Portal 2
Corner Shop
< >
18 opmerkingen
Skyferret  [auteur] 13 okt om 2:38vm 
That's the one thing I now diligently watch for. To make sure the player doesn't get trapped or stuck. Thanks for playing.
bullfrog 13 okt om 12:16vm 
Great map, really enjoyed that one. Glad I read comments below re ' getting trapped ' as guess what!!?.... good old F6/F7 :D. Thank you
Petutski 15 aug om 3:03nm 
Great map. Logcal with use/reuse of elements! Also lost control of the cube at the top of the tractor beam. But I have always wondered whose rule it was that one could not get trapped. Sort of adds challenge to the game! Thanks!
metadavid 24 apr om 10:09nm 
So good!
Skyferret  [auteur] 21 nov 2015 om 5:01nm 
:) ;) :)
dcook 21 nov 2015 om 6:52vm 
did a lot of saves on this one....as I've learned to do.. :_) didn't have to use one... just took my time with the thinking.... excellent map... I'm playing all of yours.. started with the most recent, going backwards in time...
Skyferret  [auteur] 26 okt 2015 om 1:09nm 
thanks
Malfaction 26 okt 2015 om 12:42nm 
Really liked this one! Thumbs up!
Skyferret  [auteur] 13 jun 2015 om 1:23vm 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim 13 jun 2015 om 12:46vm 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow 11 jun 2015 om 10:43nm 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe 17 feb 2014 om 8:22vm 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.
Skyferret  [auteur] 13 feb 2014 om 10:53nm 
I can't remember. It's been a while. LOL. But by the looks of it, I think it's just one cube needed.
kimist108 13 feb 2014 om 9:17nm 
I got the last two cubes to the exit room. Was I suppose to? Or was the intended solution just to use the last cube available?
LordBeDe 19 dec 2013 om 7:04vm 
Got mysql stuck at the last cube dropper just before the exit.
h99pilot 24 okt 2013 om 6:34vm 
Fun puzzle. Portal is such a great game. I love these community maps. Neverending challenges created by clever artists such as yourself.
Skyferret  [auteur] 7 okt 2013 om 9:04nm 
Thanks, glad you like it. And yeah, a thinking game needs a lot of thinking put into it to make the player think. Je pense que oui.
metadavid 7 okt 2013 om 8:38nm 
Excellent. Skyferret you are getting more into chess move style puzzles! I like figuring out the laser portaling to open fizzlers. Careful and precise designs, as usual for your maps, but you must put a lot into getting them right. Thanks.