Twisted Mono
70 Comments
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Pit-O-Matic ヅ Jun 14 @ 5:43am 
Still the best user created mode there is. I like it as trippy as possible!
Spawned some of the best skins too.
Chicane Jun 10 @ 11:57am 
Just wanna say very enjoyable mod! Love the Rainbow headache especially. So unfortunate it's not so youtube-encoder friendly ;)
Kiisseli  [author] Apr 17 @ 4:45am 
@Captain of Crunch. Yes that is what I meant with "wider" not going to happen. What it does is make the track way harder than what it is now. But awesome to hear the game does get intense sometimes xD good luck!
|LMA| Captain of Crunch Apr 16 @ 4:07pm 
and by sideswipe I think lament meant the body of the ship hitting rather than the prow, allowing you to sideswipe a block and dodge a grey more effectively
|LMA| Captain of Crunch Apr 16 @ 4:05pm 
Awesome mod, though you may want to tighten up the bounce on the track in the Twisted Mono skin, it gets a bit...intense with the dirtier dubstep I listen to.
lament Mar 12 @ 2:57am 
@Kiisseli: yeah. i've been looking for something similar to that classic ninja ironmode feel from AS1. but this is pretty fun too!
Kiisseli  [author] Mar 11 @ 9:52am 
@lament: Do you mean like "wider" hitboxes? No. It became too hard to not collect greys so I didn't implement it on release.
lament Mar 11 @ 3:01am 
does this mod of have sideswipe?
Best Mod, bougth this game just for this mod xDD
N i K o T Jan 29 @ 11:47am 
It's great. Well done! Thanks a lot for this!
SangreDeRainBow Jan 7 @ 3:34am 
como descargo el mod? ya me subscribi !
Seizure Dec 29, 2013 @ 8:19am 
Ah that does work, thanks!
HB Dec 27, 2013 @ 6:00am 
Absolutely wonderful mod! My favorite game mode, and incredible skins! Thank you very much for this!
Kiisseli  [author] Dec 10, 2013 @ 11:36am 
No, not by me atleast. Stand alone skins aren't allowed to use twistmode so skins in this mode have to be included. You could try copying other skins to Twisted Mono's skins folder. They could maybe work that way.
Seizure Dec 10, 2013 @ 11:26am 
This is pretty much the only way I play Audiosurf; the other modes don't come close. Would there be any way to enable all Workshop skins for this mode?
Narlex Dec 4, 2013 @ 11:00am 
This is now my favorite mod. It actually makes the tracks feel intense again and the colors are all over the place. The bumps are iffy at times and the speed could be better (faster for us turbo users) during the non-intense sections, but overall, I love it! Awesome job.
Supermatt Nov 24, 2013 @ 2:44pm 
This is a really great mod, very challenging and very fun. Just a quick note, I think "consecutive", meaning back-to-back, is a better word than "subsequent", meaning coming after something else.
Kiisseli  [author] Nov 6, 2013 @ 6:34am 
Number21's, I like how you think. I could've made this far more weird, but what it is now is probably good for larger audience.
Number 21 Nov 6, 2013 @ 2:07am 
i want to know if there is any way you can make this more erratic. maybe having the track deform inwards and outwards with some combination of the wakeboard tracks' flexibility?

just saying - go insane or go home
r[A]t dot[A].Conean.hyperX Nov 2, 2013 @ 5:30am 
Muzzy's "Timberwolf" is so hard. what with the 20ish snares per second.
Kiisseli  [author] Oct 31, 2013 @ 7:27am 
I could change it so that "Greys Left" is shown besides "chain count".

BTW, I have played with the idea of making collision nearly same as mono sideswipe. And, infact implemented it in my build. But I'm not gonna put it in workshop if no-one really asks for it. This mod has so many greys that you just end up collecting every damn block. And while colored blocks are easier to collect it really ain't worth extra greys.
[EQRG]BlackWind Oct 30, 2013 @ 9:45pm 
This Mod had me grinning like a fool while dodging a crapton of grays in an intense drop/solo.
Grim Oct 30, 2013 @ 3:49pm 
The update was great, I had a fun time trying to collect as many negative grey points as I could on the first track I noticed it. The crash sound is also greatly needed as there is sometimes no feedback that you even hit a grey if the track is moving fast enough.

Is it posible that the grey counter could be put up permanently though. Often when it gets to a quiet moment of the track it would be great to have a quick glance at the counter, as the only time you can see the counter is the instant you hit a grey.

As with most parts of an audiosurf track where you are prone to hit a grey, you instantly hit the other colour trafic around it and this wipes the text of your grey count, and starts the chain count from 1 replacing it.

I know it's knitpicking but I just play this mod so much the little things tend to pop up every now and then.
[OcUK]SeraphX Oct 29, 2013 @ 2:07am 
This mod is fricking awesome! but very very hard! Best AS2 Mod so far imo :D
Number 21 Oct 26, 2013 @ 1:23am 
this is exactly the lunacy i hoped the workshop mods would bring
Welsh Borderguard Oct 24, 2013 @ 4:19pm 
Yeah, I agree with the ironmode bit. Nothing was better in Audiosurf 1 than those crazy hard songs that most of the time you wouldn't even finish
FREDDY Oct 24, 2013 @ 7:51am 
cool new update thx :)
Kiisseli  [author] Oct 24, 2013 @ 3:23am 
Personally I liked how in AS1 on Ironmode you couldn't even finish the track if you screwed up. So you get no points after you hit max. greys. If there is enough interest in changing that I'm gonna think about this again but for now it stays at 0 points.

However, You can now collect stuff even after "The Big Fail" and you can see how many extra greys you have hit in the Scoreboard (It shows positive integer for uncollected and negative if you hit too many). Also, Every grey now makes a crashing sound.
r[A]t dot[A].Conean.hyperX Oct 24, 2013 @ 2:47am 
or alternatively, get rid of the per block score and just use combo scores when you hit enough greys. Just ideas, that's all, I have no idea how difficult it would be to implement and what not.
r[A]t dot[A].Conean.hyperX Oct 24, 2013 @ 2:30am 
yeah, maybe like a 50% modifier or something. It really ruins those songs that get intense towards the end, when you have already failed. (E.g. Digital Love - Daft Punk). But I love it anyway. SO PRETTY!
sd Oct 23, 2013 @ 11:46pm 
I think penalties should affect just score, but not the gameplay.
Breloom Oct 23, 2013 @ 11:11pm 
I see, so then in songs where it is easy to fail there are less greys.
In which case it kinda evens itself out.
Kiisseli  [author] Oct 23, 2013 @ 10:51pm 
Number of greys you can hit depends how many greys there are in the track if that's what you mean. It should be close to around 1/60 of greys there are. After the first grey-hit the scoreboard should show you how many greys you can still hit each time you hit one.
Breloom Oct 23, 2013 @ 10:25pm 
yeah I have that happen to me a few times, maybe after the 3rd or 4th block, is the number generated with the song or it set?
Kiisseli  [author] Oct 23, 2013 @ 10:08pm 
Would it be better if after you have hit max. greys you could still gather blocks but would not accumulate any points? Some sort of penalty there has to be anyway.
I could look into if it's feasible to make a bonus for not hitting greys in corkscrew, and making grey-hit sound more audible.

Is anyone else having issues noclipping through every block without getting too much greys?
sd Oct 23, 2013 @ 8:41pm 
Turning off blocks collision is extremely frustrating, I thought that was actually a bug. In Audiosurf you cannot just fail the track, you should be able to reach the end by any mean with provided mechanic. Right now the mod feels broken. Could you please not disable collisions? Otherwise this is probably the best mod I've seen so far. Great job!
Welsh Borderguard Oct 23, 2013 @ 7:38pm 
Oh fair enough. I have not tried my hand at modding this yet so I'm not entirely certain what is and is not available to change at the moment. Thanks again for the great mod mate!
Breloom Oct 23, 2013 @ 7:18pm 
you should make it so you get extra bonus points for making it out of a twist without hitting a gray block
Love the mod, it made the game for me.
Pieni Mursu Oct 23, 2013 @ 1:53pm 
Rainbow Headache is by far the most fun I've had with this game, great job. One suggestion, though. I wonder if it would be possible to make hitting greys produce the sound effect on every hit, instead of just the first one. Since avoiding them is a much bigger part of this mode than normal mono it would be nice to get an audio confirmation, especially since there's quite often too much other things going on for you to check your grid to be sure.
Perosslay Oct 23, 2013 @ 12:08pm 
My god this mod makes the game finally playable for me. I was so disappointed by the standard modes because the visual feedback was so bad. But this mod is simply a masterpiece thank you :)
FREDDY Oct 23, 2013 @ 11:07am 
Kiisseli

Isnt there a way to raise the track a bit when it makes twists to not make them go in each other?
FREDDY Oct 23, 2013 @ 11:06am 
sorry it was me but 2-1 times I did it full stealth so maybe a trigger error or soemthing.
Kiisseli  [author] Oct 23, 2013 @ 9:41am 
Thanks everybody for positive input! Glad you like it!
FREDDY: You becoming unable to get any more blocks is a feature. After you have collected certain amount of greys, you can't collect any more. For now that is the best way I could think of to make player "fail the track", so to speak. Just practice some more and don't hit greys.

For now I don't know how to make the track to not go through itself since I can't predict how the engine makes the twists. But it makes some bonus challenge anyway IMO.
FREDDY Oct 23, 2013 @ 7:29am 
Hey Kiisseli when I use this mod after about 50% of any song I will noclip through any block, my space ship have becomed a ghost, and sometimes you drive through some parts of the track where the track sometimes make it so it goes through some other parts of the track (some of the walls mostly and block my screen for a few seconds :( hope you can fix it :D
Grim Oct 23, 2013 @ 5:17am 
Now the camera has been fixed with the latest patch, it could probably stand to be a tiny bit faster. That being said it's still the best mod i've had the pleasure of playing.
r[A]t dot[A].Conean.hyperX Oct 23, 2013 @ 4:59am 
It will be difficult to top this. Love it. Mode of the game so far for me. Great Work Mate.
Lifestyler Oct 23, 2013 @ 2:12am 
Best mod ever! I love it!
Kiisseli  [author] Oct 22, 2013 @ 10:29pm 
I would let the greys stay in the puzzle longer but I haven't yet come up with a way to make the puzzle overflow with greys. I mean if there was a way to change the "dying" trigger to what it was in AS1 where if you make the puzzle overflow with a grey block, you die, then I would maybe change to that. But before that, I don't see a point making greys stay there longer.
Welsh Borderguard Oct 22, 2013 @ 8:08pm 
Love it! Perfect mix of difficulty, unpredictability, and action (not to mention the rainbow skin is a beauty). Any chance at letting grays stay in the grid? I love the thrill of almost blowing up
Sticky Keys Oct 22, 2013 @ 5:08pm 
Really cool, one suggestion is that you display the number of greys remaining and multiplier on the track rather than the scoreboard, as in Wakeboard Grid. I can't look up there, I have to keep my eyes on the track.