Vertigo
387 σχόλια
< >
Nokorom 16 Απρ @ 9:14πμ 
Nice ! you have to keep your loved cube with you, sometimes you let him but you have to go back , it's tour loved cube !

Excellent, il faut pour ouvrir la porte finale emmener son cube bien aimé partout et de temsp en temps le laisser derrière soit pour mieux le retrouver ensuite. Ah l'amour !
Petutski 11 Μαρ @ 2:45μμ 
I loved this map! I don't care if a map is hard or easy, just so it captivates me and I have fun! Great Work!
アンチセックス 17 Ιαν @ 9:52πμ 
There was extra buttons rooms and stuff, btw this was too easy ( i hate easy chambers)
if you want i can take a video and show you extra stuff.
Jr Gamer 21 Δεκ, 2013 @ 3:19μμ 
This is a HUGE map.
PsychoBR 8 Νοε, 2013 @ 5:12πμ 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
psn_markm1978 2 Νοε, 2013 @ 3:58πμ 
Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map: http://steamcommunity.com/sharedfiles/filedetails/?id=190119837
iX's Tunnel Vision: http://steamcommunity.com/sharedfiles/filedetails/?id=190453846
iX's More Than Meets The Eye: http://steamcommunity.com/sharedfiles/filedetails/?id=191319956
psn_markm1978 1 Νοε, 2013 @ 12:28πμ 
Way, way too easy. You shouldn't have made the shortcuts back to get your cube if you should neglect it, or forget to leave a portal by it. Neat looking level, but no challenge.
gotredonyou 28 Σεπ, 2013 @ 6:48πμ 
Interesting test. Well done.
Jr Gamer 12 Αυγ, 2013 @ 8:07πμ 
Can you add BEEMOD how it goes in this test?
Foshar 27 Ιουν, 2013 @ 8:45μμ 
Loved how many rooms this one had. Good work
The Inquisitor 16 Ιουν, 2013 @ 5:15μμ 
this is a nice map but with such a devistating place to get stuck in it I am suprised you got such good ratings. It is otherwise a well designed map although I did not finish it. I cant rate it untill I finish it or with that stuck point in it.
Donke 7 Ιουν, 2013 @ 12:31μμ 
Very, very good map
That「Finnish」Anon 29 Μαϊ, 2013 @ 11:50πμ 
Some of the escape routes designed for the Companion Cube were useless since you do still hold the Handheld Portal Device and can use it to aid the cube through these situations. The chamber itself had some faults but nothing too noticable or worth mention, in an aesthetic form. I personally enjoyed the Excursion Funnel Puzzle behind the glass.

Sincerely: Prtalist
Holmes 26 Μαϊ, 2013 @ 7:48πμ 
Really fun level, I enjoyed it a lot.
Lord Hyperion 9 Απρ, 2013 @ 6:46μμ 
I certainly did enjoy it, however it was a little more linear that I would have prefered. There was almost always only one or two things to do at a time, and it lacked those moments where you know the tools are all there, but couldn't figure out how to piece them together. Otherwise, exceptional job!
Mandelbrot Set 26 Μαρ, 2013 @ 11:47πμ 
Ahh cute little chamber! :D
Max van Straaten 23 Φεβ, 2013 @ 3:02μμ 
Wonderfull, I loved it!
Thanks!
13 :) 12 Φεβ, 2013 @ 8:26πμ 
Awesome map. One of the best that I have played. Good work.
Mitch McWiggins 29 Ιαν, 2013 @ 12:08μμ 
Fun, thanks.
EvilHeavy™ 10 Ιαν, 2013 @ 9:38μμ 
Nice
Spartasaurus Rex 1 Ιαν, 2013 @ 12:56μμ 
good job <3
herbusmc 17 Δεκ, 2012 @ 9:23μμ 
That was fun. Thank you.
Dr. Mike 14 Δεκ, 2012 @ 7:32μμ 
In general a good medium difficulty map. Only thing is that some of the pedistal button + angle pannel combos weren't necessary for advancing the companion cube. A fun map other than that.
Torchiest 18 Νοε, 2012 @ 10:37πμ 
Not bad, but I don't think you really need all those pedestal buttons to go back and get the companion cube. I was able to use portals to go back and grab it.
killaskrillaforilla 29 Οκτ, 2012 @ 4:47μμ 
this is an example of a map that makes mine feel inadequate. great job.
themechanic313 21 Οκτ, 2012 @ 9:06πμ 
woohoo
Mathey2009 14 Οκτ, 2012 @ 11:01μμ 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff
Piranha.A 8 Οκτ, 2012 @ 1:58μμ 
Very nice concept and a fun map. What I didn't like so much was that there were always doors with buttons leading back ... more elegant would have been to make the companion necessary to move on so that you can't lose it. But apart from that very well done!
Andi 1 Οκτ, 2012 @ 2:05μμ 
That was quite the maze to circumvent. Not often we see a map were we must use our trusty friend the companion cube. Nice to see it again.
cyc4015 20 Σεπ, 2012 @ 11:35μμ 
This was a really well executed map. good work!
Mr Fraggle (UK) 10 Σεπ, 2012 @ 1:13πμ 
I enjoyed this map,first favorite of the day. Nice one.
Scirocco 30 Αυγ, 2012 @ 9:08μμ 
Nice one!
Mother Gem  [Δημιουργός] 28 Αυγ, 2012 @ 7:27μμ 
wow shutup you DICK
Fetandrey 23 Αυγ, 2012 @ 6:41πμ 
Great map! Not hard but very interesting. +1 from me.
PS Added to favorite.
Leopardo777 20 Αυγ, 2012 @ 11:29πμ 
Very nice map!
The concept is very likely to the mine:
http://steamcommunity.com/sharedfiles/filedetails/?id=89838576
but i think the your is better! :)
mood3rd 14 Αυγ, 2012 @ 1:58μμ 
good map
nice ride
the pedestal button after climbing stairs (away from reverse polarity beam)
is not needed, as placing a portal at top of stairs & near cube will do.
fun map
difficulty easy-medium
please tell me what you think of mine:
http://steamcommunity.com/sharedfiles/filedetails/?id=85854122
I have just subscribed to your other map: the hive.
I will rate & comment when played.
Infinite_Data 5 Αυγ, 2012 @ 6:20πμ 
Nice. I like this kind of tests where you see the exit at the beginning, but to open it you have to solve several puzzles. The best part was the one with the Propulsion Gel :D
awsmness 3 Αυγ, 2012 @ 11:33μμ 
great one. !! Thanks Will look out for more
AGC | Quarks 30 Ιουλ, 2012 @ 1:16μμ 
this map is so awesome "unforseen consequences" would match this map :D
Meat Sleeper 16 Ιουλ, 2012 @ 6:23πμ 
Good job. Liked the map.
Bamny 15 Ιουλ, 2012 @ 10:45πμ 
Fun run through
SeKi 14 Ιουλ, 2012 @ 1:49πμ 
nice! Had to think pretty much. Are these Walls that open and shut in the PE?
AEon 1 Ιουλ, 2012 @ 1:44πμ 
AFAICT this map was created completely in the Puzzle Editor, and that is quite rare for a good map. Most top-rated maps were built in Hammer. I really respect the ingenuity that went into creating something visually and puzzle-wise interesting with PE. The blue spirals as elevator/transport shafts... giving the player a non-puzzle-related breather are nice too. Using those angled ramps to shut off and open walls, is another thing I have not seen often. The "remote controlled" room is quite nifty. Difficulty was fine, avoided getting stuck unnecessarily.

Over all you really made very clever use of the otherwise quite limited Puzzle Editor.
StIg 30 Ιουν, 2012 @ 8:58πμ 
Very good. Perfect level of difficulty. Keep it up...
Quote 29 Ιουν, 2012 @ 3:11μμ 
It feels like a lot of back-and-forth :\
RQ 17 Ιουν, 2012 @ 9:00πμ 
Splatadude 16 Ιουν, 2012 @ 4:23πμ 
Ended up with some cranial damage to my character as he came back down the corridor covered in blue gel but I think he will recover. Nice design, good lighting, liked the secton the other side of the screen.
Javik 14 Ιουν, 2012 @ 2:32μμ 
Good chamber. Interesting use of channels, and the rube goldberg style cube redirection in the chamber sealed off by the glass panel was really clever.
TBJ 14 Ιουν, 2012 @ 12:45μμ 
I really enjoyed this; but losing the cube is quite possible.
Trensposys 6 Ιουν, 2012 @ 3:46μμ 
nice one. I finally found the meaning of the companion cube!