Stones of Barenziah DROPPABLE + Quest Markers
63 commenti
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neilbert1 4 lug, ore 12:44 
This needed to be done. I always try to avoid picking these suckers up, but every once in a while I grab one by mistake.
TDWP 13 mag, ore 16:22 
This is such a useful mod thank you. :D
Turn_on_a_Dime  [autore] 8 mar, ore 13:12 
Ooh I'm not sure, but there's a good chance it is - depends on what that mod does with this quest.
bigwhitehound 8 mar, ore 12:12 
Is this compatible with Destroy the Thieves guild?
WoodenArrow 28 gen, ore 13:54 
Is there a mod were you can drop ANY quest items
Turn_on_a_Dime  [autore] 22 gen, ore 1:09 
Yeah it's an artifact of the script used to rename them - they stop stacking.
Mr.Shaggnificent 21 gen, ore 22:41 
I like being able to drop them because for some reason they don't stack properly in my inventory. i'll have a stack of three or four, but the rest are individualy listed.
Turn_on_a_Dime  [autore] 23 nov 2013, ore 20:58 
@spandexsquattingdog: lol, I didn't think of that ... :)
You can probably delete them with console commands. Or use them as decoration.
spandexsquattingdog 23 nov 2013, ore 16:49 
Well I turned in the crown before picking them all back up, so I got 23 sitting in a drawer...
Turn_on_a_Dime  [autore] 4 nov 2013, ore 2:27 
@Cheese sandvich:
When the stones are quest items they do not contribute to your weight limit (despite the value you see in the menu). Installing this mod makes them droppable but also gives them weight they didn't previously have.
Cheese sandvich 3 nov 2013, ore 20:42 
yes! now I can drop about 5 weight worth of these stupid stones!
Zathmi 3 nov 2013, ore 17:28 
Works as advertised.
timmis75 10 set 2013, ore 5:28 
worked without a glitch, nice!!

Thanks:)
AlexanderRM 19 giu 2013, ore 14:12 
For some reason the other (non-droppable) quest markers mod didn't work for me, but this did. I just wanted to say how helpful this was. I was at 12 stones and had given up hope at ever not having that huge list of stones clutting my inventory. Thank you. :)
martymartman59 12 apr 2013, ore 15:35 
FINALLY! Thanks!!!
Bonder 10 mar 2013, ore 23:28 
thanks :)
Turn_on_a_Dime  [autore] 10 mar 2013, ore 23:10 
For that you will need Sean5861's original mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=11530
Bonder 10 mar 2013, ore 20:22 
really all i want to do, is be able to drop the 5 or so unusual gems i have into a chest, forever, and never have to deal with them again. I'm not going to join thieves guild this time around.
Would this let me simply let me do just that? i dont need quest markers. All i have is 'take to an appriaser' quest, and since i havent done that pickpocketing thing for Brynhoff either, Maul doesnt even say anything to me.
robert.martel 17 feb 2013, ore 11:16 
oh yeah dragonborn items oke if u ever geth dragonborn could u make it :D
Turn_on_a_Dime  [autore] 17 feb 2013, ore 11:15 
What's a black book? If it's something from dragonborn - I don't have dragonborn, sorry.
robert.martel 17 feb 2013, ore 5:12 
could u make a black book dropabel mod?
Merik Lobo 20 dic 2012, ore 15:14 
just making minor edits to breezehome with hearthfire installed has been known to cause CTD. http://www.reddit.com/r/skyrim/comments/11qcds/help_with_proudspire_manor_please/c75mps0
Turn_on_a_Dime  [autore] 20 dic 2012, ore 11:41 
Really? I would be very surprised if that were the case, since the only thing it changes are the quest markers for the No Stone Unturned quest, and their "quest object" flag.
Merik Lobo 20 dic 2012, ore 2:27 
apprently your mod causes issues with some of the objects in proudspire and conflicts with Hearthfire.
Turn_on_a_Dime  [autore] 18 nov 2012, ore 12:11 
I don't even remember what (if anything ...) was the problem with Dovahkiin Hideout
Wolfe Bane 17 nov 2012, ore 12:48 
is the Dovakhin Hideout conflict still an issue with this mod. Also I stopped updating the Dovahkin Hideout mod at 0.6.5 does that matter with the conflict issue?
Turn_on_a_Dime  [autore] 27 ott 2012, ore 17:39 
Click the green "Subscribe" button, and the mod will be downloaded and activated next time you open the Skyrim launcher.
Choochera 27 ott 2012, ore 15:53 
How do I download this?

ShadowKitty 11 set 2012, ore 17:37 
Hm, ok then. I mean it's not much of a problem to unmark it in the journal, just sorta annoying lol
Turn_on_a_Dime  [autore] 11 set 2012, ore 17:36 
@ShadowDragon42: The game's quest markers are known to be glitchy anyway. They are probably conflicting in some unexpected and stupid way.
ShadowKitty 11 set 2012, ore 15:01 
I love this mod, but I've noticed a big problem with it. Some in-game quest markers are broken when the Stones of Barenziah markers are active in the Journal. When I disable it, the missing markers show up. For example, I have a Bedlam job for the Thieves guild right now and I'm standing in front of the door for where it is. With the Stones quest active, my bedlam job doesn't show the marker. If I disable it, my bedlam job's marker shows up.

Is there any way to fix this? Or is there a limitation to the number of active markers?
Turn_on_a_Dime  [autore] 10 set 2012, ore 13:53 
When they are quest itmes, their weight is not counted - try dropping everything you are carrying but them. The same goes for all quest items.
With this mod, however, they ACTUALLY WILL have 0.5 weight each.
AmaDraque 10 set 2012, ore 11:42 
In my game version the stones have always had weight - 0,5 each. I checked your previous version of the mod to see if there was a reference to their weight there, but found none. Anyway, I'm looking forward to trying it out.
Gol Zin 29 ago 2012, ore 10:19 
Thar one stone is in the Troll cave at the end.
formorian5 19 ago 2012, ore 22:04 
I actually liked this iteration of the Thieves guild better. Oblivion was Robin Hood and was basically just offered fences and a questline. A kick-ass questline, true, but after you were done, that was it. This Thieves guild is very mob, organized crime. It's not just thievery, it's extortion, bribery, so many aspects of making illegal coin.
AxOn 18 lug 2012, ore 17:07 
Thanks man!
cabalion13 17 lug 2012, ore 11:04 
great mod! i searched every the stones and than now have found the Mod.
cabalion13 17 lug 2012, ore 11:01 
oh! the Stone was in the cave under the trapdoor. That's new.
Turn_on_a_Dime  [autore] 15 lug 2012, ore 14:43 
@cabalion13: Do you have all the updates for the game installed? One of the updates moved the embassy stone - you can look up its location if the marker doesn't lead you there correctly.
cabalion13 15 lug 2012, ore 8:09 
the marker for the Thalmoric embassy is not correct. and in the embassy isn't a stone at me
Rayvinth 3 lug 2012, ore 8:04 
Thanks a lot!
☭Lenin Cat☭ 19 giu 2012, ore 6:49 
oh ok,it sounded like they will stack now cause you said: its been fixed
Turn_on_a_Dime  [autore] 19 giu 2012, ore 2:09 
Stack? I don't think they stack - the not-stacking is because the quest RENAMES them from "Unusual Gem" to "Stone of Barenziah" - that process breaks the stacking. This mod just allows you to unload them elsewhere so they clutter up some container instead of your inventory.
☭Lenin Cat☭ 18 giu 2012, ore 11:09 
so it's fixed that they will stack now? :O
Turn_on_a_Dime  [autore] 12 giu 2012, ore 0:47 
Yeah. The thieves guild in Oblivion was actualy kinda virtuous and interesting ... I didn't like this iteration.
corrigan1313 10 giu 2012, ore 18:31 
Will do! I mean seriously, who does those quests?? I have no prob killing bandits and necromancers in the wild, but extorting money from decent, hard working, folk by threatening their children and breaking their prized vase... not cool. :-\
Turn_on_a_Dime  [autore] 10 giu 2012, ore 16:15 
@brian.taylor: There might be a mod for that somewhere. I'm not aware of one, but there might be one. Actually, if you find it, can you drop me a link? I hate the thieves guild too! :-)
corrigan1313 10 giu 2012, ore 8:40 
Fantastic! Love the combined mod. Is there a way to set your friendliness with the theives guild, without doing their quests. I'd like to be able sell stolen goods to them, and collect and off-load stones of barenziah to them, but I HAE doing their quests. Their kinda a group of *insert your own explicitives here*... :)
Agriphal 6 giu 2012, ore 15:21 
I liked your mod so much I added it to my permanent collection; http://steamcommunity.com/sharedfiles/filedetails/?id=72755638 ...to help spread the word of your good work.
Turn_on_a_Dime  [autore] 19 mag 2012, ore 23:37 
@Whitemage87: Put this mod at the very bottom of the load order, see what happens