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AE Heart
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Markin May 4, 2016 @ 6:24pm 
haha, what is the beatuful sound?!
Tetris_Rubik Mar 26, 2016 @ 12:06pm 
Mola :3
SiriusFat Mar 1, 2016 @ 7:06pm 
How did the change of art direction went?
AssessedRacer94 Jan 29, 2016 @ 1:31am 
voted yes
ren_arrais Nov 11, 2015 @ 5:10am 
Beutifull game! Vote Yes!
Mr. Farkas Sep 29, 2015 @ 9:44am 
Nice game. Voted
Grenadeh Aug 11, 2014 @ 12:54pm 
Steve am I blind or is this not possible to get on Steam? It says released but I see no links.
Spyritmonger Jul 3, 2014 @ 2:01pm 
I wasn't sold on the idea at first, but the change in the art direction made me rethink it.
Keep doing a good job ^^
Matrix Jul 1, 2014 @ 11:31pm 
Nice game. The build town mode is the best.
ckeen8  [author] May 19, 2014 @ 2:48pm 
In case you missed it in the announcement, I'm redoing the art style of AE Heart! Come check out some of my ideas on and feel free to leave feedback! Let me know what you do or don't like.
crash fan razer63 Apr 25, 2014 @ 2:40pm 
quit dissing his art style! i voted.
ionutudor2012 Apr 14, 2014 @ 11:44am 
Big Papa Pablo Apr 14, 2014 @ 11:17am 
would vote yes if graphics didnt look so terrilble hope there only place holders
Vinicios Rodrigues Mar 29, 2014 @ 9:07pm 
(-_-) Mar 27, 2014 @ 12:50am 
Ca$h Mar 24, 2014 @ 5:11pm 
Looks okay, you need a better art, and please try to work on the animations. When or if this is fixed, I will defenatily be intrested in buying your game.
burndaflame Mar 14, 2014 @ 12:17pm 
Nice game, but a few things:
- the art could be better
- the animations look a bit strange
- support for Linux is a must
if this is done I'd buy the game
Nightwalker Mar 13, 2014 @ 8:39am 
No linux, no vote. Hire an artist
Jakooza Mar 13, 2014 @ 8:06am 
I like the style of the game ^^
Jimmy Crackers Mar 12, 2014 @ 3:40pm 
I feel that this game needs more improvement in it's art style. I understand the doodle kind of art style, but I would like it to at least look nice and professional.
Doggo Mar 12, 2014 @ 2:47pm 
I don't know what it is about this game.... But I just don't like it. I think it's just how cheesy everything looks, even in Legend of Zelda they had good detail, but this doesn't seem to have much design to it. Sorry but this is just my opinion, and a suggestion.
STVR Mar 12, 2014 @ 10:43am 
The gameplay looks very fun, reminiscent of Binding of Isaac or Nuclear Throne. You might want to bring some more artists on board, as that's really the only downside.
Quinto Max Mar 12, 2014 @ 6:38am 
Only in English?
Leidendes Tuix Mar 12, 2014 @ 6:24am 
Trvalv Mar 12, 2014 @ 5:00am 
Seems like a game that would be on a flash website, but maybe just maybe.
Alardode Mar 12, 2014 @ 4:19am 
It's a nice idea for a game. But there is already so much games out there that have the same ideas actually. But I like it and if it's not too expensive I would buy it.
Евгений Шелепов Mar 12, 2014 @ 3:41am 
ckeen8  [author] Mar 11, 2014 @ 7:23pm 
Responses, Part 3:

I apologize if the trailer wasn't clear about how the town mechanic feeds into the dungeons! Basically, as you buy buildings to gather suits off existing buildings, the dungeon that is related to each suit will level up. This will in turn make that dungeon harder and increase the number of points in that dungeon, allowing you to buy even better buildings later on. You get to the "true" ending by gathering all the suits off all the buildings, which unlocks the game's final bosses.

Again, thanks for your support and your feedback! Please let us know if you have any more questions or comments!
ckeen8  [author] Mar 11, 2014 @ 7:23pm 
Responses, Part 2:

As for the game's difficulty, when I made the trailer, of course I wanted to look cool playing it, so I was using some of the game's best(and rare) weapons and not using the shots where I died, so it may seem a lot easier than it is. The response from all the playtesters was unanimous that it was a very challenging game. We also recorded most of these shots on the normal difficulty, and there are three more difficulties above that, so have no concerns about the game being too easy!

As far as loot progression, because there are 50 items and you only get a (semi, based on your class)random 10 per playthrough, your character will wind up with a totally different item set each game, which helps each game to feel varied. However, we are planning on adding a 60 and a 99 day mode later on, and for those modes we will probably implement some sort of loot progression.
ckeen8  [author] Mar 11, 2014 @ 7:23pm 
Thanks for a great first day on Greenlight, and thanks for all the feedback! A couple of responses:

I'd be happy to take suggestions on ways to improve the presentation, as I want to make sure I release the best game I can! What in particular do you think needs work; maybe the UI layout? More detail in the game worlds? Better shading? Let me know!

Because of the focus on combat, the traps/platforming elements are mostly there to add another layer to the combat. That means that, on their own, they are trivial to pass, but I can't count the number of times I backed into crossbow fire while running from a pack of enemies.
Graeme Mar 11, 2014 @ 3:44pm 
My dog has made prettier mistakes than this.
Grenadeh Mar 11, 2014 @ 3:00pm 
I'm interested in this game because one of my best friends made it. And also because it looks awesome.
chrisshore333999 Mar 11, 2014 @ 1:09pm 
A nice original idea, but the presentation definitely needs improving, and also it seems fairly easy from this gameplay, so maybe increase the size of traps (Like konradix05 said). Also, there should be some loot progression to prevent a feeling of repetitiveness.
Prestige more kids Mar 11, 2014 @ 10:58am 
I don't mind the graphics but the combat looks like it could use a lot of honing.
konradix05 Mar 11, 2014 @ 10:27am 
Seems pretty cool in terms of gameplay. The assets and tools are there. IDK how bid dungeons are, but I'd make the traps bigger, since you just kinda jumped over these crossbows. I'd also work on the presentation, because it's not that good, and some people do judge a game by it's cover.
foxmulder900 Mar 11, 2014 @ 10:17am 
Quite a bit of depth and originality here. Using the suits to build your town adds some interesting strategy, and collecting these much needed suits gives you a good reason to risk exploring the perilous levels!
Vic Rattlehead Mar 11, 2014 @ 9:23am 
Remember when flash games were free?
Alex Potterson Mar 11, 2014 @ 7:09am 
LordOfTheSpoods Mar 11, 2014 @ 4:58am 
Looks decent, but the graphics could be improved some more, as they look rather generic and uninspiring. Game looks like it'll play well, but I'll have to see how much farther it gets to get a decent opinion on it.
Almarhoon Mar 11, 2014 @ 4:06am 
this really needs to get greenlit
Ezro Mar 11, 2014 @ 1:01am 
I think what really makes this game shine, is the number of abilities/skills your character can use. While I'm not quite sure how the town mechanic is relevant to unlocking dungeons, I still think this game has potential. Keep up the great work!
Purple Fiction Mar 11, 2014 @ 12:53am 
Normally I think these kinds of games look like crap, but this actually looks good. The only complaint that I have is that the distance of the jumping seems to nullify what would otherwise be difficult traps & hazards.
AVG GMR Mar 10, 2014 @ 11:44pm 
One of my favorite games. Period.