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翻訳の問題を報告
At line 231 you'll find: --PlayBuiltInSound{soundType="grunt", avatar=player.prefabName}
Replace the above with: PlaySound{name="landcrash"}
Then save. The only problem with this method is that if I push out an update to that file steam might change it again. The other alternative for feedback maybe a camera shake or something but that could cause it's own frustrations.
Overall that was part of the intention for me. I wanted to make Audiosprint more visually intensive. Similiar to how Beat Hazard has a 150/200% intensity slider. I did however keep the road solid black and the look overall very simple to help spot the notes. The overall goal was harder to spot at range but very easy to identify once they got closer (less reaction time to hit notes). This is also true for the twisted routes. The notes can pop up very suddenly.
I'll see if I can toy around with the settings to make a more visually contrasting setup though. Part of the problem was that making static colours seemed to make the level not have the same level of pop.