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1) there are some unintended ways to solve it.
2) some textures aren't that well made.
3) this is a remake, so it's not my idea, even if I changed some things from Mevious' original map
4) despite being published from hammer, where I made some visual changes, it's mostly made in PTI so...
...It's not that impressive as my hammer-only map turrets overwatch 01 , which hasn't got any of the things I dislike about this chamber.
When I saw the gap between the two doors, I knew how to do it. I've already played some chambers with the "one-portal-trick" or whatever. Real nice trick, but I never used it for my chambers. x)
http://steamcommunity.com/sharedfiles/filedetails/?id=218380323
http://steamcommunity.com/sharedfiles/filedetails/?id=183009721
I also thank you about your guide "PeTI to Hammer", where I got the console code for making a .vmf file from.
it took me awhile before everything went well.
there is enough challenge
would you like to test a chamber of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=196111384