The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Hellfire/Soul Trap+ Enchantments
28 Comments
Fang Shadow-Wing Apr 6, 2015 @ 4:31pm 
never mind figured it out
Fang Shadow-Wing Apr 6, 2015 @ 4:30pm 
what stone is that in the pick i cant seem to find it?
AlienArtifice  [author] Oct 15, 2014 @ 8:16am 
'Course not. You were never meant to keep the daggers; that's just the easiest/only way to add the enchantment itself to the game.

And unfortunately, only one part of any multi-effect enchantment will actually level up so the soul trap part's never gonna change. The only real way to make it longer would be if I specifically added additional versions of the enchantment with longer Soul Trap durations on them.

While that wouldn't be terribly difficult to do, I personally don't ever use anything more than the minimum for that enchantment anyway. I figure if it's on a weapon, the strike that applies the soul trap will probably be the one killing the thing anyway, so why bother? The only reason Hellfire's got a bit more soul trap time is because of fire damage's Damage over Time.
BullBars1 Oct 15, 2014 @ 5:23am 
I hope you don't mind but I used your daggers to learn the enchant to enchant my swords. Does the soul catching part have to be only 1 second or does it go up as I level up? These enchants sure do help even better than anything I've used so far. Thanks.
AlienArtifice  [author] Sep 21, 2014 @ 8:02am 
Yeah. Sorry it took me a month to actually google it XD
Käsekuchen Sep 21, 2014 @ 3:22am 
Yay ^^ cold embrace and reaperlight good job WolfsTrinity
AlienArtifice  [author] Sep 19, 2014 @ 5:53pm 
If there's a benefit to using Nexus over Workshop(for small mods like this one, anyway) that I'm not aware of then yeah, I could but I really don't see much of a point otherwise.
Grumpy Sep 19, 2014 @ 1:10pm 
Any chance you'll put this up on Nexus?
g_martin96 Sep 18, 2014 @ 4:56pm 
Or at least make a verion with unlimited enchantment?
AlienArtifice  [author] Sep 18, 2014 @ 4:45pm 
Haven't the faintest idea how and I'm not sure I'd really want to; balance and everything.

There should be other mods that make all enchantments infinite, though, and this is certainly nothing complicated enough to break something like that.
g_martin96 Sep 18, 2014 @ 4:40pm 
Could you make it an unlimited enchantment?
Käsekuchen Aug 26, 2014 @ 1:58pm 
LOL :D
AlienArtifice  [author] Aug 26, 2014 @ 8:03am 
I've actually had those two done for a few days now. I seriously have no idea how to update it, though XD
Käsekuchen Aug 26, 2014 @ 6:48am 
@WolfsTrinity: This mod is great. I would really appreciate if you could think over the Cold Embrace/Reaperlight Weapons. This mod shows so much potential. But anyway this is a good mod. Keep up the good work.
AlienArtifice  [author] Aug 23, 2014 @ 2:00pm 
Guardian stones right near the beginning of the game. It's just sitting there on a barrel since I don't really know how to do anything fancier.
MLG Darxide Aug 23, 2014 @ 12:58pm 
where is the enchanted dagger at so i can get the enchantment
AlienArtifice  [author] Aug 19, 2014 @ 3:32pm 
Can do, yeah! I've honestly just been procrastinating since I figured out how it works a few hours after I put this up XD
Jumpen Aug 19, 2014 @ 10:31am 
Please to ice and lightning. I play as a dagger dualwielding assasin and i like to have different elements on them but i hate lvling up enchantmentskill for dualenchanting
AlienArtifice  [author] Aug 19, 2014 @ 8:34am 
It works like any old fire enchantment save for my accidentally overpowering it; once you've stuck it on something, it's static except for that one weird destruction ability.
BullBars1 Aug 19, 2014 @ 8:30am 
So without showing my complete lack of knowledge regarding the enchantments, will this dagger enchantment level as I level or only when perk points are used in enchant and fire skills?
Lucian SaDiablo Aug 17, 2014 @ 7:51am 
Always happy to help mate. :)
AlienArtifice  [author] Aug 16, 2014 @ 11:45pm 
Well, you've reminded/forced me to consider the distinction, which has also led me to realize something useful, so thanks for that.
Lucian SaDiablo Aug 16, 2014 @ 11:44pm 
~shrugs~ No matter. Interesting mod in it's own way. I'll give it a 4/5 since I probably won't use it.
AlienArtifice  [author] Aug 16, 2014 @ 11:32pm 
I'm pretty sure that's down to the way the Creation Kit reads things, come to think; I know for a fact that mine has fire damage added first and the vanilla one's the opposite, so it's Seems to be down primarily to order which enchantment is the static one.
AlienArtifice  [author] Aug 16, 2014 @ 11:29pm 
Basically--andI've just done double-checked myself to be sure--Fiery Soul Trap is effected by one Destruction Tree Skill which affects all fire damage everywhere. Otherwise, it's never gonna change. The damage component of Hellfire, by contrast, works just like any other Fire Damage enchantment and benefits from all applicable Enchanting tree Skills.
Lucian SaDiablo Aug 16, 2014 @ 11:00pm 
Last I checked, doesn't the fire damage increase when selecting the Augmented Fire perks in the Destruction tree as well as Fire Enchanter?
AlienArtifice  [author] Aug 16, 2014 @ 10:58pm 
Fiery Souls changes the Soul Trap timer when you play around with enchanting but leaves the actual fire damage the same, which in my opinion is pretty worthless seeing as any Soul Trap above one second is pretty redundant when you're actively hacking away at people. This one does the opposite, letting you play with the Fire Damage and also benefit from enchanting bonuses for it.
Lucian SaDiablo Aug 16, 2014 @ 10:49pm 
So, how different is this to the Fiery Souls enchantment?