The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Stones of Barenziah DROPPABLE + Quest Markers
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79 Kommentare
Turn_on_a_Dime  [Autor] 5. Jan. um 14:43 Uhr 
The big green "Subscribe" button
Loss Control 5. Jan. um 5:56 Uhr 
how to download ?
T-T

fishert2208901 21. Okt. 2015 um 8:05 Uhr 
Didn't know you had to join the THieves Guild and do several missions before these stones could be appraised by Brynjolf. This mod sure as hell will make things a little easier.
Turn_on_a_Dime  [Autor] 1. Sep. 2015 um 18:45 Uhr 
Yeah, that's normal. The stones you collect before you talk to Vex stack. The ones after don't.
-V- 1. Sep. 2015 um 18:04 Uhr 
Turn_on_a_Dime  [Autor] 1. Sep. 2015 um 17:06 Uhr 
How can you find a stone twice?
-V- 1. Sep. 2015 um 7:21 Uhr 
I have a couple stacked stones, but I'm pretty sure that they are the same stone that I might have just found twice.
reverendsholiday 16. Juni 2015 um 21:57 Uhr 
Thank you for combing these mod options!
Ash 9. Mai 2015 um 9:34 Uhr 
out of my 2,000+ mods I've play-tested / walked through, this one and the dragon mask markers have always been installed and not once caused an issue. Infact, I've had those two mods since they were first made, and not once have they caused me any sort of conflict
Turn_on_a_Dime  [Autor] 20. März 2015 um 20:08 Uhr 
This mod is pretty much incapable of making the game mess up. It simply doesn't do enough things.
they call me salty rice 20. März 2015 um 18:47 Uhr 
@Turn_on_a_Dime i know it was the mod because I was playing skyrim before that, then i remembered this mod, so i subscribed to it then played again and it didn't work.
Turn_on_a_Dime  [Autor] 19. März 2015 um 20:15 Uhr 
If I were you I would reinstall Skyrim (keep your saved games) and then use something like the Nexus Mod Manager. The Launcher is pretty bad at managing mods anyway.
Turn_on_a_Dime  [Autor] 19. März 2015 um 20:15 Uhr 
@luciahroar: I don't think it's this mod doing it, rather the launcher. There was an update to the launcher and game recently, maybe it's that?
they call me salty rice 19. März 2015 um 14:45 Uhr 
susbsribing to this made my game completely mess up. I'm not able to play it because it disabled all of my other nods, then when i unsubscribed, none of my mods would load! every time i try to play, my skyrim crashes. I can't play skyrim anymore!
Lelouch - WAAANNNN PANNNCH! 20. Feb. 2015 um 11:32 Uhr 
this mod makes it that much easier to find these damn little stones.
Turn_on_a_Dime  [Autor] 29. Dez. 2014 um 15:46 Uhr 
@Thang_Zerzer:
Have you talked to Vex? Have you tried moving the mod to the bottom of your load order?
Thang_Zerzer 29. Dez. 2014 um 6:25 Uhr 
i'm installed mod but i can't see any marker in my nevigation
Mayonnaise 19. Okt. 2014 um 2:29 Uhr 
I want a mod that has droppable quest items
neilbert1 4. Juli 2014 um 12:44 Uhr 
This needed to be done. I always try to avoid picking these suckers up, but every once in a while I grab one by mistake.
TDWP 13. Mai 2014 um 16:22 Uhr 
This is such a useful mod thank you. :D
Turn_on_a_Dime  [Autor] 8. März 2014 um 13:12 Uhr 
Ooh I'm not sure, but there's a good chance it is - depends on what that mod does with this quest.
bigwhitehound 8. März 2014 um 12:12 Uhr 
Is this compatible with Destroy the Thieves guild?
NA.PA.NA 28. Jan. 2014 um 13:54 Uhr 
Is there a mod were you can drop ANY quest items
Turn_on_a_Dime  [Autor] 22. Jan. 2014 um 1:09 Uhr 
Yeah it's an artifact of the script used to rename them - they stop stacking.
Mr. Shaggnificent 21. Jan. 2014 um 22:41 Uhr 
I like being able to drop them because for some reason they don't stack properly in my inventory. i'll have a stack of three or four, but the rest are individualy listed.
Turn_on_a_Dime  [Autor] 23. Nov. 2013 um 20:58 Uhr 
@spandexsquattingdog: lol, I didn't think of that ... :)
You can probably delete them with console commands. Or use them as decoration.
spandexsquattingdog 23. Nov. 2013 um 16:49 Uhr 
Well I turned in the crown before picking them all back up, so I got 23 sitting in a drawer...
Turn_on_a_Dime  [Autor] 4. Nov. 2013 um 2:27 Uhr 
@Cheese sandvich:
When the stones are quest items they do not contribute to your weight limit (despite the value you see in the menu). Installing this mod makes them droppable but also gives them weight they didn't previously have.
Cheese sandvich 3. Nov. 2013 um 20:42 Uhr 
yes! now I can drop about 5 weight worth of these stupid stones!
Zathmi 3. Nov. 2013 um 17:28 Uhr 
Works as advertised.
Timmis 10. Sep. 2013 um 5:28 Uhr 
worked without a glitch, nice!!

Thanks:)
AlexanderRM 19. Juni 2013 um 14:12 Uhr 
For some reason the other (non-droppable) quest markers mod didn't work for me, but this did. I just wanted to say how helpful this was. I was at 12 stones and had given up hope at ever not having that huge list of stones clutting my inventory. Thank you. :)
martymartman59 12. Apr. 2013 um 15:35 Uhr 
FINALLY! Thanks!!!
Turn_on_a_Dime  [Autor] 10. März 2013 um 23:10 Uhr 
For that you will need Sean5861's original mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=11530
robert.martel 17. Feb. 2013 um 11:16 Uhr 
oh yeah dragonborn items oke if u ever geth dragonborn could u make it :D
Turn_on_a_Dime  [Autor] 17. Feb. 2013 um 11:15 Uhr 
What's a black book? If it's something from dragonborn - I don't have dragonborn, sorry.
robert.martel 17. Feb. 2013 um 5:12 Uhr 
could u make a black book dropabel mod?
Merik Lobo 20. Dez. 2012 um 15:14 Uhr 
just making minor edits to breezehome with hearthfire installed has been known to cause CTD. http://www.reddit.com/r/skyrim/comments/11qcds/help_with_proudspire_manor_please/c75mps0
Turn_on_a_Dime  [Autor] 20. Dez. 2012 um 11:41 Uhr 
Really? I would be very surprised if that were the case, since the only thing it changes are the quest markers for the No Stone Unturned quest, and their "quest object" flag.
Merik Lobo 20. Dez. 2012 um 2:27 Uhr 
apprently your mod causes issues with some of the objects in proudspire and conflicts with Hearthfire.
Turn_on_a_Dime  [Autor] 18. Nov. 2012 um 12:11 Uhr 
I don't even remember what (if anything ...) was the problem with Dovahkiin Hideout
Wolfe Bane 17. Nov. 2012 um 12:48 Uhr 
is the Dovakhin Hideout conflict still an issue with this mod. Also I stopped updating the Dovahkin Hideout mod at 0.6.5 does that matter with the conflict issue?
Turn_on_a_Dime  [Autor] 27. Okt. 2012 um 17:39 Uhr 
Click the green "Subscribe" button, and the mod will be downloaded and activated next time you open the Skyrim launcher.
The Biggest Daddy 27. Okt. 2012 um 15:53 Uhr 
How do I download this?

ShadowKitty 11. Sep. 2012 um 17:37 Uhr 
Hm, ok then. I mean it's not much of a problem to unmark it in the journal, just sorta annoying lol
Turn_on_a_Dime  [Autor] 11. Sep. 2012 um 17:36 Uhr 
@ShadowDragon42: The game's quest markers are known to be glitchy anyway. They are probably conflicting in some unexpected and stupid way.
ShadowKitty 11. Sep. 2012 um 15:01 Uhr 
I love this mod, but I've noticed a big problem with it. Some in-game quest markers are broken when the Stones of Barenziah markers are active in the Journal. When I disable it, the missing markers show up. For example, I have a Bedlam job for the Thieves guild right now and I'm standing in front of the door for where it is. With the Stones quest active, my bedlam job doesn't show the marker. If I disable it, my bedlam job's marker shows up.

Is there any way to fix this? Or is there a limitation to the number of active markers?
Turn_on_a_Dime  [Autor] 10. Sep. 2012 um 13:53 Uhr 
When they are quest itmes, their weight is not counted - try dropping everything you are carrying but them. The same goes for all quest items.
With this mod, however, they ACTUALLY WILL have 0.5 weight each.
AmaDraque 10. Sep. 2012 um 11:42 Uhr 
In my game version the stones have always had weight - 0,5 each. I checked your previous version of the mod to see if there was a reference to their weight there, but found none. Anyway, I'm looking forward to trying it out.
Gol Zin Viing 29. Aug. 2012 um 10:19 Uhr 
Thar one stone is in the Troll cave at the end.