The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Apocalypse - Magic of Skyrim
< >
1,501 Comments
Kova May 29 @ 3:09am 
Well I did some testing and I belivie it was script lag. When it happend I was in the middle of a battle with Stormcloaks and Imperials fighting, about 50 people, so I think that was the cause of the script lag. I tried it later and it worked perfectly fine.
Pinochets HelO Rides May 28 @ 7:34pm 
Ice tectures cause lag sometimes.
Enai Siaion  [author] May 28 @ 3:46pm 
Do you have a script lag issue?
Kova May 28 @ 2:12pm 
I have a quick question. I used a scroll for a spell calle "Apocalypse" and after using it, my character sheathed and just went up in the air as usual but instead of hoovering above and shooting meteors I just dropped down and died. Not sure if this is something I did or one of the mods conflicting with this but I just want any kind of feedback before I do something about it.
╬ Wolfterro ╬ [JSSF] May 20 @ 6:09pm 
i thinked it worked but it not your mod is sucks
╬ Wolfterro ╬ [JSSF] May 20 @ 6:00pm 
you son of a bitch it not worked fuck off your mod is a shit
╬ Wolfterro ╬ [JSSF] May 20 @ 5:52pm 
i love that mod thanks so much i more like king's heart
QuinnActually03 May 17 @ 4:42pm 
There's also a Leech Seed in Pokemon. It's a grass-type move that plants a seed on your foe that leeches health every turn (hence the name). Think of it as like the Flower from Smash.
Enai Siaion  [author] May 16 @ 10:44am 
There's nothing about thralls or ebony armor that causes a crash. Looks like your game has too many mods/a corrupt save/no Crash Fixes in use/any of a million reasons why it might crash.
Tummi Gummi May 14 @ 11:13am 
ugh just a glitch heads up power of the master if you use on thralls with ebonyarmor game crashes
Petra May 11 @ 1:47pm 
Holy shit, permanent really means permanent. I used enslave the weak, my slave died, and I forgot all about them. Days later, fast traveled somewhere near where my next quest was, saw that the enemy outside the door respawned since I last cleared the area. Attacked him, but nothing happened. Went up, and it was my slave just making soup. Apparently the spell is applied to the entity, not the instance, so the NPC respawned with the spell still active. New goal, get as many respawning enemies enslaved as possible, get a literal army.
Praise The Sun May 3 @ 2:00pm 
do i have to do anything for the spells to pop up ? i just started the game/
⚝ Lucyus o Vazio ⚝ May 1 @ 11:40am 
155 fucking spells? so tasty :P:steamsalty:
Enai Siaion  [author] Apr 28 @ 7:18am 
Leech Seed is from Dota, and there's no Backlash Wave in this mod.
Petra Apr 28 @ 1:09am 
"Lore friendly" like pokemon's leech seed, and inuyasha's backlash wave. Though I'm just poking fun, they fit in just fine if you don't know the references.
justinlay95 Apr 27 @ 6:55pm 
is this compatible with mazor's intuitive Magic
Enai Siaion  [author] Apr 24 @ 11:27am 
...yes.
Tanis41493 Apr 23 @ 1:49pm 
Is this compatible with Midas Magic?
Enai Siaion  [author] Apr 16 @ 11:39am 
> When every I try to play with it on my game it simply crashes. I have downloaded the steam workshop version of the mod and have all the DLCs. I also have ordinator on but have added the patch mod for that. Hope you can help.

You have to load it before the patch, not after.

> Probably ice magic, just remove the spells using console.

What kind of stupid post is this? Skyrim is unstable and may crash at random, especially if you use the Workshop and therefore don't have access to ENBoost and Crash Fixes.
Math Apr 10 @ 12:33pm 
unfortunately it crashed my game always when i try to save the game.
Caza B Apr 10 @ 11:04am 
When every I try to play with it on my game it simply crashes. I have downloaded the steam workshop version of the mod and have all the DLCs. I also have ordinator on but have added the patch mod for that. Hope you can help.
Enai Siaion  [author] Apr 1 @ 9:21am 
> Scroll of Conjure Battlemage seems to be broken. It summons the battlemage person, but when I buy the upgrades (Like +25 HP and +50 Magicka) It simply takes my money and gives me nothing. I have tried twice and even waited the full 120 seconds to see if when he despawned it would give me the upgrades, it didnt.

It doesn't give YOU the updates. It gives your battlemage the updates.

> @greypaws. Fingers of the mountain is a frost spell right?

No, shock damage.

> Ice is bugged right now. Low damage and glitches.

You don't know nords and draugr (and a lot more enemies) are 50% frost resistant, you don't use one of the various perk mods that adds resist piercing perks for frost for that reason, all you do is complain and tell people they're wrong. Leave.

> I tried playing with it, but it just crash my Skyrim every time I try to start it. :(

Did you download the DLC version from the Nexus and don't have the DLC?
I tried playing with it, but it just crash my Skyrim every time I try to start it. :(
NathanS48 Mar 11 @ 6:25pm 
Scroll of Conjure Battlemage seems to be broken. It summons the battlemage person, but when I buy the upgrades (Like +25 HP and +50 Magicka) It simply takes my money and gives me nothing. I have tried twice and even waited the full 120 seconds to see if when he despawned it would give me the upgrades, it didnt.

What should I do?
Enai Siaion  [author] Mar 9 @ 12:54pm 
> Hey Enai, I don't know if this was already answered but I have an issue when trying to summon my bound battleaxe where it causes me to look as if I have a battleaxe in my hands but nothing is there.

This mod does not modify Bound Battleaxe.

> One problem I am having though: the spell Fingers of the Mountain only equips in my left hand, even if I left-click.

Yes. Most master spells wouldn't benefit from dual casting.

> german version?

What about it?
Greypawz Mar 4 @ 12:05am 
Hey Enai, first, this really is an amazing mod, it gives wizard builds something to do other than just spamming one spell. One problem I am having though: the spell Fingers of the Mountain only equips in my left hand, even if I left-click. This is a bit of a problem since I'm running a shield mage build, so the spell always displaces Spellbreaker. Keep up the good work!
Peggin Mar 3 @ 9:35am 
No need to call me an idiot
DragonRogue Mar 2 @ 6:11pm 
Have you played hearthstone before?
Maserjo Mar 2 @ 3:38pm 
german version?
Arcticwolfhowls Feb 28 @ 8:34am 
Hey Enai, I don't know if this was already answered but I have an issue when trying to summon my bound battleaxe where it causes me to look as if I have a battleaxe in my hands but nothing is there. I can't sheathe it orswitch to another weapon, I can't attack either. The only way to get rid of it is if I wait for the spell to run out, any idea what this is? I'm running basically all your skyrim mods on the workshop
Gimpy Feb 6 @ 7:29am 
I fixed the issue your mod is fine. My save file was corrupted.
Gimpy Feb 6 @ 7:07am 
Hey I am having skyrim crash everytime i open my magic tab because of this mod. I tested this by uninstalling everything but this mod and tried opening my magic tab and again skyrim crashed. It would be great if you could check this out and possibly tell me why this is happening.
✪ McGough Feb 5 @ 1:54pm 
do you need DLCs to run this thanks
The Imperial Watch Feb 4 @ 2:01pm 
Really? Have you even tried what I suggested? My 3 Dremora Lords, pet Riekling and Rayya would completely disagree. They'd even disagree after being struck by lightning several times.

Allied creatures and NPC's, summonable or otherwise, are only set to become hostile to the player after the player has done a significant amount of damage to the allied creature/NPC. You're aware of that, right? This was deliberately done so that if the player accidentally hit an allied NPC during battle, the NPC would forgive the players mistake, so as to not end up with the potential issue we're discussing now.

I don't think the problem has anything to do with the AI, it seems to me like it's a problem with the factions some of your minions are set to. It's just a hunch based on my own limited experience with the Creation Kit, though.

Either way it's your mod, and if I can't convince you to prove it to yourself, I don't think I can prove it to you at all.
Enai Siaion  [author] Feb 4 @ 1:42pm 
> Buff frost while your at it.

Frost is fine. Most enemies are frost resistant. Ordinator has several frost resist piercing perks.

> Have you tried what I said? Lightning from Storm Call doesn't have to strike them at all - all Hernes and ALL of their spirit wolves become IMMEDIATELY hostile upon using the Storm Call shout.

There is nothing different about this minion as opposed to any other minion in terms of AI. Every conjured minion literally uses the same AI

> Even though they don't benefit from dual casting, being able to cast them in either hand would still be more useful

If you can cast them in either hand, people will start filing bug reports that you can't dual cast them. That's why they were made one hand only in the first place.

That and people are stupid and would complain that the resist reducing spells are too weak. Making those one hand only railroads people into actually using them alongside other spells as intended.
brandonfast34 Feb 3 @ 3:37pm 
Thanks for the awesome mod
The Imperial Watch Feb 1 @ 6:04pm 
Have you tried what I said? Lightning from Storm Call doesn't have to strike them at all - all Hernes and ALL of their spirit wolves become IMMEDIATELY hostile upon using the Storm Call shout.

When you try it out for yourself, you'll also realise why 3 spirit wolves is a bad idea. Be sure to give it a go after summoning multiple Hernes in the middle of a battle with a Dragon as well. :)
ExoticButts Feb 1 @ 12:19pm 
Ocato's Recital with Grand Healing, Tree Rings and Ebonyflesh thrown under it whilst being a Vampire Lord with Necromage and Respite perks.

10/10 would juggernaut again
Arwin Hochauser Jan 27 @ 9:42pm 
I agree with Cai, there's no reason that certain spells can only be cast in certain hands, especially because even if they would not benefit from dual casting the same spell, there might be other spells they would be beneficial to use with.
Cai V3.6 Jan 18 @ 8:51am 
Even though they don't benefit from dual casting, being able to cast them in either hand would still be more useful as I tend to play with a healing/utility spell in the left hand and a combat spell in the right, only being able to put, for example, forbidden sun in my left hand makes it more difficult to use.
Enai Siaion  [author] Jan 16 @ 4:12am 
> I'm not sure if you will answer this, but is the combination of this mod, Magic Specialization [with patch] and Ordinator [with the right patch] making my spells cost overly silly amounts of magic? like my starter healing spell costs 8k to even cast

This is an INTENTIONAL feature of Magic Specialization, please read the description of mods you are using.

> Malviser's Gauntlet is bugged. It will sometimes fling enemies extremely far away.

This is a vanilla effect, Vampiric Grip. Either the vanilla game is bugged (not my fault) or you are using some sort of "realistic actor weight" mod.

> Why can you only cast certain spells in certain hands, is this deliberate or a glitch?

Most of those don't benefit from dual casting.
Enai Siaion  [author] Jan 16 @ 4:12am 
> Might be the ice magic causing it. It can be weak and/or crash sometimes.

Those two things have nothing to do with each other. Also, frost does not cause crashes. What causes crashes is that Skyrim is unstable and has MANY limitations that are easily hit when you have lots of mods installed and which the Workshop sheep know nothing about.

> Hernes have too many spirit wolves. Should be decreased to two or one from three.
Storm Call will also make them all hostile.

Storm Call is a vanilla shout and does what it always did: hit allies. Also, you didn't give a reason to reduce the number of wolves, and I won't make changes without a reason.

Enai Siaion  [author] Jan 16 @ 4:09am 
> This mods works fine until I go to save/load then I CTD.... :/ any idea what might be causing this?

Save file too big, too many heavy mods with active scripts, etc. Not an Apocalypse issue.
Woofy Jan 14 @ 8:59pm 
Enai, you amazing person, thank you for such an awesome mod. :)
Cai V3.6 Jan 14 @ 10:00am 
Jovial, it was the master level destruction spells.
Jovial Bard Jan 13 @ 9:37pm 
Malviser's Gauntlet is bugged. It will sometimes fling enemies extremely far away. The distance seems to be random, sometimes it's several meters, sometimes it will fling the enemy so far it'll crash my game. However, they always come back within melee range unless the game crashes, of course.
Will test the spell more extensively to see if it's truly random or not.
Jovial Bard Jan 13 @ 9:20pm 
@Cai
Which spells? Channel Energies or Ocato's Recital are right hand only because they synergize with spells on your left hand. Some spells are restricted to a single hand or non duo-castable because of balancing issues (e.g. Master Destruction spells) or to remove redundancy (e.g. Backlash), I'm afraid.
Cai V3.6 Jan 12 @ 10:45am 
Why can you only cast certain spells in certain hands, is this deliberate or a glitch?
Manah Scarlet Jan 9 @ 3:41pm 
I'm not sure if you will answer this, but is the combination of this mod, Magic Specialization [with patch] and Ordinator [with the right patch] making my spells cost overly silly amounts of magic? like my starter healing spell costs 8k to even cast
Sleep iz 4 da week! Jan 8 @ 7:54pm 
I get to cast my favorate dark souls spell, forbidden sun? Sign me up:D