Portal 2
Corner Shop
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21 条留言
qrioso 3月7日上午4:13 
Good job as usual. Fun and clever. Not difficult. Thanks for mapping
kot16ru 3月2日上午9:12 
gg bro. thanks. best work.
jandlml 2月17日下午10:45 
another good one. working my way through your workshop.
Skyferret  [作者] 2016年10月13日上午2:38 
That's the one thing I now diligently watch for. To make sure the player doesn't get trapped or stuck. Thanks for playing.
bullfrog 2016年10月13日上午12:16 
Great map, really enjoyed that one. Glad I read comments below re ' getting trapped ' as guess what!!?.... good old F6/F7 :D. Thank you
Petutski 2016年8月15日下午3:03 
Great map. Logcal with use/reuse of elements! Also lost control of the cube at the top of the tractor beam. But I have always wondered whose rule it was that one could not get trapped. Sort of adds challenge to the game! Thanks!
metadavid 2016年4月24日下午10:09 
So good!
Skyferret  [作者] 2015年11月21日下午5:01 
:) ;) :)
dcook 2015年11月21日上午6:52 
did a lot of saves on this one....as I've learned to do.. :_) didn't have to use one... just took my time with the thinking.... excellent map... I'm playing all of yours.. started with the most recent, going backwards in time...
Skyferret  [作者] 2015年10月26日下午1:09 
Malfaction 2015年10月26日下午12:42 
Really liked this one! Thumbs up!
Skyferret  [作者] 2015年6月13日上午1:23 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim 2015年6月13日上午12:46 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow 2015年6月11日下午10:43 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe 2014年2月17日上午8:22 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.
Skyferret  [作者] 2014年2月13日下午10:53 
I can't remember. It's been a while. LOL. But by the looks of it, I think it's just one cube needed.
kimist108 2014年2月13日下午9:17 
I got the last two cubes to the exit room. Was I suppose to? Or was the intended solution just to use the last cube available?
LordBeDe 2013年12月19日上午7:04 
Got mysql stuck at the last cube dropper just before the exit.
h99pilot 2013年10月24日上午6:34 
Fun puzzle. Portal is such a great game. I love these community maps. Neverending challenges created by clever artists such as yourself.
Skyferret  [作者] 2013年10月7日下午9:04 
Thanks, glad you like it. And yeah, a thinking game needs a lot of thinking put into it to make the player think. Je pense que oui.
metadavid 2013年10月7日下午8:38 
Excellent. Skyferret you are getting more into chess move style puzzles! I like figuring out the laser portaling to open fizzlers. Careful and precise designs, as usual for your maps, but you must put a lot into getting them right. Thanks.