The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Levelled Summons Redux - Dragonborn
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14 коментара
Numeriku (feels like shit) 15 юни 2014 в 6:17 сутринта 
@TheGreyLight Ok, I will test it out later to see if it's compatible :) hopefully it is!
TheGreyLight  [автор] 14 юни 2014 в 6:19 следобед 
@Numeriku I have no idea. Never used SkyRe, so your guess is probbably better than mine XD
TheGreyLight  [автор] 14 юни 2014 в 6:18 следобед 
@Sons Of Korhal Thanks!
TheGreyLight  [автор] 14 юни 2014 в 6:18 следобед 
@MT Threat Ill have a look at how the unnoficial patch fixed it and see if I can fix it for mine :)
Numeriku (feels like shit) 14 юни 2014 в 9:49 сутринта 
Is this compatible with SkyRe? If so this will be the perfect work around for the botched conjuration tree :D
Spears of Adun 29 март 2014 в 6:47 следобед 
Good MOD! Great MOD! Epic MOD!
MT Threat 4 февруари 2014 в 6:51 сутринта 
It seems I may have discovered a conflict. In skyrim there is a bug that causes summons to fail if the player has spell absorption. This was fixed by the unofficial skyrim patch.

Unfortunately it seems to have returned with this mod. I've tested this by disabling the mod, learning a new spell of the same type. (Conjure Dremora Lord) and attempting a summon. With this mod active it can take up to seven attempts to successfully summon the Dremora Lord. Without it summons fine each time.

I would like to continue using this mod and not have summons that become a joke at high level, but this with this problem in place will restrict my use of summons. I could remove the Atronach standing stone bonus, but that still leaves a potential 30% failure rate. (Atronach perk)

The summons, including the DLC extras can summon fine on the first attempt, or take many, many attempts to summon.

Good job otherwise, summons are still viable at high levels thanks to you.
Darksony 25 януари 2014 в 6:15 сутринта 
Thanks. I'll try it again or use a spell-removing mod.
TheGreyLight  [автор] 25 януари 2014 в 2:49 сутринта 
Are you 100% sure you typed it correctly? It should be:

player.removespell xx017782

...and so on. But if that inst working, there are 'spell removing' mods out there that might do the trick. Ive never used them myself so I dont know exactly how they work, but its worth a shot. :)
Darksony 24 януари 2014 в 10:41 сутринта 
Hey Greylight, do you how I can remove the Conjure Ash spawn, Guardian, Seeker (and also wrathman, boneman and mistman) spells? I tryed removing them by using the xx spell ID (e.g. xx017782 (Ash guardian), however it didn't remove it. I really think that this mod is extremely useful and want to use it's full potential. Great work you do btw. :)
kaidedshard 29 ноември 2013 в 9:45 следобед 
This mod would have been a much better mod, if the leveling system was based on the number of kills said sumon makes while its sumoned. Then have said number increase each level up.
hollandprime 4 ноември 2013 в 6:53 сутринта 
that is so very awesome! thank you
TheGreyLight  [автор] 2 ноември 2013 в 4:54 сутринта 
Thankyou :)
Junkzillabox 2 ноември 2013 в 3:53 сутринта 
Your the best!