Portal 2
Corner Shop
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18 σχόλια
Skyferret  [Δημιουργός] 13 Οκτ 2016 στις 2:38πμ 
That's the one thing I now diligently watch for. To make sure the player doesn't get trapped or stuck. Thanks for playing.
bullfrog 13 Οκτ 2016 στις 12:16πμ 
Great map, really enjoyed that one. Glad I read comments below re ' getting trapped ' as guess what!!?.... good old F6/F7 :D. Thank you
Petutski 15 Αυγ 2016 στις 3:03μμ 
Great map. Logcal with use/reuse of elements! Also lost control of the cube at the top of the tractor beam. But I have always wondered whose rule it was that one could not get trapped. Sort of adds challenge to the game! Thanks!
metadavid 24 Απρ 2016 στις 10:09μμ 
So good!
Skyferret  [Δημιουργός] 21 Νοε 2015 στις 5:01μμ 
:) ;) :)
dcook 21 Νοε 2015 στις 6:52πμ 
did a lot of saves on this one....as I've learned to do.. :_) didn't have to use one... just took my time with the thinking.... excellent map... I'm playing all of yours.. started with the most recent, going backwards in time...
Skyferret  [Δημιουργός] 26 Οκτ 2015 στις 1:09μμ 
Malfaction 26 Οκτ 2015 στις 12:42μμ 
Really liked this one! Thumbs up!
Skyferret  [Δημιουργός] 13 Ιουν 2015 στις 1:23πμ 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim 13 Ιουν 2015 στις 12:46πμ 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow 11 Ιουν 2015 στις 10:43μμ 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe 17 Φεβ 2014 στις 8:22πμ 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.
Skyferret  [Δημιουργός] 13 Φεβ 2014 στις 10:53μμ 
I can't remember. It's been a while. LOL. But by the looks of it, I think it's just one cube needed.
kimist108 13 Φεβ 2014 στις 9:17μμ 
I got the last two cubes to the exit room. Was I suppose to? Or was the intended solution just to use the last cube available?
LordBeDe 19 Δεκ 2013 στις 7:04πμ 
Got mysql stuck at the last cube dropper just before the exit.
h99pilot 24 Οκτ 2013 στις 6:34πμ 
Fun puzzle. Portal is such a great game. I love these community maps. Neverending challenges created by clever artists such as yourself.
Skyferret  [Δημιουργός] 7 Οκτ 2013 στις 9:04μμ 
Thanks, glad you like it. And yeah, a thinking game needs a lot of thinking put into it to make the player think. Je pense que oui.
metadavid 7 Οκτ 2013 στις 8:38μμ 
Excellent. Skyferret you are getting more into chess move style puzzles! I like figuring out the laser portaling to open fizzlers. Careful and precise designs, as usual for your maps, but you must put a lot into getting them right. Thanks.