Space Engineers

Space Engineers

XL Industrial
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83 Comments
enderking470 Aug 22 @ 10:13am 
i cant seam to put any ingots like iron gravel adn any else for that matter inside the XL assembler...
Harada.Taro Jun 26 @ 2:45pm 
Nice mod even if I am only using the Giant dense cargo and the refinery. I would love to see one industrial stone crusher and one industrial Gravel sifter out.
bearhiderug Jun 4 @ 8:18am 
Anyone able to get the assemblers from this to use coopertive mdoe?
bearhiderug Jun 4 @ 8:18am 
I ahve two friends who play with me and have no problems. You could try two things, one:unsub and then resub. Two: validate files. No ones likes to and it helps with alot more often then not. It is not a 60g download so its not so bad.
LtCol. trainmaniac May 28 @ 7:02pm 
resently i join a friends server who has your mod loaded. When i join in i cant see any of your mods objects and anything conntected to them is show as haveing no conntection of power. i have tryed everything from un and re subbing to the mod to verify game cache and nothing works. http://steamcommunity.com/sharedfiles/filedetails/?id=935164918 this is an image of what i see , the XL assemble on the left and teh XL refinerfy on the right. Any info on what might fix this is would be very help full.
Poyzin May 21 @ 7:26pm 
Hi Mr. Mod Maker just wanted to let you know we love your mods. We have however found that your XL solar panels arent prioritizing power gains and power usage with the base correctly. So to explain, the solar panel should be outputting maximum when sun is out and needed, but instead it's prioritizing reactors and batteries over itself. It also seems that it's not currently able to output it's total maximum power output at all, at anytime. The XL Ore detector also literally drops our server sim speed immediately as it is placed and it continues to affect the server very negatively if the block is even existing anywhere on the server. I'm talking from a perfect 1.0 sim speed to 0.3 and below. I have to completely disable the block itself due to how much it negatively affects our servers sim speed.
Thank you again for your hard work, and I hope that this can be of some help to you. Good luck and thanks.
Mike Loeven May 5 @ 8:06pm 
Are you planning to do a model rework at any point in time ? Would love to see this revived in the new block style
Dr.A.M.D. Apr 24 @ 3:41pm 
make the reinforced drill work, please
falesh  [developer] Apr 21 @ 9:03am 
Hi guys! Area welder should not crash the game anymore after todays hotfix! Thank you!
radim.sv Apr 16 @ 12:53am 
Hello. After the last update of space engineers, using the area welder, the game crashes.
Harada.Taro Mar 28 @ 2:04pm 
I just use the containers It seems to be the only thing still working
GamingToast Jan 20 @ 10:18am 
Do they work?
"Lion senpai" NNyyA Jan 20 @ 4:05am 
XL Assembler нет работает
WhoreeMohree Jan 6 @ 10:39pm 
So i'm having an issue with the refinery and assembler. They are both acting as if they are switched off but the control panel says it is on yet the lights are red on them. No matter how much power i put through the station the status wont change. They wont accept any resource i try to put into them either.
A little help or explanation please?
🍄 Jan 5 @ 9:01am 
@Jokerace45 so any time the twin welder welds gyros it causes a crash? But the Area welder does not?
jokerace45 Jan 4 @ 1:12pm 
Yea, I have used those welders extensivly and enjoy them very much. But in the info down below about gyro welding and game crashes that mod has been put away for now and discontinued from useage. As an acceptable replacement I have been useing the Tiered Ships Tools Mod.

But I have also allways enjoyed this Area Welder. It works most excelently as a static industrial welder as intended. Anyware from six to twelve of those in a "welding hangar" can build pretty much any common ship.
🍄 Jan 3 @ 11:51am 
jokerace45 Jan 2 @ 3:36pm 
Have you ever thought about separateign the Area Welder and making it a Mod all by itself ?
Rhayvin Dec 18, 2016 @ 12:07pm 
The update included some changes for the drill parameters the reinforced drill is useless until the author updates it.
Dikjuh Dec 16, 2016 @ 7:26am 
Not sure what happened in the beta update, but the reinforced drill did not collect ore for me last night. They turned on and right clicking destroyed ore as usual, but it did not collect when left-clicking. The normal drills worked fine.
CryAbout Nov 15, 2016 @ 12:17am 
Since the new update 1.157 i think there is an issue with this mod. My game runns very sable with this mod until the game update 1.157 comes. Now with the XL Reffinery and Assembler my running my game freeze permanently.
Sgt Major Johnson Nov 8, 2016 @ 9:51am 
this is exactly what i needed !!!
NeoAcario Nov 3, 2016 @ 11:15am 
@Tohron
Been using this mod since first created.. absolutely love it on motherships / stations.. but I still have 1 niggling complaint: Any chance you could slice down the collision on the Solar panels to the actual size of 1/5th a large block? Otherwise it's always been exactly what I need! Thanks for this mod, Tohron!
ViroMan Oct 26, 2016 @ 2:05pm 
author has not responded in comments since January... probably abandoned mod.
Edison Trent Aug 20, 2016 @ 12:03pm 
The XL Ore Detector seems to not detect ore at all.
Fwiffo Aug 16, 2016 @ 3:42am 
A very good mod, however the area welders absolutely slaughter sim speed at times, up to a 70% decrease if you are using more than one. Otherwise the models look great, and this saves a lot of time waiting for resources if you have a a few of these excelent machines set up.
kanigit Jul 27, 2016 @ 9:52am 
items not being pulled via conveyor.
XL refinery will not accept ore, other items will not pull/push inventory (manual movement needed)
ViroMan Jul 12, 2016 @ 6:00pm 
A little bug? Pulverizer does not get fed rock or get rid of excessive gravel if you arrange the piping as such. Dense container->Assem->Ref->Pulverizer. Even if the refinery is off or grinding other things. Even a set of sorters trying to push stone to the pulveriser and remove gravel did not work. The sorter just filled up and stopped drawing. I had to directly hook up the pulverizer to the Cargo container to get it to feed. Weird...
Nasabot Jul 11, 2016 @ 2:18pm 
I like the mod but I think buildings should be more expansive, especially the refinery, as you need only 4 modules instead of 40.
NiggaDoIt Jul 10, 2016 @ 4:20am 
Excelent mod!
cliquebate Jul 8, 2016 @ 3:37pm 
[WRENCH]Daztech Jul 5, 2016 @ 6:28am 
so, small issue, occasionally the welder will not draw materials from the cargo container, i reload the game and it works for a little while until it repeats
DemolishunDOTcom Jun 10, 2016 @ 3:27pm 
Sorry for so messages. I ended up reloading my world because of another issue of vehicles losing collisions and when i went to use the welder again it worked perfectly fine. So I have no idea if there are any problems or not. Again, sorry for all the messages.
DemolishunDOTcom Jun 10, 2016 @ 2:53pm 
Okay, to clarify, it puts parts into the part to be welded, but does not finish welding. So maybe the way it tells the welder it is done is not working. It no longer kills when I am behind it either. At least it did it before when it finished welding something. Now it is not finishing, but it does stop like it finishes so maybe the death ray effect is gone.
DemolishunDOTcom Jun 10, 2016 @ 2:49pm 
I grinded down the large area welder below the line, then welded it back up. It now will not weld at all. So something broke it either today or yesterday. I used it last night so I suspect it was todays patch.
DemolishunDOTcom Jun 10, 2016 @ 1:33pm 
Since the update today the large area welders are killing me once they finish welding. Even behind the welder (where my medical area is). I don't know if this is a welder issue in general or not.
NeoAcario Jun 7, 2016 @ 10:24am 
If/when you're taking a look at it.. would you consider adjusting the XXL solar panel hit box? 4/5 of the blocks they occupy are empty space and yet still included in the hit box.
NeoAcario Jun 5, 2016 @ 6:06pm 
As an aside.. have you ever considered a large area Grinder?
NeoAcario Jun 5, 2016 @ 6:06pm 
@Tohron
Hey man.. I absolutely adore this mod. Sorry to bug ya, but it IS throwing off 31 warnings... could you take a look atit when you have a chance? I don't seem to be having a specificproblem.. but I can't be too sure. I use this in Single Player Survival.
'i' May 12, 2016 @ 3:10pm 
some how 500% productivity only increase accually productivity by 20%
Scruffy May 4, 2016 @ 8:08pm 
This MOD doesn't seem to work on my dedi server. All other mods are working fine. When I try to place the block (with the correct component in inventory) it gives the placing sound, but nothing happens. The blueprint of the block is there, with green outline to confirm it can be placed.

Any idea's why I cannot place any blocks from this mod?
FaZe Dome Apr 22, 2016 @ 1:05pm 
I have the problem of my assembler not pulling in needed materials. I currently have 2 of them on my ship but one just doesnt pull its materials. Could that be due to incompatibility with other mods? (I only have a gravitiy collector, an XL refinery and vanilla conveyors attached to it. My secondary one works fine with the same things connected. I tried rebuilding it, But after a few components the problem comes back. I have the owner set to myself and the share is all. Refineries work just fine.
Andrew Apr 13, 2016 @ 9:31am 
Uh.... the XL refinery wont refine stuff.
ViroMan Mar 28, 2016 @ 7:34pm 
Blast Furnace? Like as in arc furnace? Also... says DX11 compatable and indeed it will play with it.. however the words on the interface plates are not visible.
British89 Mar 23, 2016 @ 6:49am 
There are a few broken machines in this mod, Maybe due to the new mod API, please update :D
Engel_Fabius Mar 13, 2016 @ 3:14pm 
At my world the XL Refinery and XL Assembler are working not. I can´t put ores ore ingots in. Had any one an idea ?
Daxturus Feb 20, 2016 @ 7:32am 
This is a cool mod! I've been looking for something like this! I feel this mod should be on the front page it's so great!
buder28 Feb 6, 2016 @ 11:32pm 
can we have an even bigger area welder ? 2x -4x more ? i want an crazy radius wont be a problem if is a separate mod though
FloydianBag Feb 4, 2016 @ 2:09pm 
Dense Large Cargo Container texture is borked on the conveyor connection points. It would also be better to have the pulveriser remove stone from the game instead of making gravel. Maybe make it that 1000kg of stone makes 10kg gravel. Stone and gravel are pretty much pointless after you have enough to build a few reactors!