Stones of Barenziah DROPPABLE + Quest Markers
63 条留言
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neilbert1 7月4日下午12:44 
This needed to be done. I always try to avoid picking these suckers up, but every once in a while I grab one by mistake.
TDWP 5月13日下午4:22 
This is such a useful mod thank you. :D
Turn_on_a_Dime  [作者] 3月8日下午1:12 
Ooh I'm not sure, but there's a good chance it is - depends on what that mod does with this quest.
bigwhitehound 3月8日下午12:12 
Is this compatible with Destroy the Thieves guild?
WoodenArrow 1月28日下午1:54 
Is there a mod were you can drop ANY quest items
Turn_on_a_Dime  [作者] 1月22日上午1:09 
Yeah it's an artifact of the script used to rename them - they stop stacking.
Mr.Shaggnificent 1月21日下午10:41 
I like being able to drop them because for some reason they don't stack properly in my inventory. i'll have a stack of three or four, but the rest are individualy listed.
Turn_on_a_Dime  [作者] 2013年11月23日下午8:58 
@spandexsquattingdog: lol, I didn't think of that ... :)
You can probably delete them with console commands. Or use them as decoration.
spandexsquattingdog 2013年11月23日下午4:49 
Well I turned in the crown before picking them all back up, so I got 23 sitting in a drawer...
Turn_on_a_Dime  [作者] 2013年11月4日上午2:27 
@Cheese sandvich:
When the stones are quest items they do not contribute to your weight limit (despite the value you see in the menu). Installing this mod makes them droppable but also gives them weight they didn't previously have.
Cheese sandvich 2013年11月3日下午8:42 
yes! now I can drop about 5 weight worth of these stupid stones!
Zathmi 2013年11月3日下午5:28 
Works as advertised.
timmis75 2013年9月10日上午5:28 
worked without a glitch, nice!!

Thanks:)
AlexanderRM 2013年6月19日下午2:12 
For some reason the other (non-droppable) quest markers mod didn't work for me, but this did. I just wanted to say how helpful this was. I was at 12 stones and had given up hope at ever not having that huge list of stones clutting my inventory. Thank you. :)
martymartman59 2013年4月12日下午3:35 
FINALLY! Thanks!!!
Bonder 2013年3月10日下午11:28 
thanks :)
Turn_on_a_Dime  [作者] 2013年3月10日下午11:10 
For that you will need Sean5861's original mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=11530
Bonder 2013年3月10日下午8:22 
really all i want to do, is be able to drop the 5 or so unusual gems i have into a chest, forever, and never have to deal with them again. I'm not going to join thieves guild this time around.
Would this let me simply let me do just that? i dont need quest markers. All i have is 'take to an appriaser' quest, and since i havent done that pickpocketing thing for Brynhoff either, Maul doesnt even say anything to me.
robert.martel 2013年2月17日上午11:16 
oh yeah dragonborn items oke if u ever geth dragonborn could u make it :D
Turn_on_a_Dime  [作者] 2013年2月17日上午11:15 
What's a black book? If it's something from dragonborn - I don't have dragonborn, sorry.
robert.martel 2013年2月17日上午5:12 
could u make a black book dropabel mod?
Merik Lobo 2012年12月20日下午3:14 
just making minor edits to breezehome with hearthfire installed has been known to cause CTD. http://www.reddit.com/r/skyrim/comments/11qcds/help_with_proudspire_manor_please/c75mps0
Turn_on_a_Dime  [作者] 2012年12月20日上午11:41 
Really? I would be very surprised if that were the case, since the only thing it changes are the quest markers for the No Stone Unturned quest, and their "quest object" flag.
Merik Lobo 2012年12月20日上午2:27 
apprently your mod causes issues with some of the objects in proudspire and conflicts with Hearthfire.
Turn_on_a_Dime  [作者] 2012年11月18日下午12:11 
I don't even remember what (if anything ...) was the problem with Dovahkiin Hideout
Wolfe Bane 2012年11月17日下午12:48 
is the Dovakhin Hideout conflict still an issue with this mod. Also I stopped updating the Dovahkin Hideout mod at 0.6.5 does that matter with the conflict issue?
Turn_on_a_Dime  [作者] 2012年10月27日下午5:39 
Click the green "Subscribe" button, and the mod will be downloaded and activated next time you open the Skyrim launcher.
Choochera 2012年10月27日下午3:53 
How do I download this?

ShadowKitty 2012年9月11日下午5:37 
Hm, ok then. I mean it's not much of a problem to unmark it in the journal, just sorta annoying lol
Turn_on_a_Dime  [作者] 2012年9月11日下午5:36 
@ShadowDragon42: The game's quest markers are known to be glitchy anyway. They are probably conflicting in some unexpected and stupid way.
ShadowKitty 2012年9月11日下午3:01 
I love this mod, but I've noticed a big problem with it. Some in-game quest markers are broken when the Stones of Barenziah markers are active in the Journal. When I disable it, the missing markers show up. For example, I have a Bedlam job for the Thieves guild right now and I'm standing in front of the door for where it is. With the Stones quest active, my bedlam job doesn't show the marker. If I disable it, my bedlam job's marker shows up.

Is there any way to fix this? Or is there a limitation to the number of active markers?
Turn_on_a_Dime  [作者] 2012年9月10日下午1:53 
When they are quest itmes, their weight is not counted - try dropping everything you are carrying but them. The same goes for all quest items.
With this mod, however, they ACTUALLY WILL have 0.5 weight each.
AmaDraque 2012年9月10日上午11:42 
In my game version the stones have always had weight - 0,5 each. I checked your previous version of the mod to see if there was a reference to their weight there, but found none. Anyway, I'm looking forward to trying it out.
Gol Zin 2012年8月29日上午10:19 
Thar one stone is in the Troll cave at the end.
formorian5 2012年8月19日下午10:04 
I actually liked this iteration of the Thieves guild better. Oblivion was Robin Hood and was basically just offered fences and a questline. A kick-ass questline, true, but after you were done, that was it. This Thieves guild is very mob, organized crime. It's not just thievery, it's extortion, bribery, so many aspects of making illegal coin.
AxOn 2012年7月18日下午5:07 
Thanks man!
cabalion13 2012年7月17日上午11:04 
great mod! i searched every the stones and than now have found the Mod.
cabalion13 2012年7月17日上午11:01 
oh! the Stone was in the cave under the trapdoor. That's new.
Turn_on_a_Dime  [作者] 2012年7月15日下午2:43 
@cabalion13: Do you have all the updates for the game installed? One of the updates moved the embassy stone - you can look up its location if the marker doesn't lead you there correctly.
cabalion13 2012年7月15日上午8:09 
the marker for the Thalmoric embassy is not correct. and in the embassy isn't a stone at me
Rayvinth 2012年7月3日上午8:04 
Thanks a lot!
☭Lenin Cat☭ 2012年6月19日上午6:49 
oh ok,it sounded like they will stack now cause you said: its been fixed
Turn_on_a_Dime  [作者] 2012年6月19日上午2:09 
Stack? I don't think they stack - the not-stacking is because the quest RENAMES them from "Unusual Gem" to "Stone of Barenziah" - that process breaks the stacking. This mod just allows you to unload them elsewhere so they clutter up some container instead of your inventory.
☭Lenin Cat☭ 2012年6月18日上午11:09 
so it's fixed that they will stack now? :O
Turn_on_a_Dime  [作者] 2012年6月12日上午12:47 
Yeah. The thieves guild in Oblivion was actualy kinda virtuous and interesting ... I didn't like this iteration.
corrigan1313 2012年6月10日下午6:31 
Will do! I mean seriously, who does those quests?? I have no prob killing bandits and necromancers in the wild, but extorting money from decent, hard working, folk by threatening their children and breaking their prized vase... not cool. :-\
Turn_on_a_Dime  [作者] 2012年6月10日下午4:15 
@brian.taylor: There might be a mod for that somewhere. I'm not aware of one, but there might be one. Actually, if you find it, can you drop me a link? I hate the thieves guild too! :-)
corrigan1313 2012年6月10日上午8:40 
Fantastic! Love the combined mod. Is there a way to set your friendliness with the theives guild, without doing their quests. I'd like to be able sell stolen goods to them, and collect and off-load stones of barenziah to them, but I HAE doing their quests. Their kinda a group of *insert your own explicitives here*... :)
Agriphal 2012年6月6日下午3:21 
I liked your mod so much I added it to my permanent collection; http://steamcommunity.com/sharedfiles/filedetails/?id=72755638 ...to help spread the word of your good work.
Turn_on_a_Dime  [作者] 2012年5月19日下午11:37 
@Whitemage87: Put this mod at the very bottom of the load order, see what happens