Stones of Barenziah DROPPABLE + Quest Markers
61 Comments
< >
Turn_on_a_Dime  [author] Mar 8 @ 1:12pm 
Ooh I'm not sure, but there's a good chance it is - depends on what that mod does with this quest.
bigwhitehound Mar 8 @ 12:12pm 
Is this compatible with Destroy the Thieves guild?
WoodenArrow Jan 28 @ 1:54pm 
Is there a mod were you can drop ANY quest items
Turn_on_a_Dime  [author] Jan 22 @ 1:09am 
Yeah it's an artifact of the script used to rename them - they stop stacking.
Mr.Shaggnificent Jan 21 @ 10:41pm 
I like being able to drop them because for some reason they don't stack properly in my inventory. i'll have a stack of three or four, but the rest are individualy listed.
Turn_on_a_Dime  [author] Nov 23, 2013 @ 8:58pm 
@spandexsquattingdog: lol, I didn't think of that ... :)
You can probably delete them with console commands. Or use them as decoration.
spandexsquattingdog Nov 23, 2013 @ 4:49pm 
Well I turned in the crown before picking them all back up, so I got 23 sitting in a drawer...
Turn_on_a_Dime  [author] Nov 4, 2013 @ 2:27am 
@Cheese sandvich:
When the stones are quest items they do not contribute to your weight limit (despite the value you see in the menu). Installing this mod makes them droppable but also gives them weight they didn't previously have.
Cheese sandvich Nov 3, 2013 @ 8:42pm 
yes! now I can drop about 5 weight worth of these stupid stones!
Zathmi Nov 3, 2013 @ 5:28pm 
Works as advertised.
timmis75 Sep 10, 2013 @ 5:28am 
worked without a glitch, nice!!

Thanks:)
AlexanderRM Jun 19, 2013 @ 2:12pm 
For some reason the other (non-droppable) quest markers mod didn't work for me, but this did. I just wanted to say how helpful this was. I was at 12 stones and had given up hope at ever not having that huge list of stones clutting my inventory. Thank you. :)
martymartman59 Apr 12, 2013 @ 3:35pm 
FINALLY! Thanks!!!
Bonder Mar 10, 2013 @ 11:28pm 
thanks :)
Turn_on_a_Dime  [author] Mar 10, 2013 @ 11:10pm 
For that you will need Sean5861's original mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=11530
Bonder Mar 10, 2013 @ 8:22pm 
really all i want to do, is be able to drop the 5 or so unusual gems i have into a chest, forever, and never have to deal with them again. I'm not going to join thieves guild this time around.
Would this let me simply let me do just that? i dont need quest markers. All i have is 'take to an appriaser' quest, and since i havent done that pickpocketing thing for Brynhoff either, Maul doesnt even say anything to me.
robert.martel Feb 17, 2013 @ 11:16am 
oh yeah dragonborn items oke if u ever geth dragonborn could u make it :D
Turn_on_a_Dime  [author] Feb 17, 2013 @ 11:15am 
What's a black book? If it's something from dragonborn - I don't have dragonborn, sorry.
robert.martel Feb 17, 2013 @ 5:12am 
could u make a black book dropabel mod?
Merik Lobo Dec 20, 2012 @ 3:14pm 
just making minor edits to breezehome with hearthfire installed has been known to cause CTD. http://www.reddit.com/r/skyrim/comments/11qcds/help_with_proudspire_manor_please/c75mps0
Turn_on_a_Dime  [author] Dec 20, 2012 @ 11:41am 
Really? I would be very surprised if that were the case, since the only thing it changes are the quest markers for the No Stone Unturned quest, and their "quest object" flag.
Merik Lobo Dec 20, 2012 @ 2:27am 
apprently your mod causes issues with some of the objects in proudspire and conflicts with Hearthfire.
Turn_on_a_Dime  [author] Nov 18, 2012 @ 12:11pm 
I don't even remember what (if anything ...) was the problem with Dovahkiin Hideout
Wolfe Bane Nov 17, 2012 @ 12:48pm 
is the Dovakhin Hideout conflict still an issue with this mod. Also I stopped updating the Dovahkin Hideout mod at 0.6.5 does that matter with the conflict issue?
Turn_on_a_Dime  [author] Oct 27, 2012 @ 5:39pm 
Click the green "Subscribe" button, and the mod will be downloaded and activated next time you open the Skyrim launcher.
Choochera Oct 27, 2012 @ 3:53pm 
How do I download this?

ShadowKitty Sep 11, 2012 @ 5:37pm 
Hm, ok then. I mean it's not much of a problem to unmark it in the journal, just sorta annoying lol
Turn_on_a_Dime  [author] Sep 11, 2012 @ 5:36pm 
@ShadowDragon42: The game's quest markers are known to be glitchy anyway. They are probably conflicting in some unexpected and stupid way.
ShadowKitty Sep 11, 2012 @ 3:01pm 
I love this mod, but I've noticed a big problem with it. Some in-game quest markers are broken when the Stones of Barenziah markers are active in the Journal. When I disable it, the missing markers show up. For example, I have a Bedlam job for the Thieves guild right now and I'm standing in front of the door for where it is. With the Stones quest active, my bedlam job doesn't show the marker. If I disable it, my bedlam job's marker shows up.

Is there any way to fix this? Or is there a limitation to the number of active markers?
Turn_on_a_Dime  [author] Sep 10, 2012 @ 1:53pm 
When they are quest itmes, their weight is not counted - try dropping everything you are carrying but them. The same goes for all quest items.
With this mod, however, they ACTUALLY WILL have 0.5 weight each.
AmaDraque Sep 10, 2012 @ 11:42am 
In my game version the stones have always had weight - 0,5 each. I checked your previous version of the mod to see if there was a reference to their weight there, but found none. Anyway, I'm looking forward to trying it out.
Ballyhoo Aug 29, 2012 @ 10:19am 
Thar one stone is in the Troll cave at the end.
formorian5 Aug 19, 2012 @ 10:04pm 
I actually liked this iteration of the Thieves guild better. Oblivion was Robin Hood and was basically just offered fences and a questline. A kick-ass questline, true, but after you were done, that was it. This Thieves guild is very mob, organized crime. It's not just thievery, it's extortion, bribery, so many aspects of making illegal coin.
AxOn Jul 18, 2012 @ 5:07pm 
Thanks man!
cabalion13 Jul 17, 2012 @ 11:04am 
great mod! i searched every the stones and than now have found the Mod.
cabalion13 Jul 17, 2012 @ 11:01am 
oh! the Stone was in the cave under the trapdoor. That's new.
Turn_on_a_Dime  [author] Jul 15, 2012 @ 2:43pm 
@cabalion13: Do you have all the updates for the game installed? One of the updates moved the embassy stone - you can look up its location if the marker doesn't lead you there correctly.
cabalion13 Jul 15, 2012 @ 8:09am 
the marker for the Thalmoric embassy is not correct. and in the embassy isn't a stone at me
Rayvinth Jul 3, 2012 @ 8:04am 
Thanks a lot!
Iron Gear Jun 19, 2012 @ 6:49am 
oh ok,it sounded like they will stack now cause you said: its been fixed
Turn_on_a_Dime  [author] Jun 19, 2012 @ 2:09am 
Stack? I don't think they stack - the not-stacking is because the quest RENAMES them from "Unusual Gem" to "Stone of Barenziah" - that process breaks the stacking. This mod just allows you to unload them elsewhere so they clutter up some container instead of your inventory.
Iron Gear Jun 18, 2012 @ 11:09am 
so it's fixed that they will stack now? :O
Turn_on_a_Dime  [author] Jun 12, 2012 @ 12:47am 
Yeah. The thieves guild in Oblivion was actualy kinda virtuous and interesting ... I didn't like this iteration.
brian.taylor Jun 10, 2012 @ 6:31pm 
Will do! I mean seriously, who does those quests?? I have no prob killing bandits and necromancers in the wild, but extorting money from decent, hard working, folk by threatening their children and breaking their prized vase... not cool. :-\
Turn_on_a_Dime  [author] Jun 10, 2012 @ 4:15pm 
@brian.taylor: There might be a mod for that somewhere. I'm not aware of one, but there might be one. Actually, if you find it, can you drop me a link? I hate the thieves guild too! :-)
brian.taylor Jun 10, 2012 @ 8:40am 
Fantastic! Love the combined mod. Is there a way to set your friendliness with the theives guild, without doing their quests. I'd like to be able sell stolen goods to them, and collect and off-load stones of barenziah to them, but I HAE doing their quests. Their kinda a group of *insert your own explicitives here*... :)
Agriphal Jun 6, 2012 @ 3:21pm 
I liked your mod so much I added it to my permanent collection; http://steamcommunity.com/sharedfiles/filedetails/?id=72755638 ...to help spread the word of your good work.
Turn_on_a_Dime  [author] May 19, 2012 @ 11:37pm 
@Whitemage87: Put this mod at the very bottom of the load order, see what happens
cetacean May 19, 2012 @ 9:28pm 
This makes that quest much more manageable. I was about ready to ignore it.
Whitemage87 May 1, 2012 @ 4:48pm 
I didn't have any issues using it with Better Quest Objectives.
Though after adding "Open Cities of Skyrim" it doesn't work anymore, even after removing that mod.....