Lp's Laserfield nightmare
155 Comments
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snas Jan 8 @ 10:30am 
easy but fun. i like the steping stone idea, not seen that befor.
[ExR]-IAMV0LDY Nov 29, 2013 @ 9:35am 
I knew i couldn't be the only one that had this idea (see my last map :) ), Half Life 2 teached us something :P
(ƦAWƦaRFS) Catches07 Jun 22, 2013 @ 2:56pm 
Congrats On the first level ever made in Portal 2 Steam Workshop WITH A SOLUTION! :)
_Hadamard spielhälfte Apr 25, 2013 @ 1:47pm 
its easy to find the solution but its funny!
Malfaction Mar 16, 2013 @ 2:06pm 
Easy but fun! Thumbs Up!
☠ Graved!gger ☠ Mar 4, 2013 @ 6:46pm 
very nice job...
CosmicD Jan 12, 2013 @ 2:09pm 
Liked the challenge :)
DaBananaboat Nov 20, 2012 @ 8:38am 
Nice map.
Last part was tricky.
Yavie Nov 10, 2012 @ 6:42pm 
Pretty easy, except that, um.... pathway made my hands sweat lol (:
Metzger Ben | GER Nov 7, 2012 @ 10:01am 
ModFire Aug 12, 2012 @ 5:38pm 
Great Job!
1980 Jul 31, 2012 @ 7:51pm 
The timed pannel in the lazer filed room was useless. What is it for?
Ravenmorke Jul 29, 2012 @ 4:44pm 
Really amusing! ;)
If you want to try my map, here's the link!
http://steamcommunity.com/sharedfiles/filedetails/?id=77292983
Mr.Johno Jul 20, 2012 @ 9:51pm 
Not a bad little map, but a bit easy
Professor Portal Jul 12, 2012 @ 7:59pm 
Good map...but an obvious protocol breach with the cubes...BOTH should have been companion cubes.
Mr.bob806 Jul 12, 2012 @ 2:49pm 
lol, i loved the room with the floor-level laser field. like many have said, it wasn't too much of a thinking map, more of a just do it map, but i thought it was built well
EvIL*JoKeR:3. Jun 19, 2012 @ 9:16am 
111111
o+= Jun 4, 2012 @ 3:22am 
Difficulty 3/10
Fun 6/10

Not sure what the point was of the first room. The use of cubes and lasers was good but the overall map lacked any depth,
awsmness Jun 2, 2012 @ 11:50am 
not challenging but fun nonetheless
Driklir Jun 2, 2012 @ 10:14am 
Great map didnt take me long to solve but i still thought it was interesting
Le Petit Mort May 30, 2012 @ 11:42am 
Rather than bother you with verbosity, let me give you a stream-of-consciousness rundown of my playthrough:

• Ooh! Bouncing cube! That's neat!
• Huh? Two cubes? What's this?
• You bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard, you bastard...
• Bridge? Okay. Wait. How? Jump? But that's... you bastard;
• Jump! (Phew, worked!)

So yeah, recommended, though if you wanted to be (even more of) a real bastard, you'd make use of the bridge-on-bridge mechanic.
Intelect0 May 27, 2012 @ 3:20pm 
I was about to give up on the map and simply convince myself that I couldn't beat it. Then, I decided to try a while later with my mind refreshed, and succeded.

I like how it is layouted. The way the flow of the map leads the player to the exit was interesting, because the exit wasn't noticeable at first. Good puzzle!

I almost broke a section of the puzzle. It's possible to throw a cube to the room with the last flipping pannel, throwing it through the hole that appears in the room with the deadly lasers. After testing it again, I noticed that the hole will only exist after placing one of the cubes in the right cube button, so it might not be a problem at all.
Bepbo May 19, 2012 @ 4:42pm 
Wasn't so much a challenge of the mind, as it was just a challenge of precise jumping. It was designed to be more of a platformer, rather than a puzzle. Did not enjoy, Portal wasn't made to be a platformer lul.
BEARD! May 19, 2012 @ 10:39am 
Puzzles were enjoyable - not quite the interstellar difficulty that we've seen on TWP before :P
I had to portal-snipe to get into the room with the flip-panel, that felt like I was missing a neater solution. There were a few times when the glass panels rendered strangely, probably Valve's fault!

I particularly liked how you positioned the exit, so that it was hidden in plain sight! Thanks for mapping.
ArgleBargle May 18, 2012 @ 3:38pm 
I felt a bit like I was playing half-life. :-)
Stric_Matic May 18, 2012 @ 6:19am 
It ain't bad, but some of your other maps are way better. Don't really like the idea of having to jump from cube to cube to get across the laser field.
sekti May 17, 2012 @ 5:38pm 
I think I remember having played really great and challenging maps by you. This one however is linear and uninspired. Shooting the portal into the last room was the most difficult part but only because the appropriate panel it is barely visible from the bridge.
greyarea May 16, 2012 @ 12:53pm 
Nice, thanks. Easier than your other maps I've tried so far, but that's no bad thing.
[iLan] snurreKanin May 14, 2012 @ 1:53pm 
Very clever! Enjoyed it. Check out my map :)
colonel_eyeball May 13, 2012 @ 10:28pm 
Very nice! SO MUCH FUN!!! and yeah, you also suck! Bless the f6 fer sure!
Lpfreaky90  [author] May 13, 2012 @ 10:45am 
@L3Mth: the first puzzle is (finally) fixed in revision 4. The second method is intended =)
Lemth May 13, 2012 @ 3:05am 
It's possible to skip the 1st and last puzzle, you should fix that:
1st puzzle: you can easily jump on the platform without using the cube
last puzzle: use the light bridge on the wall across the exit, then jump and place the light bridge a little higher. Repeat until the light bridge goes straight to the exit. I didn't have to 'solve' the last puzzle at all
Sesquiplicate May 12, 2012 @ 1:23pm 
I'm a really big fan of yours freaky, but this one I did not enjoy. Super frustraitng, made even more angering by the fact that you can't save on community maps.
ΥM May 12, 2012 @ 10:38am 
Was cube-hopping over the laser floor really the intended solution?
PJ Vulpino May 11, 2012 @ 5:16pm 
I like it. Maybe some objects need to see better, but it´s fun.
-=GBH=-Haggis May 11, 2012 @ 12:00am 
Great map Lpfreaky, a tad easy but enjoyed playing it.
Cereal May 10, 2012 @ 5:26pm 
Another fine "puzzle" from you. I enjoy these occasinal skill challenges to give the mind reprieve from puzzles. Keep up the good work!
[TPB]KuRONO ☯ May 10, 2012 @ 12:04pm 
love it, good sense of teamwork betwin the cubes
[MILF] Retrogott May 10, 2012 @ 10:22am 
An Error occured while downloading this map -.- GREAT !
Lpfreaky90  [author] May 10, 2012 @ 9:13am 
@andyb: thanks very much! That is the intended solution. I added it to the media section =D
cristoslc May 9, 2012 @ 11:17pm 
Although the solution is definitely a non-standard method for Portal (and I approve of using non-standard methods), the actual execution is simply tedious and extremely sensitive. Also, the bit with the platform doesn't really seem necessary, and just makes it take that much longer to get to the tricky part.
Alivender May 9, 2012 @ 12:44pm 
I did not like it. Dexterity challenges are not what I look for in puzzle games.
.crawL^[G³!] May 9, 2012 @ 12:19pm 
nice
[BT][BBTS] Ingwaz May 9, 2012 @ 10:56am 
not sure i solved this the intended way either. when you get to the hard light bridge, you can go to the wall farthest from the "death gate" as i'll call it and portal in to the corner of the room that its stopping you from entering
Mete9534 May 9, 2012 @ 9:46am 
great map! but we should be able to create cheackpoints.... so frustrating if you fail at last thing... :D
ua.static May 9, 2012 @ 8:47am 
nice job
Lpfreaky90  [author] May 9, 2012 @ 6:58am 
Shikogo May 9, 2012 @ 6:53am 
I'm not sure if I solved this map in the standard way, since I abused the map a bit. I think.