The Blue Stuff [FINAL]
67 Comments
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StraightFlame Jul 26 @ 8:10am 
Great map. I have only one complaint: The back of the fallen-down gel dispenser has a solid wall texture on its back, leading to the question as to where the gel is coming from. Does it have, like, its own built-in portal or something?
Petutski Jun 23 @ 5:12pm 
Ha! Great Fun! Thanks!
Diego May 31 @ 8:35pm 
Great map!
AlphaCore Apr 10 @ 7:18pm 
Great level!

9/10
The Illuminati!!! Mar 22 @ 3:04am 
Great level, would give 9/10 love test chambers with any of the gels. Love Bishfudge
jam.lab1 Nov 17, 2013 @ 5:25pm 
WAY TO COOL. LOTS OF FUN.
ɹəʇsɐɯlɐʇɹ0d Nov 16, 2013 @ 8:21pm 
This is good, but why the Puzzlemaker reskin?? I've gotten tired of tests that are nothing more than Puzzlemaker reskins.

That said, I will say that this one is a little better than most for Puzzlemaker reskins...
Mitch McWiggins Oct 16, 2013 @ 8:44pm 
Clever and fun! Thanks.
KORE Oct 14, 2013 @ 11:59pm 
Awesome, just awesome.
pete Oct 14, 2013 @ 11:26am 
Brilliant. Took me quiote a while to figure out.
Barbos Oct 13, 2013 @ 8:36pm 
Very detailed level, really good job.
Would appreciate if you try mine:
http://steamcommunity.com/sharedfiles/filedetails/?id=185786535
baptiste67 Oct 13, 2013 @ 6:27am 
1er salle après le jeu. Superbe. Parait compliqué mais pas trop finalement.
Puff the Flygon Oct 12, 2013 @ 11:52pm 
Very nice. I found this very confusing at first, but once I figured it out it all came in a pleasurable click. I had alot of fun with this puzzle! I'd love to see more of your make.
Solig Oct 12, 2013 @ 2:59pm 
you can skip the entire test by useing the ExFu glitch to fly straight to the exit
BUG Oct 12, 2013 @ 1:35pm 
Very cool map,thanks.
[EMS] Manfred Oct 12, 2013 @ 12:58pm 
amazing
Power Oct 12, 2013 @ 12:16pm 
egon.wendelken (Old freddy) Oct 12, 2013 @ 11:22am 
3% and i can play this map.
evegeth Oct 12, 2013 @ 11:00am 
nice
stalker Oct 12, 2013 @ 10:20am 
cool! thanks!
skuzzypooky Oct 12, 2013 @ 8:13am 
nice
Bayram Oct 12, 2013 @ 8:05am 
Easy/medium, but rewarding to play, very nice, thumbs up. Jexil369TK, it may have started in PuzzleMaker, but it has the unmistakeable mark of a Hammer map.
JexiL Oct 12, 2013 @ 5:54am 
Was this map made in the community test chamber editor?
egon.wendelken (Old freddy) Oct 12, 2013 @ 5:13am 
I hope i can play this map today i must install portal 2 first and look who this map is.
raycelbelmond Oct 12, 2013 @ 5:02am 
Good job. I had fun. try one of mine ''Mark'' or ''Joey''
= THE PRO = Oct 11, 2013 @ 8:55pm 
cool
Chazz the Elder Oct 11, 2013 @ 8:55pm 
I saw the door those turrets were guarding... couldn't figure out a way to get rid of them, though. Not that it matters, I expect the door would not have opened. I agree with felixfj007, it's a much nicer run now...
Mr.Waffles Oct 11, 2013 @ 6:46pm 
this was the best way to start portal 2 (this was the first thing i did in portal 2)
gotredonyou Oct 11, 2013 @ 3:53pm 
Excellent test! Thank you.
Wolf bytes Oct 11, 2013 @ 3:02pm 
I feel like those turrets were guarding something though....
Wolf bytes Oct 11, 2013 @ 3:02pm 
Very nicley done!
Феликс Oct 11, 2013 @ 12:49pm 
I like the update so much more (for some reason....) good... No.. Mega great work. 100/10 stars!
Shadow Oct 11, 2013 @ 9:10am 
Not bad at all :D Great work with hammer :)

May you check out mine?

http://steamcommunity.com/sharedfiles/filedetails/?id=185097797
RectorRocks Oct 11, 2013 @ 6:48am 
piripiago said all what I wanted to say so I'm just gonna leave my blindrun here:
http://www.youtube.com/watch?v=KVbNHy2_KAI

Thumbs up! Thanks for mapping!
Cheers! :)
Oljelampan  [author] Oct 11, 2013 @ 6:14am 
Thanks again for the feedback guys! The feedback has been very helpful!

Also, I truly appreciate people posting video playthroughs!

I'll upload my final version of the level in a few hours. Hang in there!
TheDocter Oct 11, 2013 @ 5:24am 
cool map
Tikimonster Oct 10, 2013 @ 7:36pm 
wow, nice and complex
DeathWish808 Oct 10, 2013 @ 5:52pm 
Cool map and fuck the haters and people that think it HAS to be a certain way or it doesn't count. Fun map and I enjoyed it.

Spoiler video: http://youtu.be/pgarPd6lR4Q
Richard L Oct 10, 2013 @ 11:38am 
Good one.
Феликс Oct 10, 2013 @ 9:14am 
Very good map (it's just enough hard), but i think you could put a button to open the exit door.
And I don't agree with piripiago, I like for example that you used the rat-man painting and the water pipes in the level. Good work!

Svenska:
Väldigt bra bana, den var precis lagom svår, men jag tycker du borde placera en "knapp" vid dörren bara för att göra det "roligare" när du kommit upp dit. Jag håller inte med piripiago för han gillar inte "rat-man" målningen och vattenledningarna, men det gör jag. Väldigt bra gjort. Bra jobbat!
critter23 Oct 10, 2013 @ 5:52am 
THIS IS APERTURE
Chazz the Elder Oct 9, 2013 @ 11:54pm 
Largely agree with piripiago's analysis; very well thought out. The blue splat in the cube dropper room could be a faith plate with a high arc and maybe two squares distance, enough to let you set the necessary portal and get up to it without hopping over the fizzler. There was a comment about how it was a long trip to get the cube back; I don't agree with that, it's long to get the cube but short enough to get back that it is definitely not a problem.
piripiago Oct 9, 2013 @ 8:59pm 
=Aesthetics=
Did you start this in PTI, then export to Hammer? The entrance and exit could use some breaking down to match the style of the rest of the test chamber.

The Portal 1 metal black wall texture should just be a portal 2 black wall texture.
The grass under the funnel is somehow portalable; it should either be a white wall texture or unportalable.

Behind the scenes elements aren't appropriate for inside test chambers.
- the water pipes near the gel dispenser
- the pump station decal
- the electrical boxes next to the square button
- the computer monitors randomly filling the cube dispenser room
- the Chell mural way up high where Ratman would have needed thirteen tiers of scaffolding in order to paint it
If you want BTS entities, then create a BTS area. Ratman paintings could fit thematically in the square-button room or the cube-dropper room. Those are places where the cameras or observation rooms can't see as easily.
piripiago Oct 9, 2013 @ 8:59pm 
=Gameplay=
The laser field in front of to the cube-dispenser room could just be grating, then you could remove the oddly placed fizzler on the floor which I think is there just to stop passing the cube through the lasers.

The blue gel splat in the cube-dispenser room feels out of place. Could that be done a different way?

A lot of test elements are used in multiple ways, but the laser is used only once and very briefly. Is there another way that you could utilize the laser? Maybe even just a turret looking at the button in the back corner by the goo?

There should be more lighting strips. Most specifically:
- next to the glass wall to the left when you first enter so you can see the glass better and see that it is only one square tall.
- the pitch black square-button room so you can see.
- the lower walls of the second large room and the back corner around the goo pit to add some visual interest where currently the shadows just blur everything together.
PsychoBR Oct 9, 2013 @ 3:40pm 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Dominoid73 Oct 9, 2013 @ 8:06am 
Totally enjoyable
Chazz the Elder Oct 9, 2013 @ 8:05am 
It is annoying to have to do it all again if you die after getting to the cube... perhaps there could be intermediate checkpoints? And as someone else mentioned, the picture of Chell seems out of place; perhaps you could use a crosshair target like the ones in the lower levels of Aperture instead...
/M.F/ HUNTER KILLER Oct 9, 2013 @ 7:01am 
oao