Portal 2

Portal 2

Corner Shop
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10 Comments
Skyferret  [author] Jun 13 @ 1:23am 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim Jun 13 @ 12:46am 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow Jun 11 @ 10:43pm 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe Feb 17, 2014 @ 8:22am 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.
Skyferret  [author] Feb 13, 2014 @ 10:53pm 
I can't remember. It's been a while. LOL. But by the looks of it, I think it's just one cube needed.
kimist108 Feb 13, 2014 @ 9:17pm 
I got the last two cubes to the exit room. Was I suppose to? Or was the intended solution just to use the last cube available?
LordBeDe Dec 19, 2013 @ 7:04am 
Got mysql stuck at the last cube dropper just before the exit.
h99pilot Oct 24, 2013 @ 6:34am 
Fun puzzle. Portal is such a great game. I love these community maps. Neverending challenges created by clever artists such as yourself.
Skyferret  [author] Oct 7, 2013 @ 9:04pm 
Thanks, glad you like it. And yeah, a thinking game needs a lot of thinking put into it to make the player think. Je pense que oui.
metadavid Oct 7, 2013 @ 8:38pm 
Excellent. Skyferret you are getting more into chess move style puzzles! I like figuring out the laser portaling to open fizzlers. Careful and precise designs, as usual for your maps, but you must put a lot into getting them right. Thanks.