Towns and Villages Enhanced: Whiterun Exterior
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killyaself2005 Jul 8 @ 2:23am 
Mod Dosen#t work need Help!
Duchess_Gummybuns Jul 2 @ 2:03pm 
A lot of this author's mods are dirty, and it will require a lot of time to clean his collection. If you do not know how to clean the dirty mods with TES5Edit, it could make your game unstable. Also, he states navemesh deletions are intentional.
EDIE T.H. Jun 20 @ 2:53am 
Realy nicely done
kaiser20191981 May 28 @ 7:21am 
I love these mods so very much. It gives skyrim so much more immersion. when u replace these mods how will we find the new ones right away?
nekonooni May 22 @ 7:15pm 
i'll keep a watch out for the new versions then since you're deleting these. not taking this mod due to that. but i will keep watch for the new versions ^.^
Zerolimits89 May 22 @ 12:26pm 
Any chance u can upload this to nexus, for some odd reason skyrim wont load any of my sub and i really enjoy your work.
Sassy May 8 @ 7:28am 
Not sure if the author is still monitoring comments (I hope he is!) I get an error when I run it through LOOT (the new BOSS and MUCH MUCH better!) I get this: Warning! Contains 9 ITM records and 6 UDR records. Cleaning it with TES5Edit doesn't solve the problem. Do you (or anyone for that matter!) have a fix? I really love this mod and can't imagine my Whiterun/Skyrim without it. (I've used it forever but suspect it's been the issue I've had) and I'd really like to continue using it... but can only do so if I can clear up these errors. Help? Thanks for reading and for your mods... they truly rock! :D Ciao!
Kraken May 8 @ 5:02am 
enis Apr 28 @ 7:08am 
honestly, the trees just don't match up with the plains that are right outside the city.
yannik.schulz Apr 20 @ 1:35am 
I have all plugins of the mods in Nexus, but I don´t know what I have to do with that files, if I want to install the mods from steam in Nexuss.
christopher.mcculloch Apr 19 @ 4:26am 
Got the mod but will u be doing interior?
christopher.mcculloch Apr 19 @ 4:21am 
is their any peformance loss?
PurpleKrakken Apr 7 @ 5:25pm 
Contains dirty edits: 9 ITM, 6 UDR records. Needs TES5Edit cleaning.
The Fancy Gamer Apr 3 @ 6:41pm 
ⱣΔŘΔŘƸΔĽÏΓɎ Mar 18 @ 6:47am 
will this ever be compatible with "open cities"?
zachb2008 Feb 5 @ 1:13am 
except some of the pine trees look like they where thrown in a cotten candy machine but that not from whiterun exterior i get that inside (i have all your mods) they fix themselves when i walk up to them however and never go back to being a mess so not really a big isue
zachb2008 Feb 5 @ 1:09am 
why would this be remade and deleated? (referring to discription notice) ive had no problems at whiterun or other citys/villages
zachb2008 Feb 5 @ 1:07am 
to everyone concerned it works great and waltwittens comment is instead a waste of time to read
craigp102 Jan 31 @ 7:57pm 
My son was walking by and Whiterun stopped him in his tracks. "Is that Whiterun? I almost didn't recognize it. It's beautiful!"
waltwitten Jan 18 @ 6:23am 
Wortnik Jan 16 @ 2:07pm 
You truly have made some awesome upgrades for all towns, unfortunately the large pine trees around whiterun have been left looking clumpy and seem to have a constant shimmer/heat haze around them as well as misshapen (conical base) trunks. I assume this haze is meant to be branches moving in the wind but it looks terrible compared to your other work (Also a tree near Giant camp floating about 200 feet in air,) ! Unsubscribed for now but may return if improved! All your other town mods I consider essential improvements. Thank you for a kick ass load of mods and keep up the good work! :)
Master of Puppets Jan 8 @ 1:46pm 
Amazing job! I really do feel all warm and fuzzy inside when approaching matter how many times I restart a new character build :-)
iRaZeR Dec 18, 2013 @ 4:36pm 
would be kewl if you added the rest the mods u made on steam for nexus. great collection of mods apple
Shelene Dec 10, 2013 @ 12:46pm 
Do all of these work together? I am a bit confused. Do I install all mods, or what specifically. Some even appear to have some name? Thank you for your assistance. I did like the first mod I installed but truly am confused at the moment!!! Thank You!!!
Etrix11 Dec 9, 2013 @ 12:34pm 
i cant see any difference
WaffleBandit Oct 14, 2013 @ 2:59pm 
The khajiit's when they setup camp if you watch them they walk to the camp spot and clap a little then the campsite appears which is obvious how they get there but the clapping part I think they just do that anyway
Sassy Oct 9, 2013 @ 5:33pm 
I had my game crash to desktop after installing the Windhelm mod, uninstalled it and all is well. Now when I try to enter my home in Whiterun, it crashes to destktop again. I've disabled and getting ready to try to go in again, but is this a known problem? I'm so loving the way Whiterun looks now it's really disapointing to have to disable it. :( My game is SO beautiful now... any chance you'll be updating soon and perhaps fixing the issues? Thanks for your lovely mods, I'm truly bummed I'm having to disable any of them. Good job for the most part. *HUGS* Ciao! ♥
Lord_of_the_Bacon Oct 9, 2013 @ 3:32pm 
I've noticed that the Khajiit camp right outside Whiterun no longer shows up after adding this mod - the Khajiit still go to their normal location, but just stand there, almost ontop of each other in an obviously empty clearing.

I never bought from that camp too much, but it looks strange now with them just standign there for "hours."
Lilo Sep 26, 2013 @ 8:38am 
Do you by any chance know why some of your mods work but others don't - really love your work! :)
Haar Sep 22, 2013 @ 7:58pm 
I love this mod, but recently i've been having stability issues at the Whiterun exterior.
NeXoNa Sep 21, 2013 @ 9:39am 
Warum net weißlauf innen ???????
Vexivian Sep 5, 2013 @ 2:32am 
Is there a possibility for you to combine all the Towns & Village enhancing modifications into one...? :o I am all over these mods, but my lost of modifications just gets bigger and bigger :(
Aplestormy  [author] Aug 29, 2013 @ 2:39am 
@Crimson Crushes what?
Crimson King Aug 20, 2013 @ 2:19am 
When I delete this mod game crushes -_-
niinq Aug 18, 2013 @ 4:30pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Pvt. Parts Aug 8, 2013 @ 7:56am 
These enhancement mods you're making are amazing, keep up the great work man
angryfrenchfry Aug 5, 2013 @ 4:04pm 
I've also had the purple trees. Other than that small bug, everything else is great in all of these mods.
Kenny->-( ( x..X ) )-> Aug 4, 2013 @ 11:08pm 
Yea I started having the purple trees aswell.. I had used my mods before with out any purple trees but asoon as i saved and loaded a few hours later the trees had turned purple. but i guess i have to go threw all the trees and disable them ;(
thadudebrian Aug 4, 2013 @ 9:53pm 
hey i downloaded all your enhanced villages but why are there some purple trees in the mix
Aplestormy  [author] Jul 28, 2013 @ 12:15pm 
@Storm +1 friendly comment
Illuminati Jul 28, 2013 @ 10:08am 
+1 good mod
Sgt. Alcatraz Jul 26, 2013 @ 6:13am 
where is nexus download D:
ULookPrettyGood Jul 23, 2013 @ 4:57am 
half of the stables is invisable
Dudde2K Jul 21, 2013 @ 1:56pm 
macabe8 Jul 20, 2013 @ 10:28pm 
juste magnifique!
Ninja Theory Jul 17, 2013 @ 9:29pm 
hey so, i noticed your closing this mod down with another mod aswell due to issues. i figured id give you heads up i am having zero problems
Damiën Jul 14, 2013 @ 2:21pm 
I still don't know what steam error 16 is. how can I fix this error?
Y2K_3100 Jul 1, 2013 @ 8:21am 
I recently grabbed all the T.A.V.E. mods and now I have a floating tree about 500 meters west of Whiterun in the field north of the wrecked guard tower and a couple hundred meters in the air. I assume it's this mod causing because it's the exterior of Whiterun though unchecking it from my load list didn't solve it.
Has anyone else had this problem?
Does anyone know a fix?
Or is this caused by one of the other T.A.V.E. mods?
Thanks for any feedback :)
IronFrog [Amphibious] Jun 15, 2013 @ 12:22pm 
You can delete the trees you don't want you know. Open your console, click on the tree you want to delete, and type either MarkForDelete or Disable.
TheKing Jun 7, 2013 @ 7:45pm 
I greatly enjoyed this mod, and experienced no problems whatsoever so far. However there are quite too many trees in all of your city mods. While it certainly adds more beauty, it is simply unrealistic for any medieval ages village/city (not just Skyrim) to have so many trees left inside the city perimeter while needing wood for building, especially since there are mainly plains around Whiterun so the most logic thing would be to hack down the trees in the city.
Other than that, great work, I appreciate the amount of detail you invested!