Sandy's Twin Adventure
37 commentaires
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Traveler807 12 fév à 4h09 
Wow! had to come back to this one a couple of times, am pleased to finally finish it. Truely epic piece of mapping, Enjoyed a lot:)
toncica  [créateur] 31 oct 2013 à 6h10 
The rest will be probably much less troubling, it's always the same part that people struggle with and that's out of the way now. :)
Brave 31 oct 2013 à 5h56 
Wow, that was awesome at 4mins 8secs how you teleported the cube directly under you like that using the 2nd cube to redirect the laser!
I did everything correctly like in your Vid. up to the point of not knowing what to do after getting the 2 cubes, but I stopped watching your Vid. at 4 mins. 9 secs to se if I can't figure out the rest myself.
Thanks for the Vid. toncica, that really helped because I spent so much time in this map never knowing what to do after getting those 2 reflector cubes!
toncica  [créateur] 31 oct 2013 à 2h36 
I've added a video walkthrough.
Brave 30 oct 2013 à 21h09 
Well same problem, I can get the 2 reflector cubes, but after that I'm stumped.
When I used the 2nd sendificator the only few portable surfaces I have to worked with, just end up firing my cubes into the goo!
I remember you telling me"The room below the sendificator device has a laser coming out the floor to hit a catcher on the ceiling, that's the one that needs to be blocked," but I can't figure it out!
So I accept defeat, and will not vote on this map!
toncica  [créateur] 27 oct 2013 à 4h57 
Hey Brave, thanks for the heads up and that your interest in the map hasn't dropped. Yeah, it was quite aggressive updating due to aggressive playtesting, always finding a loop hole to break the puzzle. At the end I ran into trouble with the engine crashing and I had to make it work with less critical elements and trim out the fat. I think it's all good now and I'd really like to be done with it finally. The updating has been tedious and sometimes I almost refused to keep doing it but then it started to bother me being beaten by test subjects. Since the first major update the main puzzle has not changed, everybody who has already solved the map the intended way should be able to exactly repeat the solution.
Brave 26 oct 2013 à 19h54 
Hey Toncica, I just wanted to let you know I haven't forgot about this chamber.
When you think you're done with the aggressive updating to this map just let me know and i'll give it another whirl.
quatrus 21 oct 2013 à 17h21 
No, I finally can solve it in a straightforward way as you noted. Sorting the cubes is not a big issue, but that bit would have been easier if one was different - gives a heads up that they might be important. My problem came with returning from the entry side chamber, I had an issue with the cube on/off the button and kept making the movable portal surface flip up and lost my portal when I was on the other side - making the solution seem harder than reality. Thanks for a great map - even with PTI sterile visual aesthetics.
toncica  [créateur] 20 oct 2013 à 10h36 
Maybe you're doing an unintended way, I think it's not difficult to execute or that easy to mess up. Unless you mix up the cubes.
There are further changes coming, in a demo by Prototype I saw several issue that need to be addressed.
quatrus 20 oct 2013 à 10h03 
Arrrgh, a cosmetically different third version...? Somewhere I made a mistake after putting the cube on the button in the entry side chamber ( the cube dropped over platform - maybe should be dirty?) and orange funnel back to the upper sendificator platform (still have portal in entry side chamber). Seems to easy to make one mistake and then get all messed up??
quatrus 20 oct 2013 à 8h49 
I am going to play again. I only got to the two laser cubes in the first version before it was updated so never finished. Both versions seemed hard to me, but they are quite different so both are good. I couldn't play either straight through (why I'm doing it again), as they took me too long so I played in pieces...
toncica  [créateur] 19 oct 2013 à 16h20 
If you completed the older version too, what's your impression puzzle wise, better or worse? Being difficult is not everything and I heard opinions which liked the simpler version more.
quatrus 19 oct 2013 à 16h12 
Thanks for the hint. I finished, but am not sure I could do it again...very difficult. Brilliant puzzle...!
toncica  [créateur] 18 oct 2013 à 19h42 
Sorry for the constant changes due to updating, I hope it's not too confusing but I'm really just fixing issues brought to my attention without touching the puzzle. Did you keep record which cube came from which dropper? The one from the dropper above the water has to come last, so if that's the one sitting in the lower room then you're all set. Now the hints: notice how close the button with the cube on it is to the fizzler, also notice that it will disable the light bridge when deactivated and if the other cube doesn't block the the laser in the lower room anymore. If you plan ahead just one step then you can have the second cube delivered to you while you're in the entry side chamber.
quatrus 18 oct 2013 à 18h56 
New map is quite different from your original. I'm having trouble finishing: I have a laser cube over in the entry side chamber on the button and both lasers there now activated - leaves me with the laser cube in the lower chamber and am lost on how to finish...I can get that cube out to the top of the entry side chamber or put it up on the light bridge and get back into the entry side chamber, but then am stuck with the cube fizzled and spawning into the goo... hints? Quatrus
RedSilencer 18 oct 2013 à 13h43 
*single tear as I step proudly through the exit door*
*begins jumping and shooting and spinning in circles*
toncica  [créateur] 16 oct 2013 à 19h40 
Map updated:

- extended puzzle
- no hidden logic
- no invisible connections (except one, you know the one)
- balanced, starts easy gets harder
- you can recover from any point as long as you're alive
- no unintended solutions (hopefully)
- much more challenging

Brave 16 oct 2013 à 19h23 
Thanks, i'll wait for your update.
toncica  [créateur] 16 oct 2013 à 19h14 
The room below the sendificator device has a laser coming out the floor to hit a catcher on the ceiling, that's the one that needs to be blocked. If you put a cube there to blockit you won't be able to get out again, so it's the sendficator that has to be used to put a cube in place while you're outside the room.
I'm ready to release the update, maybe that version will make that part clearer.
Brave 16 oct 2013 à 18h57 
After acquiring The 2 cubes theres no way for me to disable the fizzlers,the cubes get destroy passing through the fizzlers when using the sendificator!
I use the funnel to drop below where its bump out pass the fizzler so i don't fall into the goo, and then i change over keeping my portal on the other side of the map to pick up my laser, then using cube to redirect laser to hit catcher on back wall to enable lightbridge again, but laser catcher is to high up against the ceiling! What i'm tyring to do is hit the catcher on the back wall to disable the fizzler and activate lightbridge. Is that what I'm suppose to do?
toncica  [créateur] 16 oct 2013 à 18h44 
Yes, that's the correct idea. To enable the light bridge you first have to block the other laser, that's best done using the sendificator.
Brave 16 oct 2013 à 18h36 
Hey tonicica, I'm having problems beating this map of yours.
To solve this map after I have the 2 reflector cubes, do I have to figure out how to enable lightbridge again, and walk across the lightbridge with 1 of the cubes and block the laser?
toncica  [créateur] 13 oct 2013 à 17h55 
The update is not happening anytime soon if at all. The puzzle is solid at the moment and I don't want to make it worse.
@Brave, yes you can forget about the standard cube once it's on the cube button. From that point on you solve the puzzle only with the reflector cubes.
toncica  [créateur] 13 oct 2013 à 15h12 
The standard cube has served its purpose, you should not be able to reach it again. I recommend you wait with this chamber because I'm preparing a major update.
Brave 13 oct 2013 à 14h47 
Tough chamber so far, but i'm stuck at the moment having 2 reflective cubes, and 1 solid cube up on wall button that activate's dropper and glass angle panel which now drops my cube into the goo.
Am I suppose to figure out how to get the solid cube off the wall button to solve map, or can it be solve without removing cube from button?
Requiemsoul 8 oct 2013 à 8h09 
Epic! Unique, hard and awesome!.
gener@L chet 7 oct 2013 à 13h38 
nintendo.erk 4 oct 2013 à 0h33 
You used the sendificator in a very nice way although I'm not a big fan of the damn thing.
It's a me thing and has nothing to do with your design, that part is really good so I did give it a like :)
toncica  [créateur] 3 oct 2013 à 2h56 
@LPChip, rotating the cubes is not needed on this map, in fact I would prefer if the player never thinks of doing that. The way you solved the map in an unintended way I feel like you've missed out on the significant steps, thus making it appear to be medium while it should have been much more challenging. I've updated the map once again to force the player into the intended direction.
Donderbus 2 oct 2013 à 14h06 
Very good, very fun... but got a little bit of brain damage now.
LPChip 2 oct 2013 à 13h35 
Whew. I finally got to solve this one. Definitely easier than Dreamers version. This is still a good medium though. I've sent you the comments privately as it seems I did things unintended. I like your little tutorial level. Maybe you should include something that demonstrates how rotating the cube affects your laser afterwards
for example, you place a catcher on the left side in that cage to open that little door near the start.
toncica  [créateur] 2 oct 2013 à 9h21 
Updated many parts of the chamber. Less elements, more logic. No need for dexterity, just portals and the ability to not fall into the water. Should be very challenging. People without patience better leave now and see what's on the front page.
p0rtalmaster 30 sept 2013 à 20h15 
You didn't need to make this test more difficult than it already was. Because your tests are difficult and lengthy, some of your test subjects will have impatience. Keep in mind that we have a lot of tests to do outside of yours.

Also, the trapping issue in the screenshot (see the link) remains.
toncica  [créateur] 30 sept 2013 à 16h16 
Updated to fix several issues.
toncica  [créateur] 30 sept 2013 à 15h04 
Difficulty is challenging, could take an hour.
p0rtalmaster 30 sept 2013 à 4h34 
Also, I see that you tried hard to avoid having the player get trapped, however...
p0rtalmaster 30 sept 2013 à 4h24 
Initital impression: seems lengthy. What would you say the difficulty is?