Draco's Shout Overhaul
21 Comments
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BadArseGamer Oct 21, 2013 @ 4:23pm 
Cool thanks! Sorry for off topic but do you know how one would go around of making a economy mod? EoS is gone and SME is lack luster. :(
Draco1122  [author] Oct 21, 2013 @ 6:21am 
yea
BadArseGamer Oct 21, 2013 @ 5:20am 
Awesome Thanks! So I just open up Skyrim using the CK and look for the shouts in the lists of Spells?
Draco1122  [author] Oct 20, 2013 @ 1:34pm 
Petty much it is a simple mod no scripts
BadArseGamer Oct 20, 2013 @ 11:46am 
Hey Just wondering what kind of work goes into a mod like this? Is it just CK Tweaks and testing?
Draco1122  [author] Oct 16, 2013 @ 10:48am 
Thank you for the feedback I will change in next update.
Maxtor Oct 16, 2013 @ 9:53am 
also, the damage of the lower shouts of unrelenting force its a bit too powerful and kinda easy to spam at low levels, you should consider 10, 25, 50

i hope this helps
Maxtor Oct 16, 2013 @ 9:49am 
hello!

im about to try this mod as i found the unrelenting force kinda weak by default, but found no problems with the regular shouts, still, will be fun to try.

however i believe that you should increase the "physics throw" that fus-ro-dah does by about 20-25% and leave the damage as you currently have (50 points is fine)

send em flying but dont send em to the moon, if you follow my drift :)
Draco1122  [author] Oct 16, 2013 @ 1:58am 
removed
Draco1122  [author] Oct 16, 2013 @ 1:49am 
Any suggestions?
Draco1122  [author] Oct 16, 2013 @ 1:49am 
Good point I will have to rethink that.
Wanked Oct 16, 2013 @ 1:48am 
Throw Voice : The addition of a Rune negates the benifits of Lureing guards from one location to another Without Aggroing them. The Rune is an attack that will make them aggro [well with guards thats a crime].. Will make Morthal Museum a war zone..
Draco1122  [author] Oct 14, 2013 @ 7:04pm 
Yea will most likely post on the nexus soon.
Rabid Duck Oct 14, 2013 @ 6:56pm 
I like it, I think it looks good, have you considered posting it on the nexus as well? It might get some more views
Draco1122  [author] Oct 13, 2013 @ 9:26pm 
Added some effects that incease damage, shout timer reducer, waterbreathing, elemental cloaks, and carry weight. Inceased damage of unrelenting force. Added throw rune to throw voice have to test tho let me know. Don't think you can remove the must be unenchanted form elemental fury I tried for a few hours don't see how yet without editing the code.
Rabid Duck Oct 13, 2013 @ 10:34am 
Aighty den
Draco1122  [author] Oct 13, 2013 @ 10:19am 
I will give those a try and update
Rabid Duck Oct 13, 2013 @ 9:59am 
Whirlwind Sprint deals damage and allows you to zip through enemies, if you've played Fox in Super Smash bros Brawl youll know what i mean about this, animal allegience will make your damage scale based on the animal you tamed, the Become Ethereal shout will reflect all incoming damage, the fire breath shout will cause enemies to explode after 5 seconds, the frost breath shout will cause enemies to freeze in place, take 5 damage per second, and take 25% extra damage
Rabid Duck Oct 13, 2013 @ 9:56am 
I think that you could change Elemental Fury to launch out a bolt of shock, fire, and ice for one thing, and will cause your weapon to attack faster and it doesnt matter if you have enchants or not, and I think Unrelenting Force could deal more damage based on how far they fly
Draco1122  [author] Oct 13, 2013 @ 9:40am 
I can do that. What shouts do think would be good for that?
Rabid Duck Oct 13, 2013 @ 8:16am 
It seems to based around getting your health back, i think you should make to versions, this one being the "Master mode" version with another that isnt as based around getting your health up and more around dealing damage