Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And unfortunately, only one part of any multi-effect enchantment will actually level up so the soul trap part's never gonna change. The only real way to make it longer would be if I specifically added additional versions of the enchantment with longer Soul Trap durations on them.
While that wouldn't be terribly difficult to do, I personally don't ever use anything more than the minimum for that enchantment anyway. I figure if it's on a weapon, the strike that applies the soul trap will probably be the one killing the thing anyway, so why bother? The only reason Hellfire's got a bit more soul trap time is because of fire damage's Damage over Time.
There should be other mods that make all enchantments infinite, though, and this is certainly nothing complicated enough to break something like that.