Stones of Barenziah DROPPABLE + Quest Markers
67 Yorum
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Lelouch87 20 Şub @ 11:32am 
this mod makes it that much easier to find these damn little stones.
Turn_on_a_Dime  [yaratıcı] 29 Ara 2014 @ 3:46pm 
Have you talked to Vex? Have you tried moving the mod to the bottom of your load order?
Thang_Zerzer 29 Ara 2014 @ 6:25am 
i'm installed mod but i can't see any marker in my nevigation
zoomheadshot2025 19 Eki 2014 @ 2:29am 
I want a mod that has droppable quest items
neilbert1 4 Tem 2014 @ 12:44pm 
This needed to be done. I always try to avoid picking these suckers up, but every once in a while I grab one by mistake.
TDWP 13 May 2014 @ 4:22pm 
This is such a useful mod thank you. :D
Turn_on_a_Dime  [yaratıcı] 8 Mar 2014 @ 1:12pm 
Ooh I'm not sure, but there's a good chance it is - depends on what that mod does with this quest.
bigwhitehound 8 Mar 2014 @ 12:12pm 
Is this compatible with Destroy the Thieves guild?
WoodenArrow 28 Oca 2014 @ 1:54pm 
Is there a mod were you can drop ANY quest items
Turn_on_a_Dime  [yaratıcı] 22 Oca 2014 @ 1:09am 
Yeah it's an artifact of the script used to rename them - they stop stacking.
Mr.Shaggnificent 21 Oca 2014 @ 10:41pm 
I like being able to drop them because for some reason they don't stack properly in my inventory. i'll have a stack of three or four, but the rest are individualy listed.
Turn_on_a_Dime  [yaratıcı] 23 Kas 2013 @ 8:58pm 
@spandexsquattingdog: lol, I didn't think of that ... :)
You can probably delete them with console commands. Or use them as decoration.
spandexsquattingdog 23 Kas 2013 @ 4:49pm 
Well I turned in the crown before picking them all back up, so I got 23 sitting in a drawer...
Turn_on_a_Dime  [yaratıcı] 4 Kas 2013 @ 2:27am 
@Cheese sandvich:
When the stones are quest items they do not contribute to your weight limit (despite the value you see in the menu). Installing this mod makes them droppable but also gives them weight they didn't previously have.
Cheese sandvich 3 Kas 2013 @ 8:42pm 
yes! now I can drop about 5 weight worth of these stupid stones!
Zathmi 3 Kas 2013 @ 5:28pm 
Works as advertised.
Timmis 10 Eyl 2013 @ 5:28am 
worked without a glitch, nice!!

AlexanderRM 19 Haz 2013 @ 2:12pm 
For some reason the other (non-droppable) quest markers mod didn't work for me, but this did. I just wanted to say how helpful this was. I was at 12 stones and had given up hope at ever not having that huge list of stones clutting my inventory. Thank you. :)
martymartman59 12 Nis 2013 @ 3:35pm 
FINALLY! Thanks!!!
Bonder 10 Mar 2013 @ 11:28pm 
thanks :)
Turn_on_a_Dime  [yaratıcı] 10 Mar 2013 @ 11:10pm 
For that you will need Sean5861's original mod:
Bonder 10 Mar 2013 @ 8:22pm 
really all i want to do, is be able to drop the 5 or so unusual gems i have into a chest, forever, and never have to deal with them again. I'm not going to join thieves guild this time around.
Would this let me simply let me do just that? i dont need quest markers. All i have is 'take to an appriaser' quest, and since i havent done that pickpocketing thing for Brynhoff either, Maul doesnt even say anything to me.
robert.martel 17 Şub 2013 @ 11:16am 
oh yeah dragonborn items oke if u ever geth dragonborn could u make it :D
Turn_on_a_Dime  [yaratıcı] 17 Şub 2013 @ 11:15am 
What's a black book? If it's something from dragonborn - I don't have dragonborn, sorry.
robert.martel 17 Şub 2013 @ 5:12am 
could u make a black book dropabel mod?
Merik Lobo 20 Ara 2012 @ 3:14pm 
just making minor edits to breezehome with hearthfire installed has been known to cause CTD.
Turn_on_a_Dime  [yaratıcı] 20 Ara 2012 @ 11:41am 
Really? I would be very surprised if that were the case, since the only thing it changes are the quest markers for the No Stone Unturned quest, and their "quest object" flag.
Merik Lobo 20 Ara 2012 @ 2:27am 
apprently your mod causes issues with some of the objects in proudspire and conflicts with Hearthfire.
Turn_on_a_Dime  [yaratıcı] 18 Kas 2012 @ 12:11pm 
I don't even remember what (if anything ...) was the problem with Dovahkiin Hideout
Wolfe Bane 17 Kas 2012 @ 12:48pm 
is the Dovakhin Hideout conflict still an issue with this mod. Also I stopped updating the Dovahkin Hideout mod at 0.6.5 does that matter with the conflict issue?
Turn_on_a_Dime  [yaratıcı] 27 Eki 2012 @ 5:39pm 
Click the green "Subscribe" button, and the mod will be downloaded and activated next time you open the Skyrim launcher.
Choochera 27 Eki 2012 @ 3:53pm 
How do I download this?

ShadowKitty 11 Eyl 2012 @ 5:37pm 
Hm, ok then. I mean it's not much of a problem to unmark it in the journal, just sorta annoying lol
Turn_on_a_Dime  [yaratıcı] 11 Eyl 2012 @ 5:36pm 
@ShadowDragon42: The game's quest markers are known to be glitchy anyway. They are probably conflicting in some unexpected and stupid way.
ShadowKitty 11 Eyl 2012 @ 3:01pm 
I love this mod, but I've noticed a big problem with it. Some in-game quest markers are broken when the Stones of Barenziah markers are active in the Journal. When I disable it, the missing markers show up. For example, I have a Bedlam job for the Thieves guild right now and I'm standing in front of the door for where it is. With the Stones quest active, my bedlam job doesn't show the marker. If I disable it, my bedlam job's marker shows up.

Is there any way to fix this? Or is there a limitation to the number of active markers?
Turn_on_a_Dime  [yaratıcı] 10 Eyl 2012 @ 1:53pm 
When they are quest itmes, their weight is not counted - try dropping everything you are carrying but them. The same goes for all quest items.
With this mod, however, they ACTUALLY WILL have 0.5 weight each.
AmaDraque 10 Eyl 2012 @ 11:42am 
In my game version the stones have always had weight - 0,5 each. I checked your previous version of the mod to see if there was a reference to their weight there, but found none. Anyway, I'm looking forward to trying it out.
Gol Zin Viing 29 Ağu 2012 @ 10:19am 
Thar one stone is in the Troll cave at the end.
formorian5 19 Ağu 2012 @ 10:04pm 
I actually liked this iteration of the Thieves guild better. Oblivion was Robin Hood and was basically just offered fences and a questline. A kick-ass questline, true, but after you were done, that was it. This Thieves guild is very mob, organized crime. It's not just thievery, it's extortion, bribery, so many aspects of making illegal coin.
AxOn 18 Tem 2012 @ 5:07pm 
Thanks man!
cabalion13 17 Tem 2012 @ 11:04am 
great mod! i searched every the stones and than now have found the Mod.
cabalion13 17 Tem 2012 @ 11:01am 
oh! the Stone was in the cave under the trapdoor. That's new.
Turn_on_a_Dime  [yaratıcı] 15 Tem 2012 @ 2:43pm 
@cabalion13: Do you have all the updates for the game installed? One of the updates moved the embassy stone - you can look up its location if the marker doesn't lead you there correctly.
cabalion13 15 Tem 2012 @ 8:09am 
the marker for the Thalmoric embassy is not correct. and in the embassy isn't a stone at me
Potato 3 Tem 2012 @ 8:04am 
Thanks a lot!
Reichtangle 19 Haz 2012 @ 6:49am 
oh ok,it sounded like they will stack now cause you said: its been fixed
Turn_on_a_Dime  [yaratıcı] 19 Haz 2012 @ 2:09am 
Stack? I don't think they stack - the not-stacking is because the quest RENAMES them from "Unusual Gem" to "Stone of Barenziah" - that process breaks the stacking. This mod just allows you to unload them elsewhere so they clutter up some container instead of your inventory.
Reichtangle 18 Haz 2012 @ 11:09am 
so it's fixed that they will stack now? :O
Turn_on_a_Dime  [yaratıcı] 12 Haz 2012 @ 12:47am 
Yeah. The thieves guild in Oblivion was actualy kinda virtuous and interesting ... I didn't like this iteration.
corrigan1313 10 Haz 2012 @ 6:31pm 
Will do! I mean seriously, who does those quests?? I have no prob killing bandits and necromancers in the wild, but extorting money from decent, hard working, folk by threatening their children and breaking their prized vase... not cool. :-\