Portal 2
Corner Shop
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21 件のコメント
qrioso 2017年3月7日 4時13分 
Good job as usual. Fun and clever. Not difficult. Thanks for mapping
kot16ru 2017年3月2日 9時12分 
gg bro. thanks. best work.
jandlml 2017年2月17日 22時45分 
another good one. working my way through your workshop.
Skyferret  [作成者] 2016年10月13日 2時38分 
That's the one thing I now diligently watch for. To make sure the player doesn't get trapped or stuck. Thanks for playing.
bullfrog 2016年10月13日 0時16分 
Great map, really enjoyed that one. Glad I read comments below re ' getting trapped ' as guess what!!?.... good old F6/F7 :D. Thank you
Petutski 2016年8月15日 15時03分 
Great map. Logcal with use/reuse of elements! Also lost control of the cube at the top of the tractor beam. But I have always wondered whose rule it was that one could not get trapped. Sort of adds challenge to the game! Thanks!
metadavid 2016年4月24日 22時09分 
So good!
Skyferret  [作成者] 2015年11月21日 17時01分 
:) ;) :)
dcook 2015年11月21日 6時52分 
did a lot of saves on this one....as I've learned to do.. :_) didn't have to use one... just took my time with the thinking.... excellent map... I'm playing all of yours.. started with the most recent, going backwards in time...
Skyferret  [作成者] 2015年10月26日 13時09分 
Malfaction 2015年10月26日 12時42分 
Really liked this one! Thumbs up!
Skyferret  [作成者] 2015年6月13日 1時23分 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim 2015年6月13日 0時46分 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow 2015年6月11日 22時43分 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe 2014年2月17日 8時22分 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.
Skyferret  [作成者] 2014年2月13日 22時53分 
I can't remember. It's been a while. LOL. But by the looks of it, I think it's just one cube needed.
kimist108 2014年2月13日 21時17分 
I got the last two cubes to the exit room. Was I suppose to? Or was the intended solution just to use the last cube available?
LordBeDe 2013年12月19日 7時04分 
Got mysql stuck at the last cube dropper just before the exit.
h99pilot 2013年10月24日 6時34分 
Fun puzzle. Portal is such a great game. I love these community maps. Neverending challenges created by clever artists such as yourself.
Skyferret  [作成者] 2013年10月7日 21時04分 
Thanks, glad you like it. And yeah, a thinking game needs a lot of thinking put into it to make the player think. Je pense que oui.
metadavid 2013年10月7日 20時38分 
Excellent. Skyferret you are getting more into chess move style puzzles! I like figuring out the laser portaling to open fizzlers. Careful and precise designs, as usual for your maps, but you must put a lot into getting them right. Thanks.