Stones of Barenziah DROPPABLE + Quest Markers
66 opmerkingen
< >
zoomheadshot2025 19 okt om 2:29vm 
I want a mod that has droppable quest items
Meatwad 21 aug om 11:32vm 
nvm its in pinewatch
Meatwad 21 aug om 11:27vm 
i finished the darkbrotherhood main quests but i cant find the stone?!!??!?!?!
neilbert1 4 jul om 12:44nm 
This needed to be done. I always try to avoid picking these suckers up, but every once in a while I grab one by mistake.
TDWP 13 mei om 4:22nm 
This is such a useful mod thank you. :D
Turn_on_a_Dime  [auteur] 8 mrt om 1:12nm 
Ooh I'm not sure, but there's a good chance it is - depends on what that mod does with this quest.
bigwhitehound 8 mrt om 12:12nm 
Is this compatible with Destroy the Thieves guild?
WoodenArrow 28 jan om 1:54nm 
Is there a mod were you can drop ANY quest items
Turn_on_a_Dime  [auteur] 22 jan om 1:09vm 
Yeah it's an artifact of the script used to rename them - they stop stacking.
Mr.Shaggnificent 21 jan om 10:41nm 
I like being able to drop them because for some reason they don't stack properly in my inventory. i'll have a stack of three or four, but the rest are individualy listed.
Turn_on_a_Dime  [auteur] 23 nov 2013 om 8:58nm 
@spandexsquattingdog: lol, I didn't think of that ... :)
You can probably delete them with console commands. Or use them as decoration.
spandexsquattingdog 23 nov 2013 om 4:49nm 
Well I turned in the crown before picking them all back up, so I got 23 sitting in a drawer...
Turn_on_a_Dime  [auteur] 4 nov 2013 om 2:27vm 
@Cheese sandvich:
When the stones are quest items they do not contribute to your weight limit (despite the value you see in the menu). Installing this mod makes them droppable but also gives them weight they didn't previously have.
Cheese sandvich 3 nov 2013 om 8:42nm 
yes! now I can drop about 5 weight worth of these stupid stones!
Zathmi 3 nov 2013 om 5:28nm 
Works as advertised.
timmis75 10 sep 2013 om 5:28vm 
worked without a glitch, nice!!

Thanks:)
AlexanderRM 19 jun 2013 om 2:12nm 
For some reason the other (non-droppable) quest markers mod didn't work for me, but this did. I just wanted to say how helpful this was. I was at 12 stones and had given up hope at ever not having that huge list of stones clutting my inventory. Thank you. :)
martymartman59 12 apr 2013 om 3:35nm 
FINALLY! Thanks!!!
Bonder 10 mrt 2013 om 11:28nm 
thanks :)
Turn_on_a_Dime  [auteur] 10 mrt 2013 om 11:10nm 
For that you will need Sean5861's original mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=11530
Bonder 10 mrt 2013 om 8:22nm 
really all i want to do, is be able to drop the 5 or so unusual gems i have into a chest, forever, and never have to deal with them again. I'm not going to join thieves guild this time around.
Would this let me simply let me do just that? i dont need quest markers. All i have is 'take to an appriaser' quest, and since i havent done that pickpocketing thing for Brynhoff either, Maul doesnt even say anything to me.
robert.martel 17 feb 2013 om 11:16vm 
oh yeah dragonborn items oke if u ever geth dragonborn could u make it :D
Turn_on_a_Dime  [auteur] 17 feb 2013 om 11:15vm 
What's a black book? If it's something from dragonborn - I don't have dragonborn, sorry.
robert.martel 17 feb 2013 om 5:12vm 
could u make a black book dropabel mod?
Merik Lobo 20 dec 2012 om 3:14nm 
just making minor edits to breezehome with hearthfire installed has been known to cause CTD. http://www.reddit.com/r/skyrim/comments/11qcds/help_with_proudspire_manor_please/c75mps0
Turn_on_a_Dime  [auteur] 20 dec 2012 om 11:41vm 
Really? I would be very surprised if that were the case, since the only thing it changes are the quest markers for the No Stone Unturned quest, and their "quest object" flag.
Merik Lobo 20 dec 2012 om 2:27vm 
apprently your mod causes issues with some of the objects in proudspire and conflicts with Hearthfire.
Turn_on_a_Dime  [auteur] 18 nov 2012 om 12:11nm 
I don't even remember what (if anything ...) was the problem with Dovahkiin Hideout
Wolfe Bane 17 nov 2012 om 12:48nm 
is the Dovakhin Hideout conflict still an issue with this mod. Also I stopped updating the Dovahkin Hideout mod at 0.6.5 does that matter with the conflict issue?
Turn_on_a_Dime  [auteur] 27 okt 2012 om 5:39nm 
Click the green "Subscribe" button, and the mod will be downloaded and activated next time you open the Skyrim launcher.
Choochera 27 okt 2012 om 3:53nm 
How do I download this?

ShadowKitty 11 sep 2012 om 5:37nm 
Hm, ok then. I mean it's not much of a problem to unmark it in the journal, just sorta annoying lol
Turn_on_a_Dime  [auteur] 11 sep 2012 om 5:36nm 
@ShadowDragon42: The game's quest markers are known to be glitchy anyway. They are probably conflicting in some unexpected and stupid way.
ShadowKitty 11 sep 2012 om 3:01nm 
I love this mod, but I've noticed a big problem with it. Some in-game quest markers are broken when the Stones of Barenziah markers are active in the Journal. When I disable it, the missing markers show up. For example, I have a Bedlam job for the Thieves guild right now and I'm standing in front of the door for where it is. With the Stones quest active, my bedlam job doesn't show the marker. If I disable it, my bedlam job's marker shows up.

Is there any way to fix this? Or is there a limitation to the number of active markers?
Turn_on_a_Dime  [auteur] 10 sep 2012 om 1:53nm 
When they are quest itmes, their weight is not counted - try dropping everything you are carrying but them. The same goes for all quest items.
With this mod, however, they ACTUALLY WILL have 0.5 weight each.
AmaDraque 10 sep 2012 om 11:42vm 
In my game version the stones have always had weight - 0,5 each. I checked your previous version of the mod to see if there was a reference to their weight there, but found none. Anyway, I'm looking forward to trying it out.
Gol Zin 29 aug 2012 om 10:19vm 
Thar one stone is in the Troll cave at the end.
formorian5 19 aug 2012 om 10:04nm 
I actually liked this iteration of the Thieves guild better. Oblivion was Robin Hood and was basically just offered fences and a questline. A kick-ass questline, true, but after you were done, that was it. This Thieves guild is very mob, organized crime. It's not just thievery, it's extortion, bribery, so many aspects of making illegal coin.
AxOn 18 jul 2012 om 5:07nm 
Thanks man!
cabalion13 17 jul 2012 om 11:04vm 
great mod! i searched every the stones and than now have found the Mod.
cabalion13 17 jul 2012 om 11:01vm 
oh! the Stone was in the cave under the trapdoor. That's new.
Turn_on_a_Dime  [auteur] 15 jul 2012 om 2:43nm 
@cabalion13: Do you have all the updates for the game installed? One of the updates moved the embassy stone - you can look up its location if the marker doesn't lead you there correctly.
cabalion13 15 jul 2012 om 8:09vm 
the marker for the Thalmoric embassy is not correct. and in the embassy isn't a stone at me
Rayvinth 3 jul 2012 om 8:04vm 
Thanks a lot!
Iron Gear 19 jun 2012 om 6:49vm 
oh ok,it sounded like they will stack now cause you said: its been fixed
Turn_on_a_Dime  [auteur] 19 jun 2012 om 2:09vm 
Stack? I don't think they stack - the not-stacking is because the quest RENAMES them from "Unusual Gem" to "Stone of Barenziah" - that process breaks the stacking. This mod just allows you to unload them elsewhere so they clutter up some container instead of your inventory.
Iron Gear 18 jun 2012 om 11:09vm 
so it's fixed that they will stack now? :O
Turn_on_a_Dime  [auteur] 12 jun 2012 om 12:47vm 
Yeah. The thieves guild in Oblivion was actualy kinda virtuous and interesting ... I didn't like this iteration.
corrigan1313 10 jun 2012 om 6:31nm 
Will do! I mean seriously, who does those quests?? I have no prob killing bandits and necromancers in the wild, but extorting money from decent, hard working, folk by threatening their children and breaking their prized vase... not cool. :-\
Turn_on_a_Dime  [auteur] 10 jun 2012 om 4:15nm 
@brian.taylor: There might be a mod for that somewhere. I'm not aware of one, but there might be one. Actually, if you find it, can you drop me a link? I hate the thieves guild too! :-)