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Fantasy Bump
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63 Comments
Drixxel  [author] Sep 4, 2016 @ 8:48pm 
And thank you for the kind and hopeful words of support! We're just two of us making this thing and it's awesome to hear that you think the game has some kind of potential. Please do share anything else that's on your mind, it's great to be bouncing ideas back and forth :)
Drixxel  [author] Sep 4, 2016 @ 8:45pm 
A job that specializes in teleporting back to its starting location is interesting, it's something to keep in mind for sure. It's fun to come up with new ideas for jump skills and how to keep them relatively balanced, my partner & I have given this a lot of thought. Teleportation as a jump technique is definitely cool, and even though at this late stage of development we'd be reluctant to introduce new jobs into the mix, the idea won't be forgotten.

Expanding the max players to 8 is certainly worthy of further consideration and cheers for going into detail about the value in doing it first. As an example of what I mean with the screen real estate issue, the way we've built things doesn't leave much wiggle room for squeezing in information for additional players on the results screen and having it all be presented nicely / remain readable. Plus, 6 unique jobs jives nicely with a 6 player game and it's kinda-sorta homage to the 6 Light Warriors of Final Fantasy 1.
Drixxel  [author] Sep 4, 2016 @ 8:27pm 
Trust us, your input is very much appreciated, Dinner Supreme! What you've suggested are all good ideas, and you make a good point about the benefits of hazardous monsters. Up until now, we've been sticking with the philosophy that the only thing that should ever be able to hurt a player is a bump. The monsters are essentially interactive decoration, but we've played around with ideas for possible game modes that would make them the focus, like competing to herd the stage's monsters into your team's pen. Right now they obviously all share the same behaviour, just walkin' left and walkin' right and then getting spooked when bumped, but that really is a cool suggestion to instead treat it like they're going into a rage. If they had some special "angry" frames of animation to get the point across, it's easy to see this being a super fun addition.
Dinner Supreme Sep 4, 2016 @ 8:04pm 
If most of what I said here gets disregarded then fine. I'm used to it and I tried my best to help bring this game up to a unique level but that enemy thing is indefinitely a real issue that cannot be ignored. That honestly hurt the game for me and I only tolerated it because I was playing an early demo and my expectation was that they would be fully functional and hazardous in the full game.

Do not limit yourself, just let go and fly! lol. it's a mistake that many developers make. You have golden potential to bring something out huge and unforgettable.

If you take the blue pill, the story ends. You wake up in your bed and believe whatever you want to believe. You take the red pill, you stay in Wonderland, and I show you how deep the rabbit hole goes....
Dinner Supreme Sep 4, 2016 @ 7:43pm 
As far as 6 players.....eh it's okay. Nothing too much to brag about but it's acceptable i guess. 8 players would really stand out more though and you'd be surprised by how much 2 more players appeal to the masses (like Gang Beasts or Knight Squad for example) so do consider upgrading. I mean, had no problems seeing the "extra" enemies if that makes sense. You don't have to go 8 players but it's going to suck if another mario vs. game does it when you had the opportunity to be the first and only mario styled vs. game of that caliber.
Dinner Supreme Sep 4, 2016 @ 7:41pm 
The teleportation is not done freely like in other games. You cant teleport in any direction that you want to, when you jump and you hit the button, you simply reset to the exact position from where you left the ground. You can't teleport left, right, up or down, you just teleport "back". Its not an advantage over other classes as it has its limits just like the rest and it wouldnt be something you can just spam either as it would have a restriction timer. Ive never seen it done in a game so I tried my best to give you something fresh there and it was pretty much the only jump skill I can think of since you have almost every basic one from every platformer. Its inspired by prince of persia where you can go back in time to undo falling to your death and things alike. I don't see a problem with teleport pads coexisting, considering that they would still hold the benefit of being able to actually get you across to a specific location unlike the concept I just described.
Dinner Supreme Sep 4, 2016 @ 7:32pm 
But that's the thing. This game stands out because of multiplayer. It doesn't make sense why the enemies would be harmless. If I wanted to play a single player game to kill monsters then I would just play some random Mario game or another single player platformer. This is especially more baffling since when you stomp on the enemies, they seem to go in rage as if you can use them against other opponents or if you can hurt yourself in the process. If they're truely intentionally harmless then there is a high probabality that players are going to be wondering "why can't they kill me or the other players?" when playing bump matches and I would very highly suggest, at least making it an option for them to be hazardous in the pre-match settings where you select the lives/time limit. You have the opportunity to have the first and only ever solid Mario styled PvPvE (which makes it even more fun for many) and the only change to make that a reality is something small so keep that in mind.
Drixxel  [author] Sep 4, 2016 @ 10:29am 
That's awesome, really happy to hear you're digging the demo! Great feedback and suggestions, too :)

Extending the player count to 8 is a possibility, but 6 just feels right. Any more than that and it becomes a challenge to cram everything on screen per player that needs to be there. Something to think about, though! Also, the monsters are deliberately harmless, although we're working on a special single player mode that's likely to feature some dangerous ones.

Those are 2 cool ideas for new jump skills, a Luigi-style flutter jump sounds like fun especially. Teleportation would certainly add something new, although it would be a shame to lock that behaviour to any one job! We've got a bunch of interactive toys in the works to add fun and flavour to the stages, stuff like gears, switches and pushable blocks -- teleport pads sound like an excellent candidate for something like that.

Thanks for checking out Fantasy Bump and sharing your thoughts! Really appreciate it :D
Dinner Supreme Sep 3, 2016 @ 12:06pm 
I have an idea for 2 new classes, especially if you go 8 players and they're all Jump based skills just like the rest


1. Teleporter character - The trickiest of all classes. This character lives a life of no regrets and too many 2nd chances. This character can teleport back to his or her original location no matter where they jumped from or how far as long they don't touch the floor. this would have like about 3-10 seconds cooldown before each use to keep it balanced.
<FOR TRICKSTERS>

2. Hover Jump characters - Rumor has it that these students exclusively learned directly from a legendary man within his holy year of praise and appreciation to recognize the value of enduring hardships in life which was something that the worshipping wizards lacked. This character can slow the descension of his or her jump in the air until they land. (pretty much Luigi's Scuttle/Hover Jump where he does his version of a flutter jump)
<FOR HARDCORE PLAYERS>
Dinner Supreme Sep 3, 2016 @ 12:03pm 
I just tried the demo and I Loved it! Have you guys considered going from 6 players to 8 players for even more excitement?

oh and I was expecting the enemies to be able to kill you but I'm figuring that this is just something they're missing in this early build.
Dinner Supreme Aug 23, 2016 @ 3:17pm 
Hey there, thanx I look forward to it!
Drixxel  [author] Aug 23, 2016 @ 8:54am 
D'oh! That broken link is terribly embarrassing, thank you for pointing it out! Gone ahead and fixed that with a slightly updated version, the link on http://fantasybump.ca will be working now, or you can grab it directly from http://gigatross.com/fantasybump/fbump_v0.0.3.zip

There's a bunch of stuff turned off or not included in that alpha but it should give you a good taste of what Fantasy Bump's all about! :D
Dinner Supreme Aug 22, 2016 @ 8:18pm 
As long as it's still not dropped, that's pretty cool. Yeah, the standalone download on that page is what i'm talking about. I get thrown to a blank page with 404 Not found error: http://gigatross.com/fantasybump/fbump_alpha_03-26-16.zip which is what prefer since I really don't want to install the unity web player to play it on the browser
Drixxel  [author] Aug 3, 2016 @ 2:16pm 
Hi Dinner Supreme! Apologies for the couple days wait, I missed your comment here. Fantasy Bump is getting pretty dang close to being done, have a peek at our Twitter if you'd care to see some GIF demos of recent progress: https://twitter.com/GigatrossGames

The "Summer 2016" is definitely a vague release date, at this point we're shooting to have the game released in September if everything stays on track.

Are you seeing a demo button on the store page? That's really odd, there shouldn't be one showing up yet! If you'd care to give an alpha build of the game a spin, scroll to the bottom of www.fantasybump.ca and you can either try a browser-based version or download a standalone.

Cheers for your interest! :)
Dinner Supreme Aug 1, 2016 @ 8:32pm 
Is this game still coming out? the store page is pretty empty (no comments, no game download.....it just says summer 2016 even though we're already there) and no updates on that page.............Even moreso, the download for the demo is broken
Drixxel  [author] Apr 28, 2016 @ 12:39pm 
As of yesterday evening, Fantasy Bump is Greenlit! Enormous cheers to everyone for showing their support, it couldn't have happened without you :)
gnmc90 Mar 17, 2016 @ 8:22am 
¡votado! se ve muy bueno :)
SantuxLMAO Mar 15, 2016 @ 12:27pm 
nice!
D.Vikkers Mar 15, 2016 @ 11:07am 
Nice
Drixxel  [author] Mar 13, 2016 @ 8:56pm 
Thanks for the kind words and great feedback, everyone. Really appreciate it :D
GhostNight Mar 13, 2016 @ 3:17pm 
it looks really fun :D
EsiKarkas Mar 11, 2016 @ 8:20pm 
nice
MrX_TLO Mar 11, 2016 @ 8:42am 
Looks fun with a reason for each character class.
Vanguard Mar 10, 2016 @ 6:42pm 
good,voted
Cotton Eyed Joe Mar 10, 2016 @ 10:04am 
Looks great. Keep it up.
Sour Apple Mar 4, 2016 @ 10:33pm 
Very cool concept with cool classes. Awesome!
misato Feb 8, 2016 @ 11:55am 
Seems fun, and since it's from the devs of Gigachess, I want to support it. Good luck with your new game !
Chase of Bass Feb 5, 2016 @ 7:16pm 
this looks like it could be pretty fun!
Vurahn Nov 9, 2015 @ 7:19pm 
Not sure if it's something I'd buy, let alone have anyone to play it with, but it looks like a sound project with plenty of effort going into it, so I'll support it. Good luck.
*Okm* Bacq Stellan Oct 26, 2015 @ 5:54am 
Looks good, upvoted
Drixxel  [author] Sep 23, 2015 @ 10:58am 
Thank you all for your comments! We really appreciate your support.
X-105 Strike Sep 22, 2015 @ 6:28pm 
nice game
Shafylus Sep 21, 2015 @ 10:16am 
Looks good, voted!
AndrewJ Sep 15, 2015 @ 8:35pm 
HRRvui ww :)
Fieel Sep 13, 2015 @ 3:58am 
Seems awesome!!
Gigatross Games  [author] Sep 12, 2015 @ 1:45pm 
Thanks a bunch for the comments and support, everyone! :D
Starboardhydra9 Sep 12, 2015 @ 1:21pm 
voted its epic
Gamma198 Sep 12, 2015 @ 5:44am 
nice game.(๑•̀ㅂ•́)و✧
SalzStange Sep 12, 2015 @ 5:19am 
epic game thumbs up
Hazyrd Sep 4, 2015 @ 12:07am 
I have a weakness for anything JRPG. It's got my vote.

Ahem, since we're on the subject of old school style games...I'll just leave this here :)
https://steamcommunity.com/sharedfiles/filedetails/?id=511347726
Gigatross Games  [author] Sep 3, 2015 @ 8:38am 
@wookiemash, you definitely will!
@tenin, the more the merrier, but Fantasy Bump will be a good time for solo players, too.
@БармаЛеЙ, спасибо!
wookiemash Sep 2, 2015 @ 6:37pm 
Seems like i could have a blast playing this with friends.
Taebrythn Sep 2, 2015 @ 3:01pm 
looks fun with people
FSL&ALL Sep 2, 2015 @ 9:35am 
игрушка типо строй доброй марио брос
Gigatross Games  [author] Sep 2, 2015 @ 8:22am 
Thank you to everyone for all the comments and feedback! Your support means a lot.
CloudTheWolf Sep 2, 2015 @ 7:42am 
Not my kind of game but looks good :) Up voted
Zlata-0 Sep 2, 2015 @ 2:11am 
It is so so
Zlata-0 Sep 2, 2015 @ 2:11am 
But not good
Zlata-0 Sep 2, 2015 @ 2:11am 
Not bad

Zlata-0 Sep 2, 2015 @ 2:11am 
OK