Portal 2

Portal 2

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LPChip  [author] Dec 22, 2013 @ 4:27am 
Thanks stormsend. :) I'm glad you liked it. Your comment gives me the acknowledgement for why I'm doing this. :) I'll check out your map. Normally I would remove a comment with this, but I'll make an exception this time. :)
stormsend Dec 22, 2013 @ 4:09am 
I made this a favorite. I had a challenge on both cubes. Each time I got that aha moment and such a good feeling of accomplishment at the end. Finish Very good puzzle and a good looking map as well. I have a recent map that uses cubes and funnels called Hard Logic . Would you come play it for me and give me your opinion. Thank you and keep up the great work.
RedneckTexan Oct 8, 2013 @ 7:20pm 
Damn, that was a good one.
nintendo.erk Oct 8, 2013 @ 8:30am 
I thought as much, I'm glad portal 2 has a zoom function :)
LPChip  [author] Oct 8, 2013 @ 8:26am 
That glass is there to prevent people from just standing somewhere and escorting the cube out.
nintendo.erk Oct 8, 2013 @ 8:06am 
Very nice cube funneling.
I was a bit confused by the glass at the back wall while getting the first cube, at first I though the glass would stop the cube but the zoom functon told me otherwise :)
Thumbs up!
Donderbus Oct 7, 2013 @ 9:40am 
nice test LPChip. I like it, especially the 2nd part to get the 1st cube.
LPChip  [author] Oct 6, 2013 @ 12:57pm 
Thanks Brave, you found a new way to break the first part. I have fixed it now. I also made the last part of the map quicker. When you have both cubes, there should not be any unnecessary walking needed anymore.
Brave Oct 6, 2013 @ 10:30am 
My 2nd playthrough http://www.youtube.com/watch?v=7UHvLVyEOoo&feature=youtu.be
LPChip, I went ahead and did a full walkthrough.
LPChip  [author] Oct 6, 2013 @ 9:41am 
That would be awesome Brave. :) Thanks.
Brave Oct 6, 2013 @ 9:29am 
I can make a Vid. on getting the first cube, if you like?
LPChip  [author] Oct 6, 2013 @ 9:26am 
Brave, I mean on the first puzzle where you did not need the reversed panel.
Brave Oct 6, 2013 @ 8:48am 
I used the tractor beam then stood on the button to reverse polarity in order to get the cube out of the maze.
I couldn't think of any other way of doing it!
LPChip  [author] Oct 6, 2013 @ 5:26am 
Thanks Brave. I wonder how you got the cube out. I tried preventing from doing an alterative route. I must still have missed one.
pipil Oct 6, 2013 @ 2:12am 
nice map
can you try this map ?
Brave Oct 5, 2013 @ 3:18pm 
When I made it to the maze I made the mistake of sending myself in there, and couldn't get back out, then i realized what I had to do to solve getting the cube out. Also theres a flip panel next to the cube dropper that didn't serve a purpose, I never had to use it!
Overall your map was nice and the lighting was fine as well as the puzzles!
I enter my map into the contest "Friend to the End,"check it out...thanks
LPChip  [author] Oct 5, 2013 @ 9:05am 
Thanks Prototype,your demo shows a big miss on my part, especially in the first part. I fixed those now. I have considered doing something on the 2nd part. I changed one portable surface to make it harder at first, but once you got that part, it'll teach you something that makes the rest easier. You did use that technique already though, so for you there's not much gain to replay except for the first part.
Prototype Oct 4, 2013 @ 4:47pm 
My blindrun (15mins): https://www.dropbox.com/s/el7kkd1y4louvg0/tractor.dem Interesting although I found it more tedious than fun, doing slow loops around the first part and then slowly pulling the cube along a path through the maze. I didn't use some panels in the first part, not sure if they would have helped.
LPChip  [author] Oct 2, 2013 @ 2:11pm 
Thanks for your kind words Stagger Lee. I wanted to add more lights, but I was over my entity limit and the map wouldn't load anymore. So I tried to do my best lightwise.
LPChip  [author] Oct 2, 2013 @ 2:10pm 
Thanks for the video DeathWish :) you did solve the map slightly different than intended, but that little difference is only making you go an extra mile.

I was laughing when you actually tried to get the CC past that part in the maze and couldn't.
Only if you already played the map: There are 2 routes in the maze that you can visually see, but because one portable surface is missing, one is eliminated. You tried to go past that one route.

And there's a 2nd technique for the maze: Remember how you can use a lightbridge or funnel to climb in a map? You can use a funnel to move a cube sideways too. It makes certain intersections easier to go in.
Stagger Lee Oct 2, 2013 @ 1:01pm 
If a map can be both tedious AND fun, I think I've found it. The tedious part is the maze but it is still fun but still tedious. It's just a little hard to see through the grating. More lights down there may help. The design of the chamber and the various puzzles in it are very nice and inventive. It has a nice combination of thinking puzzles and precise actions.
DeathWish808 Oct 2, 2013 @ 12:50pm 
Well done! Had fun with this one. Nice concept. I played it again a 2nd time just to see if I could get the 2nd cube out in the alternate route and did, but it was tricky getting the cube in the right spot since funnels autocenter everything.

Difficulty of 4 is about right, but I'd say 6 or so for the casual player.

Spoiler video: http://youtu.be/EfWHAlVc604