Portal 2

Portal 2

< >
srs bsnss  [author] Aug 22 @ 11:08pm 
No worries :)
FtW Aug 22 @ 4:46am 
Thank you so much.
srs bsnss  [author] Aug 22 @ 4:05am 
You'll have to open up console when in PeTI; then type:

puzzlemaker_export (mapname)

It'll appear in your 'portal2/sdk_content/maps' folder
FtW Aug 20 @ 3:29am 
How do you create a test chamber in the PeTI, then export and edit it in Hammer?
It's something I've been trying to do for ages.
amir.khodayan1377 Aug 14 @ 6:29am 
It was beautiful : ) Really enjoyed it. Really liked the chalenge.
renktro May 3 @ 1:56pm 
haha so smart!
Asd417 Mar 24 @ 9:05am 
sad that it's short. I would love to see more maps with that theme.
Do you still map?
GrtWhtBuf Feb 15 @ 11:45am 
Nice & challenging, thanks
Petutski Jan 25 @ 9:17am 
Got all the way to the exit and it would not open. Restarted. Did exactly the same process and the door opened fine. ?? Anyway, thanks!
srs bsnss  [author] Dec 28, 2016 @ 3:02am 
Thanks for the heads up! I'll see what I can do.
sillymel Dec 25, 2016 @ 10:54am 
@srs bsnss: Steam removed the link to the demo file. You might want to find a different website to host your demo file.
srs bsnss  [author] Sep 23, 2016 @ 3:44am 
Thanks @jandlml, appreciate it!
jandlml Sep 22, 2016 @ 10:04pm 
that was cool,lots of fun!
chroncile Mar 19, 2016 @ 2:51am 
Thanks bro, appreciate it.
srs bsnss  [author] Mar 15, 2016 @ 5:11am 
There is! Because of the 1000 character limit on comments, I've added the tutorial to my user page on the Valve Developer Community - hopefully that helps you out! https://developer.valvesoftware.com/wiki/User_talk:Srs_bsnss
chroncile Mar 14, 2016 @ 3:07am 
How did you add the vac tube with the moving cubes? I'm trying to them to one of my maps, but it seems I need to manually line up a set of tubes to match a specific cube animation. Am I doing it wrong? There has to be an easier to do it, no?
srs bsnss  [author] Mar 8, 2016 @ 11:10pm 
Thanks man! It was fun to try and do something different with this one.
chroncile Mar 7, 2016 @ 12:44am 
I love your maps, man. They're so aesthetic.
D3M!5 Nov 21, 2015 @ 12:12am 
So simple and yet it took me half an hour to solve. Very nice..
CoachHines May 28, 2015 @ 3:31pm 
Another very good map from you. Thanks
Equinox FR Nov 19, 2014 @ 9:03am 
Excellent map based on logic test as all your map, thumbs , I thank you for keeping making maps :)
My Playthrough : http://youtu.be/zBiZGtbywqU
GraveNoX May 24, 2014 @ 5:10pm 
Nice puzzle!
srs bsnss  [author] May 10, 2014 @ 2:25am 
Well, it's a different look to the wall and doesn't have any connections linked to it, so it's fair to assume that it'll operate itself. But I'll change it.
Miami Mike May 9, 2014 @ 11:48am 
Bayram is absolutely right, this is a deus ex machina [en.wikipedia.org] or "god from the machine." I spent a lot of time trying to figure out how I could ever reach the exit, only to find that when I got close, something happened that I had no way of anticipating. The deus ex machina is bad form in novels, movies, and plays, and it's bad form here too.
ika! \( ^-^)/ Jan 24, 2014 @ 11:42am 
Nice, it's been a long time since i commented something not bad:D
Malfaction Jan 20, 2014 @ 1:11pm 
Good Puzzle! Thumbs up!
stormsend Dec 19, 2013 @ 3:19pm 
Fine work. I loved it. Good puzzle and nice looking chamber. The surprise at the end was an eye opener.
Stolen Property
Early, and Often Nov 10, 2013 @ 11:13am 
Based on the openness and lack of test chambers and tubes carry cubes, i'd say that GLaDOS has gotten rid of everything and is rebuilding the facility from scratch. Or because it just looks cool.
DeathWish808 Oct 6, 2013 @ 8:59am 
I did a blind run of your map and recorded it.
The video description shows them in the order they are played in the video to help you find it.

Spoiler video here: http://youtu.be/ZvT_jI23lFY
Bayram Oct 4, 2013 @ 5:29am 
Nice map, thumbs up. The puzzle is not too hard, I would agree with medium difficulty. There were two things I did not like: one, the portalable surface in the wall over the light bridge is so bright that I thought for a long time that it was an observation room, and two, I think the light bridge should go to a platform that actually exists while you're thinking about the solution rather than magically appearing when you get there .
Aron Oct 3, 2013 @ 1:05am 
cool map. and you get the 'i got it' feeling from the original portal. :)
Ale Sep 30, 2013 @ 4:03am 
Good design and playstyle!
p0rtalthumper Sep 30, 2013 @ 3:52am 
Excellent puzzle and art design!

If you're wondering about the "skybox," keep in mind that the more official maps have the tools/toolsblack texture at the ends (non-portalable variety) instead of the tools/toolsskybox.
srs bsnss  [author] Sep 30, 2013 @ 12:59am 
I've added a demo of the intended solution to the main description. It wasn't meant to be ninja at all, but Tom K's video had an unintended step. On that note,
@Tom K, thanks for the video. It's always good to watch players play my maps so I can see what they do and don't notice.
presto668 Sep 29, 2013 @ 4:59pm 
After watching the video, it's *all* ninja.
[Tom K] Sep 29, 2013 @ 3:51pm 

I gave it a star mark. I do not do this often.
No really, just great. The combination of bridge and momentum was great. How the lense came in in combination with the other elements made it to an awesome puzzle. The theming is basically made with shadows and lightning, in a destructed test chamber, without using those destruction textures and stuff like plants. I liked a lot how the map looks. Awesome. Me like.

Here is my blind play of your map. I hope you enjoy the video. To access your map directly, just check the description. There are multiple maps in the video. http://www.youtube.com/watch?v=n7oP1UlR6Hc
Sleter Sep 29, 2013 @ 12:59pm 
good map
at first I was really confused
but then I solved
good game, brilliant !!! Thanks !
srs bsnss  [author] Sep 28, 2013 @ 4:20am 
Thanks for the video - I'll get that cleared up now.
commander2005 Sep 28, 2013 @ 3:05am 
All is clear!
Nice map, I like your inventar and the shadow of the cubes! but the textures in the test room are a little bit boring, for this kind of test the chamber would be good looking in vintage style.
cyhborg Sep 28, 2013 @ 3:03am 
I think I found a shortcut:
You might have to sink the portal surface a bit to prevent this.
wildgoosespeeder Sep 27, 2013 @ 10:20pm 
Awesome momentum and light bridge test . Not too easy and not too hard to figure out. A little short, but good.

Try my coop map?
danielcebrian Sep 27, 2013 @ 1:24pm 
Requiemsoul Sep 27, 2013 @ 12:21pm 
ha ha! Very cool!
josepezdj Sep 27, 2013 @ 7:49am 
Awesome map!! Thanks for creating, mate! Really good puzzle and also the visuals are impressive! Loved the mood! ;)
srs bsnss  [author] Sep 27, 2013 @ 4:04am 
Ach! Of course. I'll get on that now.
Gemarakup Sep 27, 2013 @ 3:56am 
I really like this one. You forgot to trigger @relay_pti_end though.