Portal 2

Portal 2

Reconstruction: Part 2
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97 Comments
lfairban Aug 24 @ 10:35am 
I would rate it a little higher than medium. Great map!
otahitie Jun 2 @ 3:19pm 
nice map, not too hard but interesting puzzles and good ambiance.
Very painstaking work !
I've enjoyed. Thanks a lot ! ( love details like at the end with the study place. )
CoachHines Mar 30 @ 4:24pm 
Excellent
Asha Man Mar 27 @ 1:33pm 
Challenging and entertaining. 10/10
Who is Ben?
Nobody No-one Feb 22 @ 4:01pm 
I don't htink I used the intended solution. My method had no cube respawns necessary, no cube switches, etc.
D3M!5 Feb 7 @ 7:17pm 
Awesome..
Chelliste Dec 1, 2014 @ 6:08pm 
A fun and rewarding puzzle, not too frustrating. I agree about the feeling when you see you need to get both cubes to the exit, but it wasn't as hard as it seemed at first. If you remember about re-spawning for one cube and that drop-down portal surface for the other one, it actually goes pretty quickly. I didn't need to noclip, so I guess I'm not a pro. :D
quaternary Oct 25, 2014 @ 4:55pm 
Augh, that ending move though. Loved it.
Petutski Sep 26, 2014 @ 1:03pm 
Ha! Just figured out I did not need to do what I did in the previous comment! Nicely done!
Petutski Sep 26, 2014 @ 12:39pm 
Excellentg clever map. I hate setting up redirection cubes on old trash, however. Great work!
TS_Mind_Swept Jul 28, 2014 @ 10:41pm 
Diabolical, Conveluted, words cannot describe these puzzles, and if not for this walkthrough https://www.youtube.com/watch?v=z6rlQsS3STw i would have never finished. Why do you do it? make answers that are obvious so far out of our minds reach? I saw a comment down there that said "You should have seen the look on my face when i saw those two cube buttons", and I was all "EXACTLY!" I actually had less trouble with Delapidation then this series so far, I hope i don't keep getting my rear handed to me on a platter like i have been so far. @.@ 7/10
quaternary Jun 19, 2014 @ 5:21pm 
Dang. I noclipped to get the second box up there because I'm pro. Coming back later to solve it like a normal person.

Just FYI, one of the boxes is a lot dirtier than the other, if that helps you figure it out in the end.
robin_z Jun 6, 2014 @ 9:55pm 
Figured it out. This was a great map, excellent puzzle.
robin_z Jun 6, 2014 @ 3:23pm 
Finally got past the turrets and up the platform, proud that I'd made it, only to see, with horror that I needed to bring the two cubes with me! Argh! Back to the drawing board.
ASkinnyWhiteGuy Apr 26, 2014 @ 7:43am 
That awkward moment when you find the secret* room at the end, and your name is Ben...

*I use the term 'secret' very loosely.
christian_saw Apr 9, 2014 @ 3:08pm 
nice chamber, very clever, yet simple, took me 20 minutes to solve, what looks impossible, is very easy, so nice job, and congratulations for the ending secret writings, i hope this don't sound like a spoiler, i'm saying WHERE to find it. Add me if you want, i build chamber too.
Very large ones.
thedeliriousdonut Mar 31, 2014 @ 11:03pm 
Also, @Instantiation

I totally just ran at them. I also fell once or twice, and the save happens right before I kill them, so I did it each and every time, so it wasn't luck. I killed them by knocking them over a total of 9 times altogether, 3 times I had to do with with 3 turrets (so, 3x3).
thedeliriousdonut Mar 31, 2014 @ 10:59pm 
Incredibly, I spent about 30 minutes thinking about it in the beginning and getting nowhere. Once I invited my ex-girlfriend over, however, I found myself thinking aloud a lot more and solved it fairly quickly and nearly prematurely (perhaps why she's an ex).

If anyone's having trouble, use the Rubber Duck method. Computer programmers often sit a Rubber Duck by their computer to talk to out loud so that they can verify that the logic of their program actually makes sense. Having someone or something to talk out the reasoning is very helpful. Try talking aloud, even without someone or something.
Konke Mar 22, 2014 @ 7:22am 
Excellent visuals, perhaps a little bit laggy on my computer but still looks good. I see you've put a lot of work into the layout. I found the puzzle quite difficult, but that's just me. At the end of it, well done.
литейный цех Mar 17, 2014 @ 3:45am 
это было очень тяжело
dues Feb 6, 2014 @ 12:54pm 
Ya, i also feel like i cheated with angled cubes. I didn't look at the solution, but my way didn't seem like your style. Still, a nice confidence booster level. I hope the next one crushes me.
Instantiation Jan 28, 2014 @ 8:49am 
A fairly clever map. I was pretty pleased with myself when I got the solution.
Also, I like that the turrets were actually a threat and required intervention of the laser variety . It's never satisfying when I can just run at them and win.
marius.bratecu Jan 21, 2014 @ 4:23pm 
my solution feelt bugy as it involved placing one of the cubes at an angle to rise the bridge using the rised tile at the buton near the laser
ZAEROS Jan 21, 2014 @ 2:35am 
Stunning, even when its a second run from a long time ago.. Definitely the best Map / set of Maps of all time. Thank you.
WH Jan 18, 2014 @ 5:48am 
A++
RagingR2 Jan 7, 2014 @ 1:17pm 
I don't know if this was intentional but I felt totally confused by the tilted surface. For some reason I was stuck on the idea that I had to put the lens cube just before the entrance portal. It was possible to hit the laser recepticle that way to raise the bridge, but then there was no way to get to the bridge . I didn't really like this 'dead end' that the map seems to suggest to you. For that, 6/10 from me, but since I can only choose from two options, it's a thumbs up. Your maps are very nicely made otherwise.
kimist108 Dec 21, 2013 @ 4:06pm 
Like the Santa hat.
Dr. FeelGoose Dec 6, 2013 @ 4:35pm 
Can you at least make the next one 10% easier? Still cool, even though hard. XD
wildgoosespeeder Dec 2, 2013 @ 9:20pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I found this chamber easier than Part 1 but it is still a challenge none-the-less. Good one! Performing a switcheroo with the two laser cubes and sacrificing one of them twice is required to solve the test.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Kiserian Nov 26, 2013 @ 7:00pm 
Dude, I really love your maps. This one was a bit easy, but fun though. Keep it up!
SKIR! | JESUS Nov 25, 2013 @ 11:10pm 
Nice map dude. keep them coming
pokémon Nov 23, 2013 @ 12:02am 
?
[ExR]-IAMV0LDY Nov 18, 2013 @ 2:45pm 
Thanks, now the glass works properly!
About the light, my env_projectedtexture was actually set correctly but it casted the shadow on the water so it was almost invisible...
The only thing now is the very bright light spot...I thought it was the light_spot but apparently is not...
LoneWolf2056  [author] Nov 18, 2013 @ 11:14am 
@[ExR]-IAMV0LDY You need to change the value in the brightness scale for the projected texture, I use between 4-6, the glass requires cubemaps to properly generate reflections, you need to add in env_cubemaps and then build them in game, you should look it up on the Valve Developer Wiki.
[ExR]-IAMV0LDY Nov 18, 2013 @ 10:40am 
Hey, it's me again with some more questions!
How do you make the strong lights that project shadows? I am working on my map but i can't get that look with the env_projectedtexture!
Other thing: how do you make broken glass windows like the room with the decal "Ben died here"? I tried make em with a prop_dynamic grabbing a glss model but the illimunation of the glass is taotally wrong (in quite dark room it's much brighter than anythign else) with random reflections. Any advise? Thanks!
Bearkiller72 Oct 25, 2013 @ 11:56am 
Magnificent! Looking so difficult to solve, but only if U don't think with portals...No jumping and razzmatazz funky acrobatics needed here, easy does the trick! And so tricked me, 'cause I was thinking complicated and not with portals. 10/10. :-D
hodosil Oct 21, 2013 @ 7:07am 
Thanks for making one of the cubes dirty. It's good to know which is which.
1980 Oct 21, 2013 @ 6:22am 
Having played this map again just fr fun, I got to know another solution. It just depends on where players place one portal after they succeeded in activating the elevator and getting on the exit ledge. For example, if players placed blue portal near the angled portalable surface, they can just open orange portal in front of the exit, go through it and get the cube on the ledge jumping up. It's not high enough. The other solution is as follow. After getting on the exit ledge, players open the portal through which the beam was directed to the cube(not the portal the beam gets into), and they just get into where they can respawn the cube by pressing the cube button, and things are made up for them to get out the test.
PsychoBR Oct 21, 2013 @ 5:20am 
Nice map! I dont have time for solve now. Are a bit tricky. But, congrats for the great map and thanks. Put a walktrough with the intent solution.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Ale Oct 20, 2013 @ 3:32pm 
Amazing map, Thank you!
piotr_mil Oct 19, 2013 @ 10:39am 
Average map. Nothing amazing, although a cube placement was a bit tricky.
Chiscringle Oct 19, 2013 @ 10:03am 
Well made. Not sure what the long fall portal surface was for.
LPChip Oct 18, 2013 @ 3:44pm 
Great puzzle. I didn't solve it intentionally as I placed the cube on the debris. But thtats more because I completely missed that ledge due to insufficient lighting, and because the laser can be directly put on the catcher when using the angled portable surface. Other than that, it was not that hard. Medium difficulty sounds about right.

I also had a blind-run recording but somehow youtube has trouble with it and I didn't realize that soon enough, so I had already removed my videofiles before I found out youtube screwed up my video. I didn't need the 2 surfaces that are below ground level.
commander2005 Oct 18, 2013 @ 11:39am 
I like this map!!!
Free Beer Oct 18, 2013 @ 8:55am 
Such a simple solution. So damn hard to figure out. Excellent! :)
King Phantix Oct 18, 2013 @ 5:00am 
Just comnpleted it. Took me a couple of hours, great puzzle! There are 2 possibilities to do this. One is mentioned in the comments, and is not the "offical" solution. Keep in mind that you can do this puzzle without jumping over the bridge very rapidly and catch the cube that is falling down on the brigde before the bridge is open
1980 Oct 17, 2013 @ 11:57pm 
Players might have been much confused with the high portalable surface down below, which, in a word, would make players think "should I make a momentum with that?" or something else like that. I also thought so. And this made me spend much more time than I would otherwise do. That's real point of this great puzzle.
p0rtalmaster Oct 17, 2013 @ 11:23pm 
Excellent map! 9/10 overall. Not so easy that you feel like it's not even a test, but not so hard that it causes the player agony (and thankfully, no confusing near-solutions). Did Mevious (Ben Bryant) really die there? ;)

Also, if you ever need me to playtest any of your future maps, I'm 120% willing to do so. I know a good map when I see one.
Le Petit Mort Oct 17, 2013 @ 6:27pm 
Pros:
• Good detail, sound, and puzzle;

Cons:
• That we will never, ever, know what happened to Ben;
LoneWolf2056  [author] Oct 17, 2013 @ 10:54am 
Thanks all, glad you enjoyed, busy planning out the next few maps but they take quite a while to make and I usually like to put 2 puzzles in per map which slows things down more, I dont have as much free time as I used to xD