this map :D
Meat Sleeper 16 lug 2012, ore 6:23 
Good job. Liked the map.
Bamny 15 lug 2012, ore 10:45 
Fun run through
SeKi 14 lug 2012, ore 1:49 
nice! Had to think pretty much. Are these Walls that open and shut in the PE?
AEon 1 lug 2012, ore 1:44 
AFAICT this map was created completely in the Puzzle Editor, and that is quite rare for a good map. Most top-rated maps were built in Hammer. I really respect the ingenuity that went into creating something visually and puzzle-wise interesting with PE. The blue spirals as elevator/transport shafts... giving the player a non-puzzle-related breather are nice too. Using those angled ramps to shut off and open walls, is another thing I have not seen often. The "remote controlled" room is quite nifty. Difficulty was fine, avoided getting stuck unnecessarily.

Over all you really made very clever use of the otherwise quite limited Puzzle Editor.
StIg 30 giu 2012, ore 8:58 
Very good. Perfect level of difficulty. Keep it up...
Quote 29 giu 2012, ore 15:11 
It feels like a lot of back-and-forth :\
RQ 17 giu 2012, ore 9:00 
Splatadude 16 giu 2012, ore 4:23 
Ended up with some cranial damage to my character as he came back down the corridor covered in blue gel but I think he will recover. Nice design, good lighting, liked the secton the other side of the screen.
Javik 14 giu 2012, ore 14:32 
Good chamber. Interesting use of channels, and the rube goldberg style cube redirection in the chamber sealed off by the glass panel was really clever.
TBJ 14 giu 2012, ore 12:45 
I really enjoyed this; but losing the cube is quite possible.
Trensposys 6 giu 2012, ore 15:46 
nice one. I finally found the meaning of the companion cube!