Vertigo
387 Comments
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Nokorom Apr 16 @ 9:14am 
Nice ! you have to keep your loved cube with you, sometimes you let him but you have to go back , it's tour loved cube !

Excellent, il faut pour ouvrir la porte finale emmener son cube bien aimé partout et de temsp en temps le laisser derrière soit pour mieux le retrouver ensuite. Ah l'amour !
Petutski Mar 11 @ 2:45pm 
I loved this map! I don't care if a map is hard or easy, just so it captivates me and I have fun! Great Work!
アンチセックス Jan 17 @ 9:52am 
There was extra buttons rooms and stuff, btw this was too easy ( i hate easy chambers)
if you want i can take a video and show you extra stuff.
Jr Gamer Dec 21, 2013 @ 3:19pm 
This is a HUGE map.
PsychoBR Nov 8, 2013 @ 5:12am 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
psn_markm1978 Nov 2, 2013 @ 3:58am 
Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map: http://steamcommunity.com/sharedfiles/filedetails/?id=190119837
iX's Tunnel Vision: http://steamcommunity.com/sharedfiles/filedetails/?id=190453846
iX's More Than Meets The Eye: http://steamcommunity.com/sharedfiles/filedetails/?id=191319956
psn_markm1978 Nov 1, 2013 @ 12:28am 
Way, way too easy. You shouldn't have made the shortcuts back to get your cube if you should neglect it, or forget to leave a portal by it. Neat looking level, but no challenge.
gotredonyou Sep 28, 2013 @ 6:48am 
Interesting test. Well done.
Jr Gamer Aug 12, 2013 @ 8:07am 
Can you add BEEMOD how it goes in this test?
Foshar Jun 27, 2013 @ 8:45pm 
Loved how many rooms this one had. Good work
The Inquisitor Jun 16, 2013 @ 5:15pm 
this is a nice map but with such a devistating place to get stuck in it I am suprised you got such good ratings. It is otherwise a well designed map although I did not finish it. I cant rate it untill I finish it or with that stuck point in it.
Donke Jun 7, 2013 @ 12:31pm 
Very, very good map
That「Finnish」Anon May 29, 2013 @ 11:50am 
Some of the escape routes designed for the Companion Cube were useless since you do still hold the Handheld Portal Device and can use it to aid the cube through these situations. The chamber itself had some faults but nothing too noticable or worth mention, in an aesthetic form. I personally enjoyed the Excursion Funnel Puzzle behind the glass.

Sincerely: Prtalist
Holmes May 26, 2013 @ 7:48am 
Really fun level, I enjoyed it a lot.
Lord Hyperion Apr 9, 2013 @ 6:46pm 
I certainly did enjoy it, however it was a little more linear that I would have prefered. There was almost always only one or two things to do at a time, and it lacked those moments where you know the tools are all there, but couldn't figure out how to piece them together. Otherwise, exceptional job!
Mandelbrot Set Mar 26, 2013 @ 11:47am 
Ahh cute little chamber! :D
Max van Straaten Feb 23, 2013 @ 3:02pm 
Wonderfull, I loved it!
Thanks!
13 :) Feb 12, 2013 @ 8:26am 
Awesome map. One of the best that I have played. Good work.
Mitch McWiggins Jan 29, 2013 @ 12:08pm 
Fun, thanks.
EvilHeavy™ Jan 10, 2013 @ 9:38pm 
Nice
Spartasaurus Rex Jan 1, 2013 @ 12:56pm 
good job <3
herbusmc Dec 17, 2012 @ 9:23pm 
That was fun. Thank you.
Dr. Mike Dec 14, 2012 @ 7:32pm 
In general a good medium difficulty map. Only thing is that some of the pedistal button + angle pannel combos weren't necessary for advancing the companion cube. A fun map other than that.
Torchiest Nov 18, 2012 @ 10:37am 
Not bad, but I don't think you really need all those pedestal buttons to go back and get the companion cube. I was able to use portals to go back and grab it.
killaskrillaforilla Oct 29, 2012 @ 4:47pm 
this is an example of a map that makes mine feel inadequate. great job.
themechanic313 Oct 21, 2012 @ 9:06am 
woohoo
Mathey2009 Oct 14, 2012 @ 11:01pm 
Hey loved the map. Thank you fpr this map!
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)

Strategy 4: Knockoff
Piranha.A Oct 8, 2012 @ 1:58pm 
Very nice concept and a fun map. What I didn't like so much was that there were always doors with buttons leading back ... more elegant would have been to make the companion necessary to move on so that you can't lose it. But apart from that very well done!
Andi Oct 1, 2012 @ 2:05pm 
That was quite the maze to circumvent. Not often we see a map were we must use our trusty friend the companion cube. Nice to see it again.
cyc4015 Sep 20, 2012 @ 11:35pm 
This was a really well executed map. good work!
Mr Fraggle (UK) Sep 10, 2012 @ 1:13am 
I enjoyed this map,first favorite of the day. Nice one.
Scirocco Aug 30, 2012 @ 9:08pm 
Nice one!
Mother Gem  [author] Aug 28, 2012 @ 7:27pm 
wow shutup you DICK
Fetandrey Aug 23, 2012 @ 6:41am 
Great map! Not hard but very interesting. +1 from me.
PS Added to favorite.
Leopardo777 Aug 20, 2012 @ 11:29am 
Very nice map!
The concept is very likely to the mine:
http://steamcommunity.com/sharedfiles/filedetails/?id=89838576
but i think the your is better! :)
mood3rd Aug 14, 2012 @ 1:58pm 
good map
nice ride
the pedestal button after climbing stairs (away from reverse polarity beam)
is not needed, as placing a portal at top of stairs & near cube will do.
fun map
difficulty easy-medium
please tell me what you think of mine:
http://steamcommunity.com/sharedfiles/filedetails/?id=85854122
I have just subscribed to your other map: the hive.
I will rate & comment when played.
Infinite_Data Aug 5, 2012 @ 6:20am 
Nice. I like this kind of tests where you see the exit at the beginning, but to open it you have to solve several puzzles. The best part was the one with the Propulsion Gel :D
awsmness Aug 3, 2012 @ 11:33pm 
great one. !! Thanks Will look out for more
AGC | Quarks Jul 30, 2012 @ 1:16pm 
this map is so awesome "unforseen consequences" would match this map :D
Meat Sleeper Jul 16, 2012 @ 6:23am 
Good job. Liked the map.
Bamny Jul 15, 2012 @ 10:45am 
Fun run through
SeKi Jul 14, 2012 @ 1:49am 
nice! Had to think pretty much. Are these Walls that open and shut in the PE?
AEon Jul 1, 2012 @ 1:44am 
AFAICT this map was created completely in the Puzzle Editor, and that is quite rare for a good map. Most top-rated maps were built in Hammer. I really respect the ingenuity that went into creating something visually and puzzle-wise interesting with PE. The blue spirals as elevator/transport shafts... giving the player a non-puzzle-related breather are nice too. Using those angled ramps to shut off and open walls, is another thing I have not seen often. The "remote controlled" room is quite nifty. Difficulty was fine, avoided getting stuck unnecessarily.

Over all you really made very clever use of the otherwise quite limited Puzzle Editor.
StIg Jun 30, 2012 @ 8:58am 
Very good. Perfect level of difficulty. Keep it up...
Quote Jun 29, 2012 @ 3:11pm 
It feels like a lot of back-and-forth :\
RQ Jun 17, 2012 @ 9:00am 
Splatadude Jun 16, 2012 @ 4:23am 
Ended up with some cranial damage to my character as he came back down the corridor covered in blue gel but I think he will recover. Nice design, good lighting, liked the secton the other side of the screen.
Javik Jun 14, 2012 @ 2:32pm 
Good chamber. Interesting use of channels, and the rube goldberg style cube redirection in the chamber sealed off by the glass panel was really clever.
TBJ Jun 14, 2012 @ 12:45pm 
I really enjoyed this; but losing the cube is quite possible.
Trensposys Jun 6, 2012 @ 3:46pm 
nice one. I finally found the meaning of the companion cube!