Portal 2
Corner Shop
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15 comentarios
metadavid 24 de abr. a las 22:09 
So good!
Skyferret  [autor] 21 nov. 2015 a las 17:01 
:) ;) :)
dcook 21 nov. 2015 a las 6:52 
did a lot of saves on this one....as I've learned to do.. :_) didn't have to use one... just took my time with the thinking.... excellent map... I'm playing all of yours.. started with the most recent, going backwards in time...
Skyferret  [autor] 26 oct. 2015 a las 13:09 
thanks
Malfaction 26 oct. 2015 a las 12:42 
Really liked this one! Thumbs up!
Skyferret  [autor] 13 jun. 2015 a las 1:23 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim 13 jun. 2015 a las 0:46 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow 11 jun. 2015 a las 22:43 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe 17 feb. 2014 a las 8:22 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.
Skyferret  [autor] 13 feb. 2014 a las 22:53 
I can't remember. It's been a while. LOL. But by the looks of it, I think it's just one cube needed.
kimist108 13 feb. 2014 a las 21:17 
I got the last two cubes to the exit room. Was I suppose to? Or was the intended solution just to use the last cube available?
LordBeDe 19 dic. 2013 a las 7:04 
Got mysql stuck at the last cube dropper just before the exit.
h99pilot 24 oct. 2013 a las 6:34 
Fun puzzle. Portal is such a great game. I love these community maps. Neverending challenges created by clever artists such as yourself.
Skyferret  [autor] 7 oct. 2013 a las 21:04 
Thanks, glad you like it. And yeah, a thinking game needs a lot of thinking put into it to make the player think. Je pense que oui.
metadavid 7 oct. 2013 a las 20:38 
Excellent. Skyferret you are getting more into chess move style puzzles! I like figuring out the laser portaling to open fizzlers. Careful and precise designs, as usual for your maps, but you must put a lot into getting them right. Thanks.