Portal 2
Corner Shop
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15 comentarii
metadavid 24 apr. @ 10:09pm 
So good!
Skyferret  [autor] 21 nov., 2015 @ 5:01pm 
:) ;) :)
dcook 21 nov., 2015 @ 6:52am 
did a lot of saves on this one....as I've learned to do.. :_) didn't have to use one... just took my time with the thinking.... excellent map... I'm playing all of yours.. started with the most recent, going backwards in time...
Skyferret  [autor] 26 oct., 2015 @ 1:09pm 
Malfaction 26 oct., 2015 @ 12:42pm 
Really liked this one! Thumbs up!
Skyferret  [autor] 13 iun., 2015 @ 1:23am 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim 13 iun., 2015 @ 12:46am 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow 11 iun., 2015 @ 10:43pm 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe 17 feb., 2014 @ 8:22am 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.
Skyferret  [autor] 13 feb., 2014 @ 10:53pm 
I can't remember. It's been a while. LOL. But by the looks of it, I think it's just one cube needed.
kimist108 13 feb., 2014 @ 9:17pm 
I got the last two cubes to the exit room. Was I suppose to? Or was the intended solution just to use the last cube available?
LordBeDe 19 dec., 2013 @ 7:04am 
Got mysql stuck at the last cube dropper just before the exit.
h99pilot 24 oct., 2013 @ 6:34am 
Fun puzzle. Portal is such a great game. I love these community maps. Neverending challenges created by clever artists such as yourself.
Skyferret  [autor] 7 oct., 2013 @ 9:04pm 
Thanks, glad you like it. And yeah, a thinking game needs a lot of thinking put into it to make the player think. Je pense que oui.
metadavid 7 oct., 2013 @ 8:38pm 
Excellent. Skyferret you are getting more into chess move style puzzles! I like figuring out the laser portaling to open fizzlers. Careful and precise designs, as usual for your maps, but you must put a lot into getting them right. Thanks.