390 megjegyzés
< >
Sokar márc. 8. @ de. 10:16 
Yea, I have no words for how great this map is.
fsi2k jan. 16. @ du. 11:27 
This map is so amazing. Love it!
2014. dec. 22. @ de. 5:12 
Amazing! Have not seen one of these in a while, Brilliant work. This test really is refreshing!
Nokorom 2014. ápr. 16. @ de. 9:14 
Nice ! you have to keep your loved cube with you, sometimes you let him but you have to go back , it's tour loved cube !

Excellent, il faut pour ouvrir la porte finale emmener son cube bien aimé partout et de temsp en temps le laisser derrière soit pour mieux le retrouver ensuite. Ah l'amour !
Petutski 2014. márc. 11. @ du. 2:45 
I loved this map! I don't care if a map is hard or easy, just so it captivates me and I have fun! Great Work!
幸運な 2014. jan. 17. @ de. 9:52 
There was extra buttons rooms and stuff, btw this was too easy ( i hate easy chambers)
if you want i can take a video and show you extra stuff.
Intense [] Last 2013. dec. 21. @ du. 3:19 
This is a HUGE map.
PsychoBR 2013. nov. 8. @ de. 5:12 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download []. Comments inside video.

Turrets highly explosive. Handle with care
psn_markm1978 2013. nov. 2. @ de. 3:58 
Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map:
iX's Tunnel Vision:
iX's More Than Meets The Eye:
psn_markm1978 2013. nov. 1. @ de. 12:28 
Way, way too easy. You shouldn't have made the shortcuts back to get your cube if you should neglect it, or forget to leave a portal by it. Neat looking level, but no challenge.
gotredonyou 2013. szept. 28. @ de. 6:48 
Interesting test. Well done.
Intense [] Last 2013. aug. 12. @ de. 8:07 
Can you add BEEMOD how it goes in this test?
Foshar 2013. jún. 27. @ du. 8:45 
Loved how many rooms this one had. Good work
The Inquisitor 2013. jún. 16. @ du. 5:15 
this is a nice map but with such a devistating place to get stuck in it I am suprised you got such good ratings. It is otherwise a well designed map although I did not finish it. I cant rate it untill I finish it or with that stuck point in it.
Donke 2013. jún. 7. @ du. 12:31 
Very, very good map
ThatFinnishAnon 2013. máj. 29. @ de. 11:50 
Some of the escape routes designed for the Companion Cube were useless since you do still hold the Handheld Portal Device and can use it to aid the cube through these situations. The chamber itself had some faults but nothing too noticable or worth mention, in an aesthetic form. I personally enjoyed the Excursion Funnel Puzzle behind the glass.

Sincerely: Prtalist
Holmes 2013. máj. 26. @ de. 7:48 
Really fun level, I enjoyed it a lot.
Lord Hyperion 2013. ápr. 9. @ du. 6:46 
I certainly did enjoy it, however it was a little more linear that I would have prefered. There was almost always only one or two things to do at a time, and it lacked those moments where you know the tools are all there, but couldn't figure out how to piece them together. Otherwise, exceptional job!
Mandelbrot Set 2013. márc. 26. @ de. 11:47 
Ahh cute little chamber! :D
Max van Straaten 2013. febr. 23. @ du. 3:02 
Wonderfull, I loved it!
13 :) 2013. febr. 12. @ de. 8:26 
Awesome map. One of the best that I have played. Good work.
Mitch McWiggins 2013. jan. 29. @ du. 12:08 
Fun, thanks.
EvilHeavy™ 2013. jan. 10. @ du. 9:38 
Sparty 2013. jan. 1. @ du. 12:56 
good job <3
herbusmc 2012. dec. 17. @ du. 9:23 
That was fun. Thank you.
Dr. Mike 2012. dec. 14. @ du. 7:32 
In general a good medium difficulty map. Only thing is that some of the pedistal button + angle pannel combos weren't necessary for advancing the companion cube. A fun map other than that.
Torchiest 2012. nov. 18. @ de. 10:37 
Not bad, but I don't think you really need all those pedestal buttons to go back and get the companion cube. I was able to use portals to go back and grab it.
killaskrillaforilla 2012. okt. 29. @ du. 4:47 
this is an example of a map that makes mine feel inadequate. great job.
Electrodynamix 2012. okt. 21. @ de. 9:06 
Mathey2009 2012. okt. 14. @ du. 11:01 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff
Innocentive 2012. okt. 8. @ du. 1:58 
Very nice concept and a fun map. What I didn't like so much was that there were always doors with buttons leading back ... more elegant would have been to make the companion necessary to move on so that you can't lose it. But apart from that very well done!
Andi 2012. okt. 1. @ du. 2:05 
That was quite the maze to circumvent. Not often we see a map were we must use our trusty friend the companion cube. Nice to see it again.
cyc4015 2012. szept. 20. @ du. 11:35 
This was a really well executed map. good work!
Mr Fraggle (UK) 2012. szept. 10. @ de. 1:13 
I enjoyed this map,first favorite of the day. Nice one.
Scirocco 2012. aug. 30. @ du. 9:08 
Nice one!
Mother Gem  [készítő] 2012. aug. 28. @ du. 7:27 
wow shutup you DICK
Fetandrey 2012. aug. 23. @ de. 6:41 
Great map! Not hard but very interesting. +1 from me.
PS Added to favorite.
Leopardo777 2012. aug. 20. @ de. 11:29 
Very nice map!
The concept is very likely to the mine:
but i think the your is better! :)
mood3rd 2012. aug. 14. @ du. 1:58 
good map
nice ride
the pedestal button after climbing stairs (away from reverse polarity beam)
is not needed, as placing a portal at top of stairs & near cube will do.
fun map
difficulty easy-medium
please tell me what you think of mine:
I have just subscribed to your other map: the hive.
I will rate & comment when played.
Infinite_Data 2012. aug. 5. @ de. 6:20 
Nice. I like this kind of tests where you see the exit at the beginning, but to open it you have to solve several puzzles. The best part was the one with the Propulsion Gel :D
awsmness 2012. aug. 3. @ du. 11:33 
great one. !! Thanks Will look out for more
AGC | Quarks 2012. júl. 30. @ du. 1:16 
this map is so awesome "unforseen consequences" would match this map :D
Profile Name 2012. júl. 16. @ de. 6:23 
Good job. Liked the map.
Bamny 2012. júl. 15. @ de. 10:45 
Fun run through
SeKi 2012. júl. 14. @ de. 1:49 
nice! Had to think pretty much. Are these Walls that open and shut in the PE?
AEon 2012. júl. 1. @ de. 1:44 
AFAICT this map was created completely in the Puzzle Editor, and that is quite rare for a good map. Most top-rated maps were built in Hammer. I really respect the ingenuity that went into creating something visually and puzzle-wise interesting with PE. The blue spirals as elevator/transport shafts... giving the player a non-puzzle-related breather are nice too. Using those angled ramps to shut off and open walls, is another thing I have not seen often. The "remote controlled" room is quite nifty. Difficulty was fine, avoided getting stuck unnecessarily.

Over all you really made very clever use of the otherwise quite limited Puzzle Editor.
StIg 2012. jún. 30. @ de. 8:58 
Very good. Perfect level of difficulty. Keep it up...
Quote 2012. jún. 29. @ du. 3:11 
It feels like a lot of back-and-forth :\
RQ 2012. jún. 17. @ de. 9:00 
Splatadude 2012. jún. 16. @ de. 4:23 
Ended up with some cranial damage to my character as he came back down the corridor covered in blue gel but I think he will recover. Nice design, good lighting, liked the secton the other side of the screen.