Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Pussywood Upgrade V2
41 Yorum
Ozhara  [yaratıcı] 21 Tem 2018 @ 0:39 
Yes - the situaltion hasn't changed from my comment below yours for now though - I just haven't decided on how to replace them yet.

But by combining this mod with my default forest pussywood mod (can be found in the collection linked at the top) and giving this one a higher priority, all trees will be covered for now.
Kenvert 17 Tem 2018 @ 12:57 
Any chance of a future update including Rajas and African Trees? :steamhappy:
Ozhara  [yaratıcı] 12 Şub 2017 @ 2:17 
To cover the new AoR trees you still need to also subscribe to my default pussywood and give it a lover priority.
I'll update this one as soon as I know how I will replace the new trees.
Some of my current replacements contain trees that would better fit the new forest types, so I most likely will switch around some of them and maybe mix them with the default trees... not decided yet.
Reheated Fruitsalad 11 Şub 2017 @ 8:41 
do i need the original pussywood or can i just sub to this? and is it up to date?
Ozhara  [yaratıcı] 28 Oca 2017 @ 13:57 
No, the mod is just not updates with smaller African Kingdom/Rise of Rajas trees.
This is for I'm not sure yet if I'll replace or mix them.
In the meantime, you can combine it with my default pussywood mod, that already has the smaller default trees from those dlc.
AOE2.GG | MattWithAHat 28 Oca 2017 @ 12:00 
I use this mod but sometimes the trees are still big. It doesn't happen with all the trees but with some. Is this is a bug?
Ozhara  [yaratıcı] 22 Ara 2016 @ 23:06 
In meiner Default-Pussywood Mod sind die schon drin, bis ich zu dieser hier komme (ich überarbeite schließlich fast alle) kannst du deshalb einfach beide kombinieren. :)
Socrates 22 Ara 2016 @ 21:55 
@Ozhara Wäre top wenn du die Raja Bäume klein machen kannst. Großes Lob für deine Bemühungen!
Ozhara  [yaratıcı] 19 Ara 2016 @ 22:36 
I'm planning on including all new trees into this (or their replacements if I ever feel like doing so)
Mr_F0NG 19 Ara 2016 @ 17:50 
Plans to upgrade to work with 5.0, or have a new one in the works? Really love your work, hope it keeps coming!
Latis 5 Kas 2015 @ 23:25 
Oh.. :(
play thos maps with that biiig trees is a mess hope you can soon
ty!
Ozhara  [yaratıcı] 5 Kas 2015 @ 22:32 
Sure, I'll do so.
Just don't know when exactly. Have not that much free time this weekend and am also working on adding the new terrains to all my packs (as well as upgrading the last mods that are still '3.9'.
AND I need to redo my whole mod manager list (610 entries), AoE reset it to total random.
Latis 5 Kas 2015 @ 22:28 
Ozhara

Plese do a pussywood for the new tress in the AK expansion because they look HUUUUUUUUGE :(
Latis 29 Eki 2015 @ 13:35 
ty
Ozhara  [yaratıcı] 29 Eki 2015 @ 8:21 
You don't need to delete anything.

Just give this mod a higher priority than other mods containing trees in the ingame mod manager. :)
Latis 28 Eki 2015 @ 22:27 
i can't install, seem your texture pack v6 is in conflict with this one, the woods remains the same.
wich files should i delete to install this? if i unsuscribe from the entire pack will be a mess :(
Cong4ever 29 Eki 2014 @ 14:41 
...
Ozhara  [yaratıcı] 8 Eyl 2014 @ 4:02 
Das ist natürlich super. :)

Werd ich mir für die nächste Version merken (die kommt bestimmt irgendwann)
gagman 7 Eyl 2014 @ 23:19 
Ich hab alle um 50 % verkleinert, später ist mir aufgefallen ich musste die Originalen X / Y Werte einfach halbieren dann hatte es alles von alleine gepasst.
Dann brauchte man auch nicht mehrere Programme oder Monitore nutzen - nur bisschen Rechnen muste man :D
Ozhara  [yaratıcı] 7 Eyl 2014 @ 23:08 
Genau das meinte ich, mit mehreren Instanzen von TurtlePack und mehreren Monitoren geht es recht bequem.
Schön das es klappt. :D:

Was ganz interessant ist, auch im Original sind Schatten und Gebäude nicht immer ganz deckungsgleich, bzw. die Schatten liegen leicht verschoben hinter den Objekten - da hatte also noch wer Probleme...^^
gagman 7 Eyl 2014 @ 12:30 
Habs nun ausprobiert und es klappte, das mit den Werten übernehmen klappt zwar nicht, aber da ich 2x das Programm öffnen kann orientiere ich mich einfach an den Standart Größen. Danke nochmal.
gagman 7 Eyl 2014 @ 11:41 
Hab auch noch nen extra Montitor dranhängen, wenn ich die Bäume und Schatten alle gleich verkleinere sagen wir um 60 % und ich die X / Y Werte der Originalen übernehme, würde das dann nicht passen ?
Ozhara  [yaratıcı] 7 Eyl 2014 @ 11:39 
Weil ichgerade merke, dass das evtl. etwas ungenau ist^^ - ich habe mehrere Monitore, und über das 'Positions-X' kann man rech gut erfassen ob Bilder in etwa an der selben Stelle liegen (die Bäume sind im Original alle mittig platziert, wurde schon kritisiert, ist hier aber nützlich gewesen).
Die Baumstämme und Wurzeln sind zudem recht prägnant, so das für mich ein schneller Abgleich möglich war, ob die Kannte Stamm/Schatten identisch ist.

Ich kann aber nicht sagen ob jetzt etwa der Vergleich an einem Monitor per Tab-Wechsel bedeutend länger braucht, bz. wie sich das bei Objekten verhält, deren linke Kante weiter vom Zentrum entfernt liegt.
Ich habe insgesamt für alles nicht lange gebraucht, ich behaupte jetzt (ohne echte Erinnerung, einfach zu lange her) vielleicht 'ne Stunde oder 2.... waren aber auch quasi perfekte Bedingungen mit diesen Bäumen.
gagman 7 Eyl 2014 @ 10:06 
ok danke dir.
Ozhara  [yaratıcı] 7 Eyl 2014 @ 1:03 
Da hier keine Spielerfarben zu beachten sind - ich hab' die Bilder einfach mit Paint.Net auf 60% oder so verkleinert, das wars. :)

Das zeitaufwendigste ist die Schatten neu auszurichten, ich hab' deshalb die Bäume immer am linken Rand der Originalbäume ausgerichtet, dadurch war das recht übersichtlich.
gagman 6 Eyl 2014 @ 19:50 
was heißt lange - ich mein ob des nur paar klicks sind oder ist des umständlicher.
gagman 6 Eyl 2014 @ 19:49 
mit welchen Programm hast du die verkleinert ?
dauert des lange ? hab hier paar andere Bäume die ich kleiner haben möchte.
Ozhara  [yaratıcı] 2 Ağu 2014 @ 4:59 
After clicking the subscribe button, wait for steam to download the mod - you should be able to see an 'aoe-workshop-content' entry in your steam download tab at that time.

After that the mod is extracted when you start the game next time while the intro videos are playing. So just wait a few seconds until you cancel it so the extraction can take place.
Normally this helps.

If for any reason after this the trees don't show up, go to your AoE2\mods folder and extract this mods mod file (extensionless zip archive) to your main AoE folder overwriting all files. This is the same the game should do automatically. After that you definatelly have these trees ingame. :)
kope 31 Tem 2014 @ 17:01 
How to download this?? I dont see any link anywhere, even subsribed.. WTF?
Marthanda Varma 31 Tem 2014 @ 14:02 
I prefer the default pussy wood.. It looks like a Bonsai :)
Wafflesaurus Supreme 10 Şub 2014 @ 15:07 
The performance increase is pretty nice.
Ozhara  [yaratıcı] 27 Ara 2013 @ 11:24 
Did you wait for the mod to download completely?
And did you wait canceling the intro until the chess sequenze starts so the mod had enough time to be extracted?
Do you use more than 30 mods?
Asike_cro 27 Ara 2013 @ 8:44 
I can't instal this - I click subscribed but trees stay same :(
Ozhara  [yaratıcı] 22 Ara 2013 @ 8:42 
You can get that result by combining my tree compilation, my jungle enhancement and lincolnlous grass mod, but I'll release a complete v2 of my tree compilation in the next hours. :)
Code002 22 Ara 2013 @ 8:40 
cn you make the same with larger trees?
Ozhara  [yaratıcı] 12 Kas 2013 @ 23:11 
Glad you like it! :)

All (most) mods not changing game mechanics (dat files) or do graphical/sound changes directly to the drs files (which isn't the way AoEs modding system is designed) will also work for FE.

Only thing is FE added a new terrain texture that isn't covered by old terrain mods, so there will be mods it doesn't fit. And as you nowcan place a lot more terrains in the scenario editor than without FE, some may also look less good.
My beach terrain for example is designed to look good at island borders. But in FE you can place beach terrain like every other terrain - but my beach isn't designed with this option in mind and looks less good at large areas. :)
Lt. Big BioLt 12 Kas 2013 @ 18:58 
Im glad it works on the expansion .. no pussywood, no game :p
Ozhara  [yaratıcı] 31 Eki 2013 @ 2:46 
Thanks, glad you like it! :)
ModPositive 30 Eki 2013 @ 22:40 
Thanks Ozhara this is great!
Ozhara  [yaratıcı] 21 Eki 2013 @ 23:10 
It's the same, just with different jungle trees (the ones from my jungle enhancement mod).
DarK | Adélie 21 Eki 2013 @ 19:34 
Will check it out :) used your previous pussywood version before