Portal 2
Corner Shop
31 коментара
KØ414 B33R 30 дек. 2021 в 18:02 
Another nice map. I like not being able to get them right away.
vallibus 15 февр. 2020 в 13:52 
As usual, very nice.
Skyferret  [автор] 27 ян. 2020 в 11:29 
We all like knocking cameras off the wall just as much as we like hearing "ow it burns". LOL.
jlp1528 (Minty) 27 ян. 2020 в 11:16 
Puzzle itself is great as usual.

One camera is stuck in a wall though, lol:
https://i.gyazo.com/624e41a1a4617dcd881648e10f8b7343.jpg

Also, please put cameras on surfaces I can portal to get rid of them. I HATE cameras, dunno why I just do. :P
johannes 14 ноем. 2019 в 9:19 
Excellent !
metadavid 24 окт. 2019 в 23:30 
So good, again. I seem to revisit about every 3 years! The last moves to finish are genius design. Thank you
gibber 19 апр. 2019 в 13:47 
Don't know anything about getting "trapped". Anyhow, it was a fun and challenging map....thanks for making.
Expat 27 февр. 2018 в 8:26 
Looking forward to it!
Skyferret  [автор] 27 февр. 2018 в 6:51 
I just finished a new map for another upcoming series and used the first part of this one in it. Thanks for playing.
Expat 27 февр. 2018 в 4:20 
Last room gave me pause for thought. Saw the potetial trap, but managed to avoid it. Fun map, as usual.
qrioso 7 март 2017 в 4:13 
Good job as usual. Fun and clever. Not difficult. Thanks for mapping
kot16ru 2 март 2017 в 9:12 
gg bro. thanks. best work.
jandlml 17 февр. 2017 в 22:45 
another good one. working my way through your workshop.
Skyferret  [автор] 13 окт. 2016 в 2:38 
That's the one thing I now diligently watch for. To make sure the player doesn't get trapped or stuck. Thanks for playing.
bullfrog 13 окт. 2016 в 0:16 
Great map, really enjoyed that one. Glad I read comments below re ' getting trapped ' as guess what!!?.... good old F6/F7 :D. Thank you
Petutski 15 авг. 2016 в 15:03 
Great map. Logcal with use/reuse of elements! Also lost control of the cube at the top of the tractor beam. But I have always wondered whose rule it was that one could not get trapped. Sort of adds challenge to the game! Thanks!
metadavid 24 апр. 2016 в 22:09 
So good!
Skyferret  [автор] 21 ноем. 2015 в 17:01 
:) ;) :)
dcook 21 ноем. 2015 в 6:52 
did a lot of saves on this one....as I've learned to do.. :_) didn't have to use one... just took my time with the thinking.... excellent map... I'm playing all of yours.. started with the most recent, going backwards in time...
Skyferret  [автор] 26 окт. 2015 в 13:09 
thanks
Malfaction 26 окт. 2015 в 12:42 
Really liked this one! Thumbs up!
Skyferret  [автор] 13 юни 2015 в 1:23 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim 13 юни 2015 в 0:46 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow 11 юни 2015 в 22:43 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe 17 февр. 2014 в 8:22 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.
Skyferret  [автор] 13 февр. 2014 в 22:53 
I can't remember. It's been a while. LOL. But by the looks of it, I think it's just one cube needed.
kimist108 13 февр. 2014 в 21:17 
I got the last two cubes to the exit room. Was I suppose to? Or was the intended solution just to use the last cube available?
LordBeDe 19 дек. 2013 в 7:04 
Got mysql stuck at the last cube dropper just before the exit.
h99pilot 24 окт. 2013 в 6:34 
Fun puzzle. Portal is such a great game. I love these community maps. Neverending challenges created by clever artists such as yourself.
Skyferret  [автор] 7 окт. 2013 в 21:04 
Thanks, glad you like it. And yeah, a thinking game needs a lot of thinking put into it to make the player think. Je pense que oui.
metadavid 7 окт. 2013 в 20:38 
Excellent. Skyferret you are getting more into chess move style puzzles! I like figuring out the laser portaling to open fizzlers. Careful and precise designs, as usual for your maps, but you must put a lot into getting them right. Thanks.